Previously the client would only learn the mime type of what was being
dropped on it once the drop occurred. To enable more sophisticated
filtering of drag & drop, we now pass along the list of mime types being
dragged to the client with each MouseMove event.
(Note that MouseMove is translated to the various Drag* events in LibGUI
on the client side.)
If a widget accept()'s a "drag enter" event, that widget now becomes
the application-wide "pending drop" widget. That state is cleared if
the drag moves over another widget (or leaves the window entirely.)
We were using the "accept" flag on the event to break out of the
bubbling loop, but this had lasting consequences since all events that
bubbled too far came out looking as if someone had accepted them.
If an event is ignored by everyone, it should appear ignored.
These events allow widgets to react when a drag enters/leaves their
rectangle. The enter event carries position + mime type, while the
leave event has no information.
AT_SECURE is set in the auxiliary vector when we execute setuid/setgid
programs.
In those cases, we do not want to read environment variables that
influence the logic of the dynamic loader, as they can be controlled
by the user.
Previously, when trying to parse the location info of a member
variable, we asserted that the location info of its parent is of type
'Address'.
However, there are cases where we cannot compute the location info of
the parent (for example - because we do not yet support the type of
debug info generated for it).
In those cases, it is better to just leave the location info of the
member variable empty instead of crashing.
DebugSession now makes the loader stop after loading the libraries,
and parses the loaded libraries of the program before continuing its
execution.
DebugSession now also supports inserting a breakpoint at a given symbol
or source position.
Additionally, DebugInfo now takes the base address of its object into
consideration.
If set, the dynamic loader will perform a software breakpoint after
loading all libraries, and just before jumping to the main entry point.
This allows a debugger to inspect the loaded libraries before the
program starts executing.
This patch implements the "remove irrelevant boxes" and "generate
missing child wrappers" parts of table fixup.
"Generate missing parents" is left as a task for our future selves.
It seems like both BFC and IFC can have absolutely positioned children.
It's a bit strange, but consider the following HTML:
<html><body>foobar<img style="position: absolute"></body></html>
In such a document, the <img> element is an absolutely positioned child
of a block-level element (<body>) with no block-level children.
An IFC is established for <body>, and needs to handle layout for <img>.
Various whitespace-related issues have been fixed, and support for the
different CSS white-space values is improved enough that I think we can
stop doing the hack where we just prune whitespace nodes from the tree
and actually let them show up.
This is a nice step forward for correctness with the slight downside of
cluttering up layout tree dumps with tons of whitespace text nodes.
But hey, that's the web we know & love. :^)
Fixes#4427.
The StyleResolver can find the specified CSS values for the parent
element via the DOM. Forcing everyone to locate specified values for
their parent was completely unnecessary.
Layout nodes now only carry CSS computer values with them. The main
idea here is to give them only what they need to perform layout, and
leave the rest back in the DOM.
Put all the inherited members in one struct and all the non-inherited
ones in another.
This makes it clear which is which, and also makes it easy to copy all
the inherited values while ignoring the non-inherited ones.
Another step towards not having to carry the full specified style with
us everywhere. This isn't the ideal final layout, since we're mixing
computed and used values a bit randomly here, but one step at a time.
We shouldn't reject indexed palette PNGs just because they have fewer
palette entries than the bit depth allows. Instead, we need to check
for OOB palette accesses and fail the decode *then*.
When changing the mouse cursor (e.g when hovering over a link) we now
only change the InProcessWebView's override cursor instead of setting
the cursor at the window level.
This fixes an issue where the I-beam or hand cursors would somehow
"escape" from the web view and over to other widgets.
This patch adds a global (per-process) filter list to LibWeb that is
used to filter all outgoing resource load requests.
Basically we check the URL against a list of filter patterns and if
it's a match for any one of them, we immediately fail the load.
The filter list is a simple text file:
~/.config/BrowserContentFilters.txt
It's one filter per line and they are simple glob filters for now,
with implicit asterisks (*) at the start and end of the line.
Instead of each window having a bool flag that says whether that window
is currently active, have a pointer to the active window on the app
object instead.
When constructing a GlobalObject, it has to pass itself as the global
object to its own Shape. Since this is done in the Object constructor,
and Object is a base class of GlobalObject, it's not yet valid to cast
"this" to a GlobalObject*.
