Same deal as WaitQueueBlocker, we can get the blocked thread from
Blocker::thread() now, so there's no need to register the current
thread as custom data.
This was only ever called immediately after FutexQueue::try_remove()
to VERIFY() that the state looks exactly like it should after returning
from try_remove().
There is a race condition where we would remove a FutexQueue from
our futex map and in the meanwhile another thread started to queue
itself into that very same futex, leading to that thread to wait
forever as no other wake operation could discover that removed
FutexQueue.
This fixes the problem by:
* Tracking imminent waits, which prevents a new FutexQueue from being
deleted that a thread will wait on momentarily
* Atomically marking a FutexQueue as removed, which prevents a thread
from waiting on it before it is actually removed from the futex map.
We had some inconsistencies before:
- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."
I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.
By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
This adds support for FUTEX_WAKE_OP, FUTEX_WAIT_BITSET, FUTEX_WAKE_BITSET,
FUTEX_REQUEUE, and FUTEX_CMP_REQUEUE, as well well as global and private
futex and absolute/relative timeouts against the appropriate clock. This
also changes the implementation so that kernel resources are only used when
a thread is blocked on a futex.
Global futexes are implemented as offsets in VMObjects, so that different
processes can share a futex against the same VMObject despite potentially
being mapped at different virtual addresses.