We now restart the language server transparently if it crashes.
If the language server crashes too frequently (current threshold is
twice within 3 seconds), we give up and will not attempt to restart it
again. HackStudio will still work fine, but features that depend on the
language server will not function.
To support this change we use a new class, 'ServerConnectionWrapper',
that holds the actual ServerConnection and is responsible for restarting
the language-server if it crashes.
Closes#5574.
- FileDB::get() now returns nullptr if the file is not in the FileDB
- Added FileDB::get_or_create_from_filesystem()
- Added FileDB::add() version that receives that file's content as a
parameter
This fixes an issue were "Find in Files" would not use the up-to-date
content of a file with unsaved changes.
The issue existed because 'FindInFilesWidget' uses
Project::for_each_text_file, which retrieves files by their absolute
path. However, when a file is opened in an Editor, it is created with
a relative path.
This caused us to store two ProjectFile objects that refer to the same
file - one with a relative path and one with an absolute path.
HackStudio keeps a map that stores the different ServerConnection
instances we have open.
Previously, that map was indexed by a project's root path.
This did not make much sense because we only support opening a single
project with each instance of the HackStudio program.
We now index the different ServerConnections by the language name, which
allows us to support talking to multiple language-servers in the same
project (e.g C++ and Shell).
This also fixes an issue where if you first opened a Shell file, and
then a C++ file in the same project, then C++ language-server features
would not work.
This class is used in the AHCI code to handle a big request of
read/write to the disk. If we happen to encounter such request,
we will get the needed amount of physical pages from the
already-allocated physical pages in AHCIPort, and with that we
will create a ScatterList that will create a Region that maps
all of these pages in a contiguous virtual memory range.
Then, we could easily copy to/from this range, before and after
calling the operation on the StorageDevice as needed with
read or write operations.
The hierarchy is AHCIController, AHCIPortHandler, AHCIPort and
SATADiskDevice. Each AHCIController has at least one AHCIPortHandler.
An AHCIPortHandler is an interrupt handler that takes care of
enumeration of handled AHCI ports when an interrupt occurs. Each
AHCIPort takes care of one SATADiskDevice, and later on we can add
support for Port multiplier.
When we implement support of Message signalled interrupts, we can spawn
many AHCIPortHandlers, and allow each one of them to be responsible for
a set of AHCIPorts.
We use atomic_signal_fence and atomic_thread_fence together to prevent
reordering of memory accesses by the CPU and the compiler.
The usage of these functions was suggested by @tomuta so we can be sure
that important memory accesses happen in the expected order :)
And delete the generic icon member which has been dormant since
switching to FileIconProvider. Fixes icon column not being properly
painted as icon cells.
As it turns out, Dr. POSIX doesn't require that post-mmap() changes
to a file are reflected in the memory mappings. So we don't actually
have to care about the file size changing (or the contents.)
IIUC, as long as all the MAP_SHARED mappings that refer to the same
inode are in sync, we're good.
This means that VMObjects don't need resizing capabilities. I'm sure
there are ways we can take advantage of this fact.
Add Bitmap::view() and forward most of the calls to BitmapView since
the code was identical.
Bitmap is now primarily concerned with its dynamically allocated
backing store and BitmapView deals with the rest.
AK::Bitmap is an awkwardly modal class which can either own or wrap
the underlying data. To get ourselves out of this unpleasant situation,
this patch adds BitmapView to replace the wrapped mode.
A BitmapView is simply a { data pointer, bit count } tuple internally
and provides all the convenient functionality of a bitmap class.
This makes them available for use by other language servers.
Also as a bonus, update the Shell language server to discover some
symbols and add go-to-definition functionality :^)
Mostly due to the fact that clang-format allows aligned comments via
AlignTrailingComments.
We could also use raw string literals in inline asm, which clang-format
deals with properly (and would be nicer in a lot of places).
Instead of keeping AnonymousVMObject::m_cow_map in an OwnPtr<Bitmap>,
just make the Bitmap a regular value member. This increases the size
of the VMObject by 8 bytes, but removes some of the kmalloc/kfree spam
incurred by sys$fork().