Fix this by having Shape store the global object as an Object& and move
Shape::global_object() to GlobalObject.h where we can at least perform a
valid static_cast in the getter.
Found by oss-fuzz: https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=29267
Just because an inline-block is inline doesn't mean it's ready to
accept random inline children. If it's a block, we may need to create
an anonymous wrapper first.
Fixes#4604.
This patch adds sys$abort() which immediately crashes the process with
SIGABRT. This makes assertion backtraces a lot nicer by removing all
the gunk that otherwise happens between __assertion_failed() and
actually crashing from the SIGABRT.
Having the text cursor disappear during rapid continuous editing is
quite jarring, so let's make sure we always restart the blink cycle
whenever the user performs some kind of editing action in a frame.
This fixes an issue (mainly) with multiline prompts, where a multiline
prompt would overwrite the lines before it when libline tries to display
it.
To reproduce, set `PROMPT="a\nb\nc> "` in the shell, then press return
a few times.
If this flag is enabled for a widget, it will be automatically sized
based on its children. This only works for widgets using a layout.
This allows you to put widgets inside each other without having to
manually calculate how large the container should be. It's not the
perfect API but it's a decent progression in ergonomics. :^)
Because ProcFS will refresh the data upon seek to 0, we can re-use
the same file descriptor. This saves us from having to open it every
time, but it also reduces the odds that we are unable to open a new
file descriptor due to low memory conditions.
This will be useful for both the Playground app as well as for a
standalone CLI tool (à la clang-format). It cannot handle comments yet
(and will drop them from the formatted output), but other than that it
produces valid GML that matches the formatting we have so far! :^)
This patch makes hyperlinked terminal cells require a double click
to activate. The appearance of a hovered link is changed to not look
like a classic underlined link, but instead like some kind of typical
double-clickable GUI widget.
Also the hover cursor for links is changed from Hand to Arrow.
A strong symbol anywhere in an executable must override any
weak symbol used in any library. This means that the weak symbol
must be overridden by a strong symbol even if the strong symbol
is in a dependent library. This means we need to perform relocations
twice, and resolve weak symbols globally before attempting to resolve
them locally. Consequentially we need to defer performing any
initialisations until after we have performed the second round of
relocations.
Loader.so now just performs the initial self relocations and static
LibC initialisation before handing over to ELF::DynamicLinker::linker_main
to handle the rest of the process.
As a trade-off, ELF::DynamicLinker needs to be explicitly excluded from
Lagom unless we really want to try writing a cross platform dynamic loader
Clients of LaunchServer can now provide a list of allowed handlers,
optionally with a specific set of URLs. The list can be sealed to
prevent future additions to it.
If LaunchServer receives a request to open something not on the allowed
handlers list, it will disconnect the client immediately.
The main idea here is to allow otherwise restricted programs to launch
specific things, e.g "Help" to open their manual, or "Browser" to load
the SerenityOS home page. :^)
This gets a lot of unecessary includes out of Widget.cpp. Doing this
didn't work before, but improvements in the C library and using dynamic
libraries have likely un-broken it :^).
Also, move the registration global object to an anonymous namespace. No
reason it has to be an extern symbol.
...as well as the few remaining references to set_foreground_color().
These properties are not being used for rendering anymore, presumably
because they completely mess up theming - assigning random white and
gray backgrounds just doesn't work with dark themes.
I've chosen to not replace most of the few remaining uses of this
broken functionality with custom palette colors (the closest
replacement is background_role) for now (except for Minesweeper where
squares with mines are painted red again now), as no one has actually
complained about them being broken, so it must look somewhat decent
(some just look right anyway). :^)
Examples of this are the taskbar buttons, which apparently had a
DarkGray foreground color for minimized windows once - this has since
been replaced with bold/regular font. Another one is the Profiler's
ProfileTimelineWidget, which is supposed to have a white background -
which it didn't have for quite some time, it's grey now (with the
default theme, that is). Doesn't look bad either.
We were jumping through some pretty wasteful hoops in the resize event
handler of OOPWV by first creating a bitmap and then immediately
creating a new (shareable) clone of that bitmap. Now we go straight
to the shareable bitmap instead.