Commit graph

32 commits

Author SHA1 Message Date
Lucas CHOLLET
496b7ffb2b LibGfx: Move all image loaders and writers to a subdirectory 2023-03-21 22:39:25 +01:00
Tim Schumacher
ecd1862859 AK: Rename Stream::write_entire_buffer to Stream::write_until_depleted
No functional changes.
2023-03-13 15:16:20 +00:00
Nico Weber
9b297c634f LibGfx: Make QOIWriter use ErrorOr
In addition to it now handling allocation failures, the encode() API is
now consistent with PNGWriter.
2023-03-12 13:23:34 +00:00
Tim Schumacher
874c7bba28 LibCore: Remove Stream.h 2023-02-13 00:50:07 +00:00
Tim Schumacher
606a3982f3 LibCore: Move Stream-based file into the Core namespace 2023-02-13 00:50:07 +00:00
Tim Schumacher
82a152b696 LibGfx: Remove try_ prefix from bitmap creation functions
Those don't have any non-try counterpart, so we might as well just omit
it.
2023-01-26 20:24:37 +00:00
Tim Schumacher
0245614a4f LibCore: Remove FileStream 2023-01-20 20:50:42 +00:00
Tim Schumacher
9eb040af32 Tests: Use Core::Stream to write output files in LibGL tests 2023-01-20 20:50:42 +00:00
Sam Atkins
c0c700ed11 Tests: Add missing library dependencies for LibGL tests
These are required for running on Lagom.
2023-01-19 11:50:10 +00:00
Jelle Raaijmakers
474f9e9c69 LibGL: Implement GL_TEXTURE_ENV_COLOR
This sets a constant color in the texture's environment for the fixed
function pipeline.
2023-01-01 23:33:26 +01:00
Jelle Raaijmakers
ae82b14e59 LibGL+LibWeb: Remove WebGL-specific API from GLContext
The OpenGL API has ways to retrieve these values, so let's make sure to
implement them. :^)
2022-12-25 15:48:59 +01:00
Stephan Unverwerth
93ab2db80f LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking
GLSL program in LibGL. Also adds actual rendering code to the shader
tests.
2022-12-17 22:39:09 -07:00
Stephan Unverwerth
424e0a2792 LibGL: Implement glGetShaderiv 2022-12-17 22:39:09 -07:00
Stephan Unverwerth
1812a169b8 Tests: Add tests for LibGL shader subsystem 2022-12-17 22:39:09 -07:00
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
cflip
bad3e2a089 LibGL: Add some tests for the buffer API 2022-11-26 09:38:13 +01:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
Jelle Raaijmakers
bdb2be8f9e LibGL: Remove context initialization from tests
We are either not using these defaults or they are already the
`GLContext`'s defaults to begin with.
2022-10-19 22:22:58 +02:00
Jelle Raaijmakers
0cf3cb6279 LibGL: Immediately dereference vertex attribute data in display lists
According to the spec, pointers to client data need to be dereferenced
immediately when adding calls such as `glDrawElements` or
`glArrayElement` to a display list. We were trying to support display
lists for these calls but since they only invoke _other_ calls that also
support display lists, we can simply defer the display list
functionality to them.

This fixes the rendering of the ClassiCube port by cflip.
2022-10-16 21:12:15 +02:00
Andrew Kaster
828441852f Everywhere: Replace uses of __serenity__ with AK_OS_SERENITY
Now that we have OS macros for essentially every supported OS, let's try
to use them everywhere.
2022-10-10 12:23:12 +02:00
Andrew Kaster
8ed5ed3ec0 LibGL: Make GL::create_context fallible
Propagate errors in places that are already set up to handle them, like
WebGLRenderingContext and the Tubes demo, and convert other callers
to using MUST.
2022-09-16 15:32:38 +02:00
Jelle Raaijmakers
00d46e5d77 LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
Each texture unit now has its own texture transformation matrix stack.
Introduce a new texture unit configuration that is synced when changed.
Because we're no longer passing a silly `Vector` when drawing each
primitive, this results in a slightly improved frames per second :^)
2022-09-11 22:37:07 +01:00
Jelle Raaijmakers
84c4b66721 LibGL+LibGPU+LibSoftGPU: Implement texture pixel format support
In OpenGL this is called the (base) internal format which is an
expectation expressed by the client for the minimum supported texel
storage format in the GPU for textures.

