This ioctl can fail if we're resizing the terminal right when the shell
inside it has exited. Instead of throwing up a crash reporter, whine a
little bit in the debug log and exit cleanly moments later.
This fixes an issue that shows up as a nice crash when "^R<enter>^C",
which is actually the event loop trying to call into a deleted object
(the search editor).
Before this change, truncating an Ext2FS inode to a larger size than it
was before would give you uninitialized on-disk data.
Fix this by zeroing out all the new space when doing an inode resize.
This is pretty naively implemented via Inode::write_bytes() and there's
lots of room for cleverness here in the future.
Move some more complex globals into a Singleton, which allows it being
used from global destructors. It solves problems where some global
variables, such as HashMaps may already be deleted, triggering crashes
trying to use them.
This enable using global raw pointers rather than Singleton objects,
which solves some problems because global Singleton object could
be deleted when destructors are run.
This allows adding and removing of asynchronous signal handlers while
executing signal handlers, even if it is for the same signal that is
being handled right now.
These changes are arbitrarily divided into multiple commits to make it
easier to find potentially introduced bugs with git bisect.Everything:
The modifications in this commit were automatically made using the
following command:
find . -name '*.cpp' -exec sed -i -E 's/dbg\(\) << ("[^"{]*");/dbgln\(\1\);/' {} \;
Once we have /etc/passwd and /etc/shadow open for writing, there's no
need for passwd to continue running as root.
We can also drop a bunch of pledge promises, further tightening things.
This patch moves the user account password hashes from /etc/passwd,
where they were world-readable, to /etc/shadow, where only root can
access them.
The Core::Account class is extended to support both authentication
against, and modification of /etc/shadow.
The default password for "anon" as of this commit is "foo" :^)
This will make it easier to keep macos tests and non-mac tests in
lockstep. Also, make sure flake8 and python are installed. This also
makes it easier to add other OS targets if we want.
This was missing a "toInt32()" which returns 0 for NaN and Infinity.
From the spec:
6.1.6.1.2 Number::bitwiseNOT ( x )
The abstract operation Number::bitwiseNOT takes argument x (a Number).
It performs the following steps when called:
Let oldValue be ! ToInt32(x).
Return the result of applying bitwise complement to oldValue.
The mathematical value of the result is exactly representable as
a 32-bit two's complement bit string.
Fixes#4868.
Instead of doing a forced layout synchronously whenever an element's
style is changed, use a zero-timer to do the forced relayout on next
event loop iteration.
This effectively coalesces a lot of layouts and makes many pages such
as GitHub spend way less time doing redundant layout work.
We can now test a _very_ basic transaction via `do_debug_transfer()`.
This function merely attaches some TDs to the LSCTRL queue head
and points some input and output buffers. We then sense an interrupt
with USBSTS value of 1, meaning Interrupt On Completion
(of the transaction). At this point, the input buffer is filled with
some data.
According the USB spec/UHCI datasheet (as well as the Linux and
BSD source code), if we receive an IRQ and USBSTS is 0, then
the IRQ does not belong to us and we should immediately jump
out of the handler.
We can now read/write to the two root ports exposed to the
UHCI controller, and detect when a device is plugged in or
out via a kernel process that constantly scans the port
for any changes. This is very basic, but is a bit of fun to see
the kernel detecting hardware on the fly :^)
Implemented both Queue Heads and Transfer Descriptors. These
are required to actually perform USB transactions. The UHCI
driver sets up a pool of these that can be allocated when we
need them. It seems some drivers have these statically
allocated, so it might be worth looking into that, but
for now, the simple way seems to be to allocate them on
the fly as we need them, and then release them.