/* * Copyright (c) 2020-2022, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace Gfx { class AffineTransform { public: AffineTransform() : m_values { 1, 0, 0, 1, 0, 0 } { } AffineTransform(float a, float b, float c, float d, float e, float f) : m_values { a, b, c, d, e, f } { } [[nodiscard]] bool is_identity() const { return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1 && m_values[4] == 0 && m_values[5] == 0; } [[nodiscard]] bool is_identity_or_translation() const { return m_values[0] == 1 && m_values[1] == 0 && m_values[2] == 0 && m_values[3] == 1; } [[nodiscard]] bool is_identity_or_translation_or_scale() const { return m_values[1] == 0 && m_values[2] == 0; } void map(float unmapped_x, float unmapped_y, float& mapped_x, float& mapped_y) const; template Point map(Point) const; template Size map(Size) const; template Rect map(Rect const&) const; Quad map_to_quad(Rect const&) const; [[nodiscard]] ALWAYS_INLINE float a() const { return m_values[0]; } [[nodiscard]] ALWAYS_INLINE float b() const { return m_values[1]; } [[nodiscard]] ALWAYS_INLINE float c() const { return m_values[2]; } [[nodiscard]] ALWAYS_INLINE float d() const { return m_values[3]; } [[nodiscard]] ALWAYS_INLINE float e() const { return m_values[4]; } [[nodiscard]] ALWAYS_INLINE float f() const { return m_values[5]; } [[nodiscard]] float x_scale() const; [[nodiscard]] float y_scale() const; [[nodiscard]] FloatPoint scale() const; [[nodiscard]] float x_translation() const; [[nodiscard]] float y_translation() const; [[nodiscard]] FloatPoint translation() const; [[nodiscard]] float rotation() const; AffineTransform& scale(float sx, float sy); AffineTransform& scale(FloatPoint s); AffineTransform& set_scale(float sx, float sy); AffineTransform& set_scale(FloatPoint s); AffineTransform& translate(float tx, float ty); AffineTransform& translate(FloatPoint t); AffineTransform& set_translation(float tx, float ty); AffineTransform& set_translation(FloatPoint t); AffineTransform& rotate_radians(float); AffineTransform& skew_radians(float x_radians, float y_radians); AffineTransform& multiply(AffineTransform const&); float determinant() const; Optional inverse() const; private: float m_values[6] { 0 }; }; } template<> struct AK::Formatter : Formatter { ErrorOr format(FormatBuilder& builder, Gfx::AffineTransform const& value) { return Formatter::format(builder, "[{} {} {} {} {} {}]"sv, value.a(), value.b(), value.c(), value.d(), value.e(), value.f()); } };