Commit graph

3 commits

Author SHA1 Message Date
Luke Wilde
bc5dd8dd0f LibGL: Check that texture name is allocated before marking it as free
glDeleteTextures previously did not check that the texture name was
allocated by glGenTextures before adding it to the free texture name
list.

This means that if you delete a texture twice in a row, the name will
appear twice in the free texture list, making glGenTextures return the
same texture name twice in a row.
2022-06-02 13:14:39 +02:00
Jelle Raaijmakers
8cfabbcd93 Tests: Implement reference image testing for LibGL
Each LibGL test can now be tested against a reference QOI image.
Initially, these images can be generated by setting `SAVE_OUTPUT` to
`true`, which will save a bunch of QOI images to `/home/anon`.
2022-04-17 09:58:29 +04:30
Hendiadyoin1
7a27ecc135 Tests: Add a simple LibGL render-test
At the moment we just check if we *can* render a simple triangle, we do
not yet actually test if the image is indeed the triangle we wanted.

This test also outputs the rendered image when GL_DEBUG is enabled to a
file called "picture.bmp" for manual verification.

Co-authored-by: sunverwerth <s.unverwerth@serenityos.org>
2021-11-29 23:17:05 +03:30