/* * Copyright (c) 2021, Idan Horowitz * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include namespace JS { class SetIterator final : public Object { JS_OBJECT(SetIterator, Object); GC_DECLARE_ALLOCATOR(SetIterator); public: static GC::Ref create(Realm&, Set& set, Object::PropertyKind iteration_kind); virtual ~SetIterator() override = default; Set& set() const { return m_set; } bool done() const { return m_done; } Object::PropertyKind iteration_kind() const { return m_iteration_kind; } private: friend class SetIteratorPrototype; explicit SetIterator(Set& set, Object::PropertyKind iteration_kind, Object& prototype); virtual void visit_edges(Cell::Visitor&) override; GC::Ref m_set; bool m_done { false }; Object::PropertyKind m_iteration_kind; Map::ConstIterator m_iterator; }; }