🤽 - U+1F93D PERSON PLAYING WATER POLO
🤽♂️ - U+1F93D U+200D U+2642 MAN PLAYING WATER POLO
🤽♀️ - U+1F93D U+200D U+2640 WOMAN PLAYING WATER POLO
🦨 - U+1F9A8 SKUNK
The high-level design is that we have a static method on WebPWriter that
returns an AnimationWriter object. AnimationWriter has a virtual method
for writing individual frames. This allows streaming animations to disk,
without having to buffer up the entire animation in memory first.
The semantics of this function, add_frame(), are that data is flushed
to disk every time the function is called, so that no explicit `close()`
method is needed.
For some formats that store animation length at the start of the file,
including WebP, this means that this needs to write to a SeekableStream,
so that add_frame() can seek to the start and update the size when a
frame is written.
This design should work for GIF and APNG writing as well. We can move
AnimationWriter to a new header if we add writers for these.
Currently, `animation` can read any animated image format we can read
(apng, gif, webp) and convert it to an animated webp file.
The written animated webp file is not compressed whatsoever, so this
creates large output files at the moment.
Xcode clang doesn't understand the -std=c++23 spelling yet, and this
is what CMake's `set(CMAKE_CXX_STANDARD 23)` translates to too.
Unbreaks building with Xcode clang on macOS.
An AudioNode is the fundamental building block used in 'Audio
Contexts'. In our immediate case, the audio node we are working towards
implementing is an oscillating source node.
Previously the GML compiler did not support object properties such as
`content_widget: @GUI::Widget{}` for GUI::ScrollableContainerWidget;
this commit adds support for such properties by simply calling
`set_<key>(<TProperty>&)` on the object.
This commit also removes the previous hack where
ScrollableContainerWidget was special-cased to have its singular child
used as the content widget; the only GML file using this behaviour was
also changed to be in line with 'proper' GML as handled by the GML
Playground.
This makes it possible to use externally defined toplevel widgets that
have no C++ header defining them.
Note that this only allows widget-native properties on the object, as
the actual original definition is not available.
We already have required this version for quite a while for Lagom,
Ladybird and Serenity. Now that we require it in all of our CMakeLists,
let's scrub for better ways of writing things.
This allows main UI processes created while there is a currently
running one to request a new tab or a new window with the initial urls
provided on the command line. This matches (almost) the behavior of
Chromium and Firefox.
Add a new IPC protocol between two UI processes. The main UI process
will create an IPC server socket, while secondary UI processes will
connect to that socket and send over the URLs and action it wants the
main process to take.
This was resulting in a whole lot of rebuilding whenever a new IDL
interface was added.
Instead, just directly include the prototype in every C++ file which
needs it. While we only really need a forward declaration in each cpp
file; including the full prototype header (which itself only includes
LibJS/Object.h, which is already transitively brought in by
PlatformObject) - it seems like a small price to pay compared to what
feels like a full rebuild of LibWeb whenever a new IDL file is added.
Given all of these includes are only needed for the ::initialize
method, there is probably a smart way of avoiding this problem
altogether. I've considered both using some macro trickery or generating
these functions somehow instead.
The prototype header generation was getting a bit long.
This is also a step towards generating code for IDL files only
containing an enum definition without any interface. In that case we
can't put the enum definitions alongside the prototype - there is no
prototype to speak of.
We should never hit this case - so don't generate code for it, and
instead put in a VERIFY_NOT_REACHED.
Also improve the formatting of the generated code to closer match the
serenity code style.
Instead of a cryptic error that occurs due to an interface with no name,
fail early on by explicitly checking that an interface was parsed with a
name.
This change moves WebAssembly related data that was previously globally
accessible into the `WebAssemblyCache` object and creates one of these
per global object. This ensures that WebAssembly data cannot be
accessed across realms.
The following command was used to clang-format these files:
clang-format-18 -i $(find . \
-not \( -path "./\.*" -prune \) \
-not \( -path "./Base/*" -prune \) \
-not \( -path "./Build/*" -prune \) \
-not \( -path "./Toolchain/*" -prune \) \
-not \( -path "./Ports/*" -prune \) \
-type f -name "*.cpp" -o -name "*.mm" -o -name "*.h")
There are a couple of weird cases where clang-format now thinks that a
pointer access in an initializer list, e.g. `m_member(ptr->foo)`, is a
lambda return statement, and it puts spaces around the `->`.