Commit graph

148 commits

Author SHA1 Message Date
Cameron Youell
1d24f394c6 Everywhere: Use LibFileSystem where trivial 2023-03-21 19:03:21 +00:00
Caoimhe
23d31ac11d SoundPlayer: Keep track of the selected visualization in the config 2023-03-19 18:57:30 +00:00
Caoimhe
4c49e0f4a3 SoundPlayer: Move get_image_from_music_file to the advanced view 2023-03-19 18:57:30 +00:00
kleines Filmröllchen
68447d8f39 SoundPlayer: Display title and artist in the window title if available 2023-03-13 12:35:17 -04:00
Andreas Oppebøen
60908adcbe SoundPlayer: Add action with icon for toggling mute
This adds a button on the menubar next to the volume slider to
indicate mute state and allow toggling the mute. Pressing the M key
will still toggle the mute, as before. When muted, the volume scroll
bar now gets disabled.
2023-03-01 09:04:48 +00:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Tim Schumacher
d43a7eae54 LibCore: Rename File to DeprecatedFile
As usual, this removes many unused includes and moves used includes
further down the chain.
2023-02-13 00:50:07 +00:00
Julian Offenhäuser
adb1c842c2 SoundPlayer: Fix logic bug in bars visualization
When calculating bar height, we clamp our values to the maximum
vertical height of the widget minus a margin. When the window was
resized such that the widget got smaller than this margin however,
our maximum height became negative. This caused a crash in clamp().
2023-02-09 19:41:54 +01:00
Zaggy1024
3a1efbb9e4 SoundPlayer: Remove AutoSlider for the seek bar in favor of Slider 2023-02-07 14:36:58 +00:00
Linus Groh
9c08bb9555 AK: Remove try_ prefix from FixedArray creation functions 2023-01-28 22:41:36 +01:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Timothy Flynn
027aee2c66 Userland: Add missing Math.h and IntegralMath.h header includes
These are currently being implicitly including by FixedPoint.h by way of
Format.h. The former will soon be removed from the latter, which would
otherwise cause a compile error in these files.
2023-01-19 11:29:48 +00:00
Tim Schumacher
9bf9702842 SoundPlayer: Translate device samples to source samples before seeking 2023-01-19 11:42:32 +01:00
Tim Schumacher
dfc57c0dd9 SoundPlayer: Don't offset the seek bar with the last seek value
The audio loader plugins already do this internally, if we do this a
second time the seek bar will just end up getting rendered at the wrong
place.
2023-01-19 11:42:32 +01:00
Arda Cinar
f7fe9e3355 SoundPlayer: Log loader errors and otherwise ignore them for now
Playback can resume after encountering loader errors (though not
always). Ideally, these should be visible to the user and the loader
state should be reset after encountering such errors. This patch
also has the side effect of not crashing on seek when playing MP3 files
(However, it still does not seek to the correct location) :^)
2023-01-18 10:44:19 +01:00
Tim Schumacher
caeb772894 SoundPlayer: Specify the total sample count in playback device samples
The current sample count is already reported like that, so this fixes a
mismatch between current and total. In the future, we should look into
abstracting this away properly instead of requiring the user to think of
converting it manually everywhere.
2023-01-17 21:54:23 +01:00
Tim Schumacher
877be0eb43 SoundPlayer: Don't silently ignore parsing failures
If we failed to decode a sample we'd presumably want to tell the user,
and we definitely don't want to just go into another round of decoding
somewhere in the middle of a broken sample.
2023-01-12 16:52:34 +01:00
Sam Atkins
e181b1cb82 Userland: Use Core::Timer::create_foo() factory functions where possible 2023-01-12 11:25:51 +01:00
Sam Atkins
6edc0cf5ab LibCore+Userland: Don't auto-start new Core::Timers
This was unintuitive, and only useful in a few cases. In the majority,
users had to immediately call `stop()`, and several who did want the
timer started would call `start()` on it immediately anyway. Case in
point: There are only two places I had to add a manual `start()`.
2023-01-12 11:25:51 +01:00
Sam Atkins
0c24522635 LibGUI+Everywhere: Use fallible Window::set_main_widget() everywhere :^)
Rip that bandaid off!

This does the following, in one big, awkward jump:
- Replace all uses of `set_main_widget<Foo>()` with the `try` version.
- Remove `set_main_widget<Foo>()`.
- Rename the `try` version to just be `set_main_widget` because it's now
  the only one.

