The POSIX standard specifies the following:
> If the main() function returns to its original caller, or if the
> exit() function is called, all open files are closed (hence all output
> streams are flushed) before program termination.
This means that flushing `stdin` and `stdout` only is not enough, as the
program might have pending writes in other file buffers too.
Now that we support `fflush(nullptr)`, we call that in `exit()` to flush
all streams. This fixes one of bash's generated headers not being
written to disk.
We were already using a non-intrusive RedBlackTree, and since the kernel
regions tree is non-owning, this is a trivial conversion that makes a
bunch of the tree operations infallible (by being allocation-free.) :^)
Font Metadata's GroupBox height was off by an _unsightly_ 2 pixels.
Now we make heights explicit for all child widgets and let shrink_to_fit
automatically calculate things.
PageDirectory gets initialized step-by-step in
PageDirectory::try_create_for_userspace(). This initialization may fail
anywhere in this function - for example, we may not be able to
allocate a directory table, in which case
PageDirectory::try_create_for_userspace() will return a null pointer.
We recognize this condition and early-return ENOMEM. However, at this
point, we need to correctly destruct the only partially initialized
PageDirectory. Previously, PageDirectory::~PageDirectory() would assume
that the object it was destructing was always fully initialized. It now
uses the new helper PageDirectory::is_cr3_initialized() to correctly
recognize when the directory table was not yet initialized. This helper
checks if the pointer to the directory table is null. Only if it is not
null does the destructor try to fetch the directory table using
PageDirectory::cr3().
The spec says:
27.5.1.1 Generator.prototype.constructor
https://tc39.es/ecma262/#sec-generator.prototype.constructor
The initial value of Generator.prototype.constructor is
%GeneratorFunction.prototype%.
But we had it set to %GeneratorFunction% (the GeneratorFunction
constructor).
Given we usually call objects Foo{Object,Constructor,Prototype} or
Foo{,Constructor,Prototype}, this name was an odd choice.
The new one matches the spec better, which calls it the "Generator
Prototype Object", so we simply omit the Object suffix as usual as it's
implied.
This adds the Core::Group C++ abstraction to ease interaction with the
group entry database, as well as represent the Group entry.
Core::Group abstraction currently contains the following functionality:
- Add a group entry - 'Core::Group::add_group()'
Ordering is done by replacing the straight Vector holding the query
result in the SQLResult object with a dedicated Vector subclass that
inserts result rows according to their sort key using a binary search.
This is done in the ResultSet class.
There are limitations:
- "SELECT ... ORDER BY 1" (or 2 or 3 etc) is supposed to sort by the
n-th result column. This doesn't work yet
- "SELECT ... column-expression alias ... ORDER BY alias" is supposed to
sort by the column with the given alias. This doesn't work yet
What does work however is something like
```SELECT foo FROM bar SORT BY quux```
i.e. sorted by a column not in the result set. Once functions are
supported it should be possible to sort by random functions.
This works the same way as the command-line usage, searching against the
display name as provided by LibUnicode.
I've modified the search loop to cover every possible unicode
code-point, since my previous logic was flawed. Code-points are not
dense, there are gaps, so simply iterating up to the count of them will
skip ones with higher values. Surprisingly, iterating all 1,114,112 of
them still runs in a third of a second. Computers are fast!
This adds a TextBox along the bottom of the window. Double-clicking on a
character will append it to this box, which you can edit as any other
TextBox, or click the copy button to copy the output to the clipboard.
Previously, if it was displaying N glyphs per line, then you changed
font to one that was a drastically different size, it would continue to
display N glyphs per line until you resized the window. Now, we
immediately recalculate how many to show, so that they fill the
available width. :^)
It's not at all obvious how we need three different array-like types.
This change to the Patterns documentation attempts to explain why they
exist, how they differ (mostly in allocation behavior) and what their
use cases are. This builds on #11844 which fixates and tests the
hereby-described allocation behavior of FixedArray.