Commit graph

9 commits

Author SHA1 Message Date
Tim Schumacher
9383ffadb6 Ports/halflife: Update to 2022.07.14 2022-07-16 23:13:43 +01:00
Tim Schumacher
817c79431d Ports: Split up the halflife port into engine and game 2022-06-10 00:04:33 +01:00
Tim Schumacher
d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Tim Schumacher
6641868c35 Ports: Bring all ReadMes in line with their respective patches 2022-05-22 00:11:16 +01:00
Tim Schumacher
be8a18b8d5 Ports: Work around halflife formatting NaN values endlessly 2022-05-03 22:16:14 +02:00
Tim Schumacher
c9c59602a4 Ports: Return halflife to upstream 2022-05-03 22:16:14 +02:00
Sahan Fernando
d6432a3f99 Ports: Enable menu support for half-life port
This partially enables support for menus in half-life. Currently, mouse
input does not work in it, the arrow keys are needed for navigation.
2022-01-24 07:55:39 +00:00
Luke Wilde
010a37f997 Ports/HalfLife: Do not delete the OpenGL renderer in post install
We can now play Half-Life using LibGL without crashing on launch! :^)
2022-01-13 10:07:45 +02:00
Jesse Buhagiar
5e20c45174 Ports: Add Half-Life Port :^)
Add a port of Half-Life, the classic game by VALVe Software
2022-01-11 15:03:55 +01:00