Since we store everything as RGBA in a `FloatVector4`, the only thing
we do in this patch is remember the expected internal format, and when
we write new texels we fixate the value for the alpha channel to 1 for
two formats that require it.

`PixelConverter` has learned how to transform pixels during transfer to
support this.
2022-08-27 12:28:05 +02:00
Jelle Raaijmakers
eb7c3d16fb LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
A GPU (driver) is now responsible for reading and writing pixels from
and to user data. The client (LibGL) is responsible for specifying how
the user data must be interpreted or written to.

This allows us to centralize all pixel format conversion in one class,
`LibSoftGPU::PixelConverter`. For both the input and output image, it
takes a specification containing the image dimensions, the pixel type
and the selection (basically a clipping rect), and converts the pixels
from the input image to the output image.

Effectively this means we now support almost all OpenGL 1.5 formats,
and all custom logic has disappeared from:
  - `glDrawPixels`
  - `glReadPixels`
  - `glTexImage2D`
  - `glTexSubImage2D`

The new logic is still unoptimized, but on my machine I experienced no
noticeable slowdown. :^)
2022-08-27 12:28:05 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Luke Wilde
971d6ce16f LibGL: Reject GL_LEFT and GL_RIGHT in glCullFace
glCullFace only accepts GL_FRONT, GL_BACK and GL_FRONT_AND_BACK.
We checked if the mode was valid by performing
```
cull_mode < GL_FRONT || cull_mode > GL_FRONT_AND_BACK
```

However, this range also contains GL_LEFT and GL_RIGHT, which we would
accept when we should return a GL_INVALID_ENUM error.
2022-06-04 22:25:16 +01:00
Luke Wilde
bc5dd8dd0f LibGL: Check that texture name is allocated before marking it as free
glDeleteTextures previously did not check that the texture name was
allocated by glGenTextures before adding it to the free texture name
list.

This means that if you delete a texture twice in a row, the name will
appear twice in the free texture list, making glGenTextures return the
same texture name twice in a row.
2022-06-02 13:14:39 +02:00
Jelle Raaijmakers
a20bf80b05 LibGL+LibGPU+LibSoftGPU: Implement point and line drawing
Implement (anti)aliased point drawing and anti-aliased line drawing.
Supported through LibGL's `GL_POINTS`, `GL_LINES`, `GL_LINE_LOOP` and
`GL_LINE_STRIP`.

In order to support this, `LibSoftGPU`s rasterization logic was
reworked. Now, any primitive can be drawn by invoking `rasterize()`
which takes care of the quad loop and fragment testing logic. Three
callbacks need to be passed:

* `set_coverage_mask`: the primitive needs to provide initial coverage
   mask information so fragments can be discarded early.
* `set_quad_depth`: fragments survived stencil testing, so depth values
  need to be set so depth testing can take place.
* `set_quad_attributes`: fragments survived depth testing, so fragment
  shading is going to take place. All attributes like color, tex coords
  and fog depth need to be set so alpha testing and eventually,
  fragment rasterization can take place.

As of this commit, there are four instantiations of this function:

* Triangle rasterization
* Points - aliased
* Points - anti-aliased
* Lines - anti-aliased

In order to standardize vertex processing for all primitive types,
things like vertex transformation, lighting and tex coord generation
are now taking place before clipping.
2022-05-09 21:49:48 +02:00
Jelle Raaijmakers
65d4fb7649 LibGL: Set W-coordinate to 1 in glRect*
According to the spec, these calls should be identical to an invocation
of `glVertex2*`, which sets the W-coordinate to 1 by default.

This fixes the credits sequence rendering of Tux Racer.
2022-04-20 14:12:56 +02:00
Jelle Raaijmakers
8cfabbcd93 Tests: Implement reference image testing for LibGL
Each LibGL test can now be tested against a reference QOI image.
Initially, these images can be generated by setting `SAVE_OUTPUT` to
`true`, which will save a bunch of QOI images to `/home/anon`.
2022-04-17 09:58:29 +04:30
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Hendiadyoin1
7a27ecc135 Tests: Add a simple LibGL render-test
At the moment we just check if we *can* render a simple triangle, we do
not yet actually test if the image is indeed the triangle we wanted.

This test also outputs the rendered image when GL_DEBUG is enabled to a
file called "picture.bmp" for manual verification.

Co-authored-by: sunverwerth <s.unverwerth@serenityos.org>
2021-11-29 23:17:05 +03:30