Commit graph

8 commits

Author SHA1 Message Date
Jelle Raaijmakers
fa2ece1183 Ports: Tidy up Quake2 platform patch
There were a lot of unrelated formatting changes in the patch, which is
now shrunk by roughly 60%.
2022-08-31 14:25:15 +01:00
Jelle Raaijmakers
b057a2d82b Ports: Fix Quake2 dynamic loading issues
Our DynamicLoader would choke on a couple of missing symbols. I'm not
certain how this could have worked before, but there we go. :^)
2022-08-31 14:25:15 +01:00
Jelle Raaijmakers
45b9fc2bad Ports: Move Quake2 port in-tree
All commits have been combined into one platform support patch.
2022-08-31 14:25:15 +01:00
Jelle Raaijmakers
f8bdb36f4c Ports: Add OpenGL include dir to quake2 build 2022-03-08 15:32:23 +01:00
Tim Schumacher
c07f91474d Ports: Make array-like settings actual arrays
We may need entries with spaces in makeopts, installopts, and
configopts, and at that point we should also convert depends and
auth_opts to avoid confusion.
2021-10-05 02:13:08 +02:00
Andrew Kaster
9dff6acc55 Ports: Use new CMakeToolchain.txt located in the build directory
Now that we're generating the CMake toolchain file in the build
directory, we need to redirect the ports that use CMake to the new
location. Looking into this showed that there's still a bunch of work to
do in general to make the ports agnostic to which toolchain they're
using, there's a lot of hard-coded ${ARCH}-pc-serenity-gcc assumptions
still here.
2021-09-15 19:04:52 +04:30
Andreas Kling
aa2e19e58f Ports: Update relocated ports
Port repos have been moved to the new SerenityPorts organization on
GitHub, to declutter the main SerenityOS organization.
2021-08-30 20:18:07 +02:00
Jesse Buhagiar
cae33305b0 Ports: QuakeII port 2021-04-30 11:35:17 +02:00