This replaces the two sloppy copies of the load() function with a
cleaned up implementation:
- Only use the first argument, to load multiple files just call the
function multiple times
- Fix a crash when using any non-string argument
- Throw an error if the file can't be opened instead of logging to
stderr
- Don't use parse_and_run(), which would print the AST of the loaded
file when using -A, for example - it's used either way as the entry
point in both REPL and non-REPL mode, so we already get exception
handling and all that
Right now Socket::send() assumes that it can send everything in one
go. However, send() is allowed to do partial writes and while that
can't happen at the moment there's nothing that says this can't
happen in the future (like in the next commit).
Currently, the player loses 100 points each time the waste stack is
recycled. In three-card draw mode, it's standard to only lose 20 points
after the third recycle event.
This invocation will exit immediately. There's also no reason to invoke
stop_game_over_animation here because that's the first thing that will
happen in the call to setup.
When an animation is stopped the cards should be moved to their final
position anyway. Otherwise they might end up getting stuck in the
middle of the animation.
This changes the game so that more than one hand can be played. Once
one player has 100 or more points the game ends. A score card is shown
between each hand.
Fixes#7374.
Employ the same technique as SpaceAnalyzer to avoid doing full path
resolution in the kernel over an over. Starting each path resolution
from the base of the directory iterator (using its fd) is significantly
faster and reduces test-js runtime by ~3%.
So far we only have two states: Live and Dead. In the future, we can
add additional states to support incremental sweeping and/or multi-
stage cell destruction.
This implements the XSI-compliant version of strerror_r() - as opposed
to the GNU-specific variant.
The function explicitly saves errno so as to not accidentally change it
with one of the calls to other functions.
When a Selector features a :not() pseudoclass we now check whether the
current element matches with the given selector in the :not and act
accordingly.
Strings can be encoded in either UTF16-BE or UTF8. In either case,
there are a few initial bytes which specify the encoding that must
be checked and also removed from the final string.
IndirectValueRef is so simple that it can be stored directly in the
Value class instead of being heap allocated.
As the comment in Value says, however, in theory the max bits needed to
store is 48 (16 for the generation index and 32(?) for the object
index), but 32 should be good enough for now. We can increase it to u64
later if necessary.
This commit also splits up StreamObject into PlainTextStreamObject and
EncodedStreamObject, which is essentially just a stream object which
does not own its bytes vs one which does.