DeprecatedString (formerly String) has been with us since the start,
and it has served us well. However, it has a number of shortcomings
that I'd like to address.
Some of these issues are hard if not impossible to solve incrementally
inside of DeprecatedString, so instead of doing that, let's build a new
String class and then incrementally move over to it instead.
Problems in DeprecatedString:
- It assumes string allocation never fails. This makes it impossible
to use in allocation-sensitive contexts, and is the reason we had to
ban DeprecatedString from the kernel entirely.
- The awkward null state. DeprecatedString can be null. It's different
from the empty state, although null strings are considered empty.
All code is immediately nicer when using Optional<DeprecatedString>
but DeprecatedString came before Optional, which is how we ended up
like this.
- The encoding of the underlying data is ambiguous. For the most part,
we use it as if it's always UTF-8, but there have been cases where
we pass around strings in other encodings (e.g ISO8859-1)
- operator[] and length() are used to iterate over DeprecatedString one
byte at a time. This is done all over the codebase, and will *not*
give the right results unless the string is all ASCII.
How we solve these issues in the new String:
- Functions that may allocate now return ErrorOr<String> so that ENOMEM
errors can be passed to the caller.
- String has no null state. Use Optional<String> when needed.
- String is always UTF-8. This is validated when constructing a String.
We may need to add a bypass for this in the future, for cases where
you have a known-good string, but for now: validate all the things!
- There is no operator[] or length(). You can get the underlying data
with bytes(), but for iterating over code points, you should be using
an UTF-8 iterator.
Furthermore, it has two nifty new features:
- String implements a small string optimization (SSO) for strings that
can fit entirely within a pointer. This means up to 3 bytes on 32-bit
platforms, and 7 bytes on 64-bit platforms. Such small strings will
not be heap-allocated.
- String can create substrings without making a deep copy of the
substring. Instead, the superstring gets +1 refcount from the
substring, and it acts like a view into the superstring. To make
substrings like this, use the substring_with_shared_superstring() API.
One caveat:
- String does not guarantee that the underlying data is null-terminated
like DeprecatedString does today. While this was nifty in a handful of
places where we were calling C functions, it did stand in the way of
shared-superstring substrings.
Previously we allowed the end_offset to be larger than the chunk itself,
which made it so that certain input sizes would make the logic attempt
to delete a nonexistent object.
Fixes#16308.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
This patch adds support for 128-bit floating points in FloatExtractor.
This is required to build SerenityOS on MacOS/aarch64. It might break
building for Raspberry Pi.
AK internals like to use concepts and details without a fully qualified
name, which usually works just fine because we make everything
AK-related available to the unqualified namespace.
However, this breaks as soon as we start not using `USING_AK_GLOBALLY`,
due to those identifiers no longer being made available. Instead, we
just export those into the `AK` namespace instead.
This patch adds the `USING_AK_GLOBALLY` macro which is enabled by
default, but can be overridden by build flags.
This is a step towards integrating Jakt and AK types.
Unlike iterator_at_byte_offset(), this function assumes the provided
byte offset is a valid offset into the UTF-8 character stream.
This avoids walking the stream from the start.
There was a subtle mismatch between the obviously expected behavior
of BumpAllocator::for_each_chunk() and its actual implementation.
You'd think it would invoke the callback with the address of each chunk,
but actually it also took the liberty of adding sizeof(ChunkHeader) to
this address. UniformBumpAllocator::destroy_all() relied on this to
get the right address for objects to delete.
The bug happened in BumpAllocator::deallocate_all(), where we use
for_each_chunk() to walk the list of chunks and munmap() them.
To avoid memory mapping churn, we keep a global cache of 1 chunk around.
Since we were being called with the offset chunk address, it meant that
the cached chunk shifted 16 bytes away from its real address every time
we re-added it to the cache.
Eventually the cached chunk address would leave its memory region
entirely, and at that point, any attempt to allocate from it would yield
an address outside the region, causing memory corruption.
Even if the pointer value is const, the value they point to is not
necessarily const, so these functions should not add the qualifier.
This also removes the redundant non-const implementations of these
operators.
This means that rather than this:
```
AK_TYPEDEF_DISTINCT_NUMERIC_GENERAL(u64, true, true, false, false,
false, true, FunctionAddress);
```
We now have this:
```
AK_TYPEDEF_DISTINCT_NUMERIC_GENERAL(u64, FunctionAddress, Arithmetic,
Comparison, Increment);
```
Which is a lot more readable. :^)
Co-authored-by: Ali Mohammad Pur <mpfard@serenityos.org>
When calling clear_with_capacity on an empty HashTable/HashMap, a null
deref would occur when trying to memset() m_buckets. Checking that it
has capacity before clearing fixes the issue.
C++20 can automatically synthesize `operator!=` from `operator==`, so
there is no point in writing such functions by hand if all they do is
call through to `operator==`.
This fixes a compile error with compilers that implement P2468 (Clang
16 currently). This paper restores the C++17 behavior that if both
`T::operator==(U)` and `T::operator!=(U)` exist, `U == T` won't be
rewritten in reverse to call `T::operator==(U)`. Removing `!=` operators
makes the rewriting possible again.
See https://reviews.llvm.org/D134529#3853062
Currently, the floating point to string conversion is implemented
several times across the codebase. This commit provides a pretty
low-level function to unify all of such conversions. It converts the
given double to a fixed point decimal satisfying a few correctness
criteria.
This adds try_* methods to AK::SinglyLinkedList and
AK::SinglyLinkedListWithCount and updates the network stack to use
those to gracefully handle allocation failures.
Refs #6369.
Previously we'd VERIFY() that the user had called finish(). This makes
the following code incorrect though:
auto json = TRY(JsonObjectSerializer<>::try_create(builder));
TRY(json.add("total_time"sv, total_time_scheduled.total));
TRY(json.finish());
return ...;
If the second TRY() returns early we'd fail at the VERIFY() call in the
destructor.
Calling finish() in the destructor - like we had done earlier - is also
not helpful because we have no idea whether the builder is still valid.
Plus we wouldn't be able to handle any errors for that call.
Verifying that either finish() was called or an error occurred doesn't
work either because the caller might have multiple Json*Serializer
objects, e.g. when inserting a JSON array into a JSON object. Forcing
the user to call finish() on their "main" object when a sub-object
caused an error seems unnecessarily tedious.
This file will be the basis for abstracting away the out-of-thread or
later out-of-process decoding from applications displaying videos. For
now, the demuxer is hardcoded to be MatroskaParser, since that is all
we support so far. The demuxer should later be selected based on the
file header.
The playback and decoding are currently all done on one thread using
timers. The design of the code is such that adding threading should
be trivial, at least based on an earlier version of the code. For now,
though, it's better that this runs in one thread, as the multithreaded
approach causes the Video Player to lock up permanently after a few
frames are decoded.