A process that is not in the foreground process group of a TTY should
not be allowed to read/write that TTY. Instead, we now send either a
SIGTTIN (on read) or SIGTTOU (on write) signal to the process, and fail
the I/O syscall with EINTR.
Fixes#205.
- Remove goofy _r suffix from syscall names.
- Don't take a signed buffer size.
- Use Userspace<T>.
- Make TTY::tty_name() return a String instead of a StringView.
This syscall allows a parent process to disown a child process, setting
its parent PID to 0.
Unparented processes are automatically reaped by the kernel upon exit,
and no sys$waitid() is required. This will make it much nicer to do
spawn-and-forget which is common in the GUI environment.
Allow passing in an optional timeout to Thread::block and move
the timeout check out of Thread::Blocker. This way all Blockers
implicitly support timeouts and don't need to implement it
themselves. Do however allow them to override timeouts (e.g.
for sockets).
We need to have a Thread lock to protect threading related
operations, such as Thread::m_blocker which is used in
Thread::block.
Also, if a Thread::Blocker indicates that it should be
unblocking immediately, don't actually block the Thread
and instead return immediately in Thread::block.
This fixes a regression introduced by the new software context
switching where the Kernel would not deliver a signal unless the
process is making system calls. This is because the TSS no longer
updates the CS value, so the scheduler never considered delivery
as the process always appeared to be in kernel mode. With software
context switching we can just set up the signal trampoline at
any time and when the processor returns back to user mode it'll
get executed. This should fix e.g. killing programs that are
stuck in some tight loop that doesn't make any system calls and
is only pre-empted by the timer interrupt.
Fixes#2958
By making the Process class RefCounted we don't really need
ProcessInspectionHandle anymore. This also fixes some race
conditions where a Process may be deleted while still being
used by ProcFS.
Also make sure to acquire the Process' lock when accessing
regions.
Last but not least, there's no reason why a thread can't be
scheduled while being inspected, though in practice it won't
happen anyway because the scheduler lock is held at the same
time.
Upon leaving a critical section (such as a SpinLock) we need to
check if we're already asynchronously invoking the Scheduler.
Otherwise we might end up triggering another context switch
as soon as leaving the scheduler lock.
Fixes#2883
Note: I switched from copying the single element out of the sched_param
struct, to copy struct it self as it is identical in functionality.
This way the types match up nicer with the Userpace<T> api's and it
conforms to the conventions used in other syscalls.
This commit adds an implementation of memmem, using the Bitap text
search algorithm for needles smaller than 32 bytes, and a naive loop
search for longer needles.
Since we already have the type information in the Userspace template,
it was a bit silly to cast manually everywhere. Just add a sufficiently
scary-sounding getter for a typed pointer.
Thanks @alimpfard for pointing out that I was being silly with tossing
out the type.
In the future we may want to make this API non-public as well.
This unbreaks the gcc and binutils ports.
Previously, when _SC_PAGESIZE was missing, these packages opted to
use their own versions of getpagesize which made their build fail
because of conflicting definitions of the function.
Use copy_{to,from}_user() in the various File::ioctl() implementations
instead of disabling SMAP wholesale in sys$ioctl().
This patch does not port IPv4Socket::ioctl() to those API's since that
will be more involved. That function now creates a local SmapDisabler.
This is something I've been meaning to do for a long time, and here we
finally go. This patch moves all sys$foo functions out of Process.cpp
and into files in Kernel/Syscalls/.
It's not exactly one syscall per file (although it could be, but I got
a bit tired of the repetitive work here..)
This makes hacking on individual syscalls a lot less painful since you
don't have to rebuild nearly as much code every time. I'm also hopeful
that this makes it easier to understand individual syscalls. :^)
I decided to play around with trying to run Serenity in VirtualBox.
It crashed WindowServer with a beautiful array of multi-color
flashing letters :^)
Skipping getting side-tracked seeing that it chose MBVGA in the
serial debug and trying to debug why it caused such a display,
I finally checked BXVGA.
While find_framebuffer_address checks for VBoxVGA, init_stage2 didn't.
Whoops!
We were masking the fragment offset bits incorrectly in the IPv4 header
sent out with fragments. This worked up to ~32KB but after that, things
would get very confused. :^)
Because Thread::sleep is an internal interface, it's easy to check that there
are only few callers: Process::sys$sleep, usleep, and nanosleep are happy
with this increased size, because now they support the entire range of their
arguments (assuming small-ish values for ticks_per_second()).
SyncTask doesn't care.
Note that the old behavior wasn't "cap out at 388 days", which would have been
reasonable. Instead, the code resulted in unsigned overflow, meaning that a
very long sleep would "on average" end after about 194 days, sometimes