The majority of places that call `set_main_widget<Foo>()` are inside
constructors, so this unfortunately gives us a big batch of new
`release_value_but_fixme_should_propagate_errors()` calls.
2023-01-06 13:36:02 -07:00
Timothy Flynn
c9e331b320 SoundPlayer: Parse Main::Arguments with Core::ArgsParser
Otherwise running "SoundPlayer --help" on the terminal tries to open a
file named "--help".
2023-01-05 00:06:32 +01:00
Ben Wiederhake
345662d617 Userland: Remove unused includes of AK/Math.h
These instances were detected by searching for files that include
Kernel/Debug.h, but don't match the regex:

\\b(acos|acosh|asin|asinh|atan|atan2|atanh|cbrt|ceil|cos|cosh|E|exp|exp2
|fabs|fmod|hypot|log|log10|log2|NaN|Pi|pow|product_even|product_odd|rema
inder|round_to|rsqrt|sin|sincos|sinh|sqrt|Sqrt1_2|Sqrt2|tan|tanh)\\b

(Without the linebreaks.)

This regex is pessimistic, so there might be more files that don't
actually use any math functions.

In theory, one might use LibCPP to detect things like this
automatically, but let's do this one step after another.
2023-01-02 20:27:20 -05:00
Andrew Kaster
18c559b0e3 SoundPlayer: Pledge proc so that we can actually open audio files 2022-12-31 00:04:34 +01:00
Tim Schumacher
ed4c2f2f8e LibCore: Rename Stream::read_all to read_until_eof
This generally seems like a better name, especially if we somehow also
need a better name for "read the entire buffer, but not the entire file"
somewhere down the line.
2022-12-12 14:16:42 +01:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Timothy Flynn
34fd5cb206 SoundPlayer+VideoPlayer: Set the play/pause action text on state change 2022-11-26 09:02:25 +01:00
Timothy Flynn
4fd9e3ab08 Userland: Remove workarounds for LibIPC include order sensitivity 2022-11-15 13:25:51 -05:00
Lucas CHOLLET
7649feb26f SoundPlayer: Load cover image from music files
When the visualization is set to "Album Cover", the player will now try
to load the embedded image. On failure, it defaults to a "Cover" image
file in the directory.

In Player::play_file_path, file_name_changed now needs to be executed
after that the loader have been set, to get the correct image.
2022-11-13 18:51:18 -07:00
Karol Kosek
0b7f5bbdfb Userland: Accept drag_enter events for widgets supporting file drops
This patch will switch cursor to DragCopy when a user enters a widget
while dragging file(s), giving them a visual clue that it *might* be
dropped into this widget.

This is a rather naive approach, as the cursor icon will change for any
kind of file, as currently programs don't know the drag contents before
dropping it. But after all I think it's better than nothing. :^)
2022-11-13 16:13:03 -07:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
Lucas CHOLLET
2d6124049a LibAudio: Get rid of unused method Loader::file()
`aplay` and two files of `SoundPlayer` were relying on the include of
`LibCore/File.h` by `Loader.h`.
2022-10-14 23:11:23 +02:00
Sam Atkins
183b054695 SoundPlayer: Port M3UParser to Core::Stream
Also make the path parameter a StringView, since that's what gets passed
in.
2022-09-20 07:48:45 -04:00
thankyouverycool
cce9172cd4 Applications+DevTools: Remove fixed sizes from Splitters
And adjust some GML properties. Since a808cfa, splitters grow
opportunistically. Setting them to fixed sizes now quite literally
fixes them in place. Fixes immovable splitters missed in the
aforementioned commit.
2022-08-30 16:28:44 +01:00
thankyouverycool
f833473df0 Apps+Demos+Dialogs: Remove unnecessary minimum window sizes
The new layout system conveniently calculates these for us now.
In the case of Mandelbrot where it needs to be overriden, make
sure to disable obey min widget size first. In EmojiInputDialog's
case, the window needs to be resized instead to center correctly.
2022-08-25 13:28:50 +02:00
kleines Filmröllchen
00e13b5b27 LibDSP: Rename library namespace to DSP
That's the standard naming convention, but I didn't follow it when
originally creating LibDSP and nobody corrected me, so here I am one
year later :^)
2022-07-19 11:17:45 +01:00
kleines Filmröllchen
3f59356c79 LibAudio: Rename ConnectionFromClient to ConnectionToServer
The automatic nomenclature change for IPC sockets got this one wrong.
2022-07-19 11:17:45 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Linus Groh
0c3db153cf SoundPlayer: Insert separator after play/stop and back/next buttons 2022-05-29 15:27:03 +02:00
Linus Groh
094487b5d4 SoundPlayer: Replace two manual key event checks with action shortcut 2022-05-29 15:27:03 +02:00
Linus Groh
1940363e0b SoundPlayer: Replace regular buttons with action-based toolbar buttons
This looks nicer in every way imaginable.
2022-05-29 15:27:03 +02:00
Linus Groh
173dcfb7cb Everywhere: Fix a bunch of typos 2022-05-29 15:22:00 +02:00
kleines Filmröllchen
19a4b820c4 LibAudio+LibDSP: Switch samples to 32-bit float instead of 64-bit float
This has been overkill from the start, and it has been bugging me for a
long time. With this change, we're probably a bit slower on most
platforms but save huge amounts of space with all in-memory sample
datastructures.
2022-05-07 20:20:16 +02:00
kleines Filmröllchen
ab49fcfb7c LibAudio+Userland: Remove Audio::LegacyBuffer
The file is now renamed to Queue.h, and the Resampler APIs with
LegacyBuffer are also removed. These changes look large because nobody
actually needs Buffer.h (or Queue.h). It was mostly transitive
dependencies on the massive list of includes in that header, which are
now almost all gone. Instead, we include common things like Sample.h
directly, which should give faster compile times as very few files
actually need Queue.h.
2022-05-03 23:09:20 +02:00
kleines Filmröllchen
49b087f3cd LibAudio+Userland: Use new audio queue in client-server communication
Previously, we were sending Buffers to the server whenever we had new
audio data for it. This meant that for every audio enqueue action, we
needed to create a new shared memory anonymous buffer, send that
buffer's file descriptor over IPC (+recfd on the other side) and then
map the buffer into the audio server's memory to be able to play it.
This was fine for sending large chunks of audio data, like when playing
existing audio files. However, in the future we want to move to
real-time audio in some applications like Piano. This means that the
size of buffers that are sent need to be very small, as just the size of
a buffer itself is part of the audio latency. If we were to try
real-time audio with the existing system, we would run into problems
really quickly. Dealing with a continuous stream of new anonymous files
like the current audio system is rather expensive, as we need Kernel
help in multiple places. Additionally, every enqueue incurs an IPC call,
which are not optimized for >1000 calls/second (which would be needed
for real-time audio with buffer sizes of ~40 samples). So a fundamental
change in how we handle audio sending in userspace is necessary.

