I've been wanting to do this for a long time. It's time we start being
consistent about how this stuff works.
The new convention is:
- "LibFoo" is a userspace library that provides the "Foo" namespace.
That's it :^) This was pretty tedious to convert and I didn't even
start on LibGUI yet. But it's coming up next.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
LibCore timers now have a TimerShouldFireWhenNotVisible flag which is
set to "No" by default.
If "No", the timer will not be fired by the event loop if it's within
a CObject tree whose nearest GWindow ancestor is currently not visible
for timer purposes. (Specificially, this means that the window is
either minimized or fully occluded, and so does not want to fire timers
just to update the UI.)
This is another nice step towards a calm and serene operating system.
GEventLoop was just a dummy subclass of CEventLoop anyway. The only
thing it actually did was make sure a GWindowServerConnectionw was
instantiated. We now take care of that in GApplication instead.
CEventLoop is now non-virtual and a little less confusing. :^)
All programs that have a CEventLoop now allow local socket connections
via /tmp/rpc.PID and will dump a serialized JSON array of all the live
CObjects in the program onto connecting sockets.
Also added a small /bin/rpcdump tool that connects to an RPC socket and
produces a raw dump of the JSON that comes out.
This patch generalizes the concept used in Piano to wake up the event loop
so it can react to something happening on a secondary thread.
Basically, there's a pipe who is always part of the file descriptor set we
pass to select(), and calling wake() simply writes a little to that pipe.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)