Instead of overwriting the existing `-j` makeopt, we only append
options. This brings the build time for the Quake port down from 24.3s
to 4.4s on my machine.
We may need entries with spaces in makeopts, installopts, and
configopts, and at that point we should also convert depends and
auth_opts to avoid confusion.
- Replaced /Root with
- Improved documentation.
- Removed a few typos.
- Replaced with
- Added brackets in some cases.
Most of the changes were reviewed and applied manually.
* Use ${version} instead of explicit version numbers in urls/filenames
* Move -L option to port script, as this is always good
* Fix some various other stuff
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
Quake now will build and run on Serenity. There are a few issues,
that'll stop you from playing currently, however, such as SDL
not having any keyboard input, as well as `printf_internal` throwing
an assertion over the `.` format specifier. However, the game launches
perfectly.