This commit moves the audio sending system onto a shared single producer
circular queue (SSPCQ) (introduced with one of the previous commits).
This queue is intended to live in shared memory and be accessed by
multiple processes at the same time. It was specifically written to
support the audio sending case, so e.g. it only supports a single
producer (the audio client). Now, audio sending follows these general
steps:
- The audio client connects to the audio server.
- The audio client creates a SSPCQ in shared memory.
- The audio client sends the SSPCQ's file descriptor to the audio server
  with the set_buffer() IPC call.
- The audio server receives the SSPCQ and maps it.
- The audio client signals start of playback with start_playback().
- At the same time:
  - The audio client writes its audio data into the shared-memory queue.
  - The audio server reads audio data from the shared-memory queue(s).
  Both sides have additional before-queue/after-queue buffers, depending
  on the exact application.
- Pausing playback is just an IPC call, nothing happens to the buffer
  except that the server stops reading from it until playback is
  resumed.
- Muting has nothing to do with whether audio data is read or not.
- When the connection closes, the queues are unmapped on both sides.

This should already improve audio playback performance in a bunch of
places.

Implementation & commit notes:
- Audio loaders don't create LegacyBuffers anymore. LegacyBuffer is kept
  for WavLoader, see previous commit message.
- Most intra-process audio data passing is done with FixedArray<Sample>
  or Vector<Sample>.
- Improvements to most audio-enqueuing applications. (If necessary I can
  try to extract some of the aplay improvements.)
- New APIs on LibAudio/ClientConnection which allows non-realtime
  applications to enqueue audio in big chunks like before.
- Removal of status APIs from the audio server connection for
  information that can be directly obtained from the shared queue.
- Split the pause playback API into two APIs with more intuitive names.

I know this is a large commit, and you can kinda tell from the commit
message. It's basically impossible to break this up without hacks, so
please forgive me. These are some of the best changes to the audio
subsystem and I hope that that makes up for this :yaktangle: commit.

:yakring:
2022-04-21 13:55:00 +02:00
kleines Filmröllchen
cb0e95c928 LibAudio+Everywhere: Rename Audio::Buffer -> Audio::LegacyBuffer
With the following change in how we send audio, the old Buffer type is
not really needed anymore. However, moving WavLoader to the new system
is a bit more involved and out of the scope of this PR. Therefore, we
need to keep Buffer around, but to make it clear that it's the old
buffer type which will be removed soon, we rename it to LegacyBuffer.
Most of the users will be gone after the next commit anyways.
2022-04-21 13:55:00 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Itamar
1d522e4b4c LibGUI: Add DoClamp option to AbstractSlider::set_value() 2022-03-29 17:45:36 +02:00
kleines Filmröllchen
faf7331999 SoundPlayer: Don't crash when the reported buffer is unexpected
It seems like this happens in quite some valid situations, so my
initially sensible failsafe doesn't make sense. As the buffer system is
hopefully gone soon, it won't be an issue in the future either way.
2022-03-25 18:34:30 -07:00