# Adding a new IDL file Serenity's build system does a lot of work of turning the IDL from a Web spec into code, but there are a few things you'll need to do yourself. For the sake of example, let's say you're wanting to add the `HTMLDetailsElement`. 1. Create `LibWeb/HTML/HTMLDetailsElement.idl` with the contents of the IDL section of the spec. In this case, that would be: ```webidl [Exposed=Window] interface HTMLDetailsElement : HTMLElement { [HTMLConstructor] constructor(); [CEReactions] attribute boolean open; }; ``` 2. If the IDL refers to other IDL types, you need to import those. For example, `CSSRule` has an attribute that returns a `CSSStyleSheet`, so that needs to be imported: ```webidl #import interface CSSRule { readonly attribute CSSStyleSheet? parentStyleSheet; }; ``` 3. Add a `libweb_js_bindings(HTML/HTMLDetailsElement)` call to [`LibWeb/idl_files.cmake`](../Libraries/LibWeb/idl_files.cmake) 4. Forward declare the generated class in [`LibWeb/Forward.h`](../Libraries/LibWeb/Forward.h): - `HTMLDetailsElement` in its namespace. 5. If your type isn't an Event or Element, you will need to add it to [`is_platform_object()`](../Meta/Lagom/Tools/CodeGenerators/LibWeb/BindingsGenerator/IDLGenerators.cpp) so that it can be accepted as an IDL parameter, attribute or return type.