Commit graph

18 commits

Author SHA1 Message Date
howar6hill
a57f074187 CircularQueue: Move construct a T object instead of copy constructing it 2020-02-26 15:22:45 +01:00
Andreas Kling
7592f9afd5 AK: Use size_t for CircularQueue and CircularDeque 2020-02-20 13:20:34 +01:00
Andreas Kling
d42f0f4661 AK: Add missing include in CircularQueue.h 2020-02-16 01:27:25 +01:00
Andreas Kling
94ca55cefd Meta: Add license header to source files
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.

For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.

Going forward, all new source files should include a license header.
2020-01-18 09:45:54 +01:00
Andreas Kling
0cea80218d AK: Make it possible to store complex types in a CircularQueue
Previously we would not run destructors for items in a CircularQueue,
which would lead to memory leaks.

This patch fixes that, and also adds a basic unit test for the class.
2019-10-23 12:27:43 +02:00
Drew Stratford
67041f3a8c AK: Add CircularDeque.
This class inherits from CircularQueue and adds the ability dequeue
from the end of the queue using dequeue_end().

Note that I had to make some of CircularQueue's fields protected to
properly implement dequeue_end.
2019-10-20 10:51:12 +02:00
Robin Burchell
0dc9af5f7e Add clang-format file
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
2019-05-28 17:31:20 +02:00
Andreas Kling
09c087177c Snake: Clear the movement queue on game reset. 2019-04-20 03:47:35 +02:00
Andreas Kling
b41e95b578 Snake: Use a queue for the movement inputs.
This makes it a lot less finicky to make rapid moves like staircasing and
sudden turns.
2019-04-20 03:44:56 +02:00
Andreas Kling
c2093ad994 WindowServer: Move the CPU monitor thingy to its own class. 2019-04-14 04:33:43 +02:00
Andreas Kling
56f7b392c1 WindowServer: Move the CPU usage graph updates to a secondary thread.
This avoids blocking the main thread on filesystem access, which created
noticeable stutters during compilation.
2019-03-27 14:59:22 +01:00
Andreas Kling
f87dec1cbf AK: Add CircularQueue::at(). 2019-03-15 12:13:51 +01:00
Andreas Kling
2fb3fa7f69 WindowServer: Add a simple CPU usage graph to the global menu bar.
This is pretty cute and helps me spot when something's chewing up CPU.
2019-02-26 02:17:25 +01:00
Andreas Kling
7455f5ea42 Expose the kernel log buffer through /proc/dmesg.
Also add a /bin/dmesg program for convenience.
2019-01-28 22:40:55 +01:00
Andreas Kling
f6e27c2abe More coding style changes. 2018-12-03 00:39:25 +01:00
Andreas Kling
f1404aa948 Add primitive FIFO and hook it up to sys$pipe().
It's now possible to do this in bash:

cat kernel.map | fgrep List

This is very cool! :^)
2018-11-12 01:28:46 +01:00
Andreas Kling
fe237ee215 Lots of hacking:
- Turn Keyboard into a CharacterDevice (85,1) at /dev/keyboard.
- Implement MM::unmapRegionsForTask() and MM::unmapRegion()
- Save SS correctly on interrupt.
- Add a simple Spawn syscall for launching another process.
- Move a bunch of IO syscall debug output behind DEBUG_IO.
- Have ASSERT do a "cli" immediately when failing.
  This makes the output look proper every time.
- Implement a bunch of syscalls in LibC.
- Add a simple shell ("sh"). All it can do now is read a line
  of text from /dev/keyboard and then try launching the specified
  executable by calling spawn().

There are definitely bugs in here, but we're moving on forward.
2018-10-23 10:12:50 +02:00
Andreas Kling
c8b7173aa8 Add a CircularQueue template class to AK. 2018-10-22 22:46:02 +02:00