This patch adds the `USING_AK_GLOBALLY` macro which is enabled by
default, but can be overridden by build flags.
This is a step towards integrating Jakt and AK types.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This was weird. It turns out these class were using int indexes and
sizes despite being derived from Vector which uses size_t.
Make the universe right again by using size_t here as well.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
Add an "ElementType" typedef to NonnullOwnPtr and NonnullRefPtr to allow
clients to easily find the pointee type. Then use this to remove a template
argument from NonnullPtrVector. :^)
It's not possible to grow one of these vectors beyond what's already in them
since it's not possible to default-construct Nonnull{Own,Ref}Ptr.
Add Vector::shrink() which can be used when you want to shrink the Vector
and delete resize() from the specialized Vectors.
This works just like NonnullRefPtr, except for NonnullOwnPtr's instead.
NonnullOwnPtrVector<T> inherits from Vector<NonnullOwnPtr<T>>, and adds some
comforts on top, like making accessors return T& so we can chase dots (.)
instead of arrows (->) :^)