.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.
If the area or size_in_bytes calculation for a Gfx::Bitmap would
overflow, we now refuse to create such a bitmap and return nullptr.
Thanks to @itamar8910 for finding this! :^)
This allows us to construct menus in a more natural way:
auto& file_menu = menubar->add_menu("File");
file_menu.add_action(...);
Instead of the old way:
auto file_menu = GUI::Menu::construct();
file_menu->add_action(...);
menubar->add_menu(file_menu);
There is a possibility that the same card gets added twice to
m_focused_cards when first mousedown_event fires and then
doubleclick_event, without the cards redrawing first. This would cause
mouseup_event to try to pop too many cards from the stack, causing an
assertion to fail.
When the system is laggy there is also a high possibility that
mousedown_event would fire twice without redrawing the cards first,
causing another assertion to fail. Addditional mousedown_events will
just be ignored now.
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.
Press F12 to show the game-over animation manually.