The scheduler now operates on threads, rather than on processes.
Each process has a main thread, and can have any number of additional
threads. The process exits when the main thread exits.
This patch doesn't actually spawn any additional threads, it merely
does all the plumbing needed to make it possible. :^)
It's now possible to create symbolic links! :^)
This exposed an issue in Ext2FS where we'd write uninitialized data past
the end of an inode's content. Fix this by zeroing out the tail end of
the last block in a file.
The idea here is to combine a potential syscall error code with an arbitrary
type in the case of success. I feel like this will end up much less error
prone than returning some arbitrary type that kinda sorta has bool semantics
(but sometimes not really) and passing the error through an out-param.
This patch only converts a few syscalls to using it. More to come.
It was very confusing that you had to open a FileDescriptor in order to stat
a file. This patch gives VFS a separate stat() function and uses it to
implement the stat() and lstat() syscalls.
Currently you can only mmap the entire framebuffer.
Using this when starting up the WindowServer gets us yet another step
closer towards it moving into userspace. :^)
FileDescriptor will now keep a pointer to the original inode even after
opening it resolves to a character device.
Fixed up /bin/ls to display major and minor device numbers instead of size
for device files.
This required a fair bit of plumbing. The CharacterDevice::close() virtual
will now be closed by ~FileDescriptor(), allowing device implementations to
do custom cleanup at that point.
One big problem remains: if the master PTY is closed before the slave PTY,
we go into crashy land.
Only raw octal modes are supported right now.
This patch also changes mode_t from 32-bit to 16-bit to match the on-disk
type used by Ext2FS.
I also ran into EPERM being errno=0 which was confusing, so I inserted an
ESUCCESS in its place.
It's really only supported in Ext2FS since SynthFS doesn't really want you
mucking around with its files. This is pretty neat though :^)
I ran into some trouble with HashMap while working on this but opted to work
around it and leave that for a separate investigation.