This is an editorial change in the Temporal spec.
Now that this is spec'd as either an Object or undefined, we can change
the parameter type from arbitrary JS::Value to JS::Object*.
See: https://github.com/tc39/proposal-temporal/commit/cdfcffd
The protocol of the origin is used for checking if the a file://
iframe is allowed to be loaded (a document with a file:// origin
can load other files in iframes).
This used to be the case, but was changed in
6e71e400e6, which broke file:// iframes.
This is a normative change in the ECMA-262 spec. See:
https://github.com/tc39/ecma262/commit/35b7eb2
Note there is a bit of weirdness between the mainline spec and the set
notation proposal as the latter has not been updated with this change.
For now, this implements what the spec PR and other prototypes indicate
how the proposal will behave.
This is a really starter attempt at formatting the grid. It doesn't yet
take into account the computed_values of grid-template-rows, nor the
values in grid-column-start and like CSS properties.
But these changes are a start and make it so the examples in
display-grid.html work.
To be fleshed out further..
Add functionality to begin parsing grid-template-columns and
grid-template-rows. There are still things to be added, like parsing
functions, but I would say a couple of the major points are already
adressed like length, percentage, and flexible-length.
This works the same as in the Cube demo, and now allows enjoying
the eyes without any obstructions :^)
The window frame can now be disabled with the -h/--hide-window
command-line option, or via toggle in the GUI.
This was a cludge for ComboBox ListView windows when they were first
implemented. The behavior is no longer needed and not very ergonomic
when moving Normal windows around.
But do allow them to remain minimizable by a parent. This is a nice
ergonomics fix to allow a parent window to quickly minimize and
restore all its modal children.
And apply modal effects on move_to_front_and_make_active()
Instead of building a vector of windows every time we want to
loop over a group of related modals, simply recurse through
their ancestory. This lineage is now called a modal chain. Modal
chains begin at the first modeless parent, and a new chain
starts at every modeless child. This lets apps spawn child windows
independent of the main window's modal effects, restore state,
and workspace, yet still remain descendants.
Looping through a modal chain is recursive and includes the
modeless window which begins it.
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
with the RenderAbove WindowMode. This mode will ensure child
windows always draw above their parents, even when focus is lost.
RenderAbove modals are automatically themed the same as the old
ToolWindows. Fixes ToolWindows rendering above ALL normal windows,
regardless of parent. We can't rely on WindowType to create these
sort of effects because of WindowManager's strict display hierarchy.
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.
Windows can now set 1 of 5 modes before reification:
-Modeless: No modal effect; begins a new modal chain
-Passive: Window joins its modal chain but has no effect
-RenderAbove: Window renders above its parent
-CaptureInput: Window captures the active input role from its parent
-Blocking: Window blocks all interaction with its modal chain
States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
Superceded by to_floating_cursor_position() as a more accurate way
to reposition windows on untile. Effectively made set_size_around()
dead code, so the remnants can be removed.
Positioning windows outside visible coordinates is valid if sometimes
curious behavior, but it shouldn't be considered misbehavior by default.
There are multiple ways to recover windows with obscured title bars,
and this function papers over actual resize bugs and is no longer
needed to normalize window size, so let's remove it for now.