The Kernel/API directory in general shouldn't include userspace code,
but structure definitions that both are shared between the Kernel and
userspace.
All users of the ioctl API obviously use LibC so LibC is the most common
and shared library for the affected programs.
This patch checks for visible items to determine the menu height. Now
the last visible item is used to determine the height of the menu.
Before this patch that menu height could be wrong e.g. if the last item
was not visible.
This facility was added in 15a1d9a, but isn't being used for anything.
It wasn't even hooked up to LibGUI for applications to use.
Relevant use-cases, such as the most prominent one in `AnalogClock`, use
`GUI::Window::set_frameless()` instead.
From what I can tell, this facility was added to WSWindow/GWindow in
2019 in 9b71307. I only found a single place in the codebase still using
this facility: `WindowServer::Menu::start_activation_animation()`. A
subtle fade-out animation that happens when a menu item is selected, and
the menu disappears.
I think our compositing facilities have improved enough to make this
facility redundant. The remaining use mentioned above was ported to just
directly blit the fade-out animation instead of requesting it from
WindowServer.
Previously, calling `.right()` on a `Gfx::Rect` would return the last
column's coordinate still inside the rectangle, or `left + width - 1`.
This is called 'endpoint inclusive' and does not make a lot of sense for
`Gfx::Rect<float>` where a rectangle of width 5 at position (0, 0) would
return 4 as its right side. This same problem exists for `.bottom()`.
This changes `Gfx::Rect` to be endpoint exclusive, which gives us the
nice property that `width = right - left` and `height = bottom - top`.
It enables us to treat `Gfx::Rect<int>` and `Gfx::Rect<float>` exactly
the same.
All users of `Gfx::Rect` have been updated accordingly.
Previously it was possible for a window to register as a parentless
blocking modal then add itself to a stealable parent's modal chain,
bypassing a mode misbehavior check in create_window()
Also relaxes reciprocity for blockers with the same parent. This
scenario is usually created by simultaneous MessageBoxes. It's not
an ideal UX to cascade these, but there's no need to crash over it.
Resolves#18624
Switching to and from fullscreen produces a behaviour where window
content too big in relation to window size.
This patch fixes sent resize event to contain current
window size.
Previously, Frames could set both these properties along with a
thickness to confusing effect: Most shapes of the same shadowing only
differentiated at a thickness >= 2, and some not at all. This led
to a lot of creative but ultimately superfluous choices in the code.
Instead let's streamline our options, automate thickness, and get
the right look without so much guesswork.
Plain shadowing has been consolidated into a single Plain style,
and 0 thickness can be had by setting style to NoFrame.
Not a single client of this API actually used the event mask feature to
listen for readability AND writability.
Let's simplify the API and have only one hook: on_activation.
Some keymaps will bind key presses with the alt modifier to characters
other than the unmodified one, in which case you couldn't activate the
alt shortcuts in the menu bar before.
We now ask the current keymap for the code point that is mapped to the
pressed (unmodified) key instead.
While the window geometry overlay is centered inside the tile overlay
neither the text nor the location change, so there is no need to
re-render and update it every time the window moves.
Keep track of areas that overlays were rendered to when we recompute
occlusions. This allows us to then easily figure out areas where
overlays were moved from or removed from.
This class had slightly confusing semantics and the added weirdness
doesn't seem worth it just so we can say "." instead of "->" when
iterating over a vector of NNRPs.
This patch replaces NonnullRefPtrVector<T> with Vector<NNRP<T>>.
This creates a cached bitmap for each unique screen resolution, which
allows us to share it between displays with the same resolution. If
the resolution is the same as the wallpaper, we can just use the
wallpaper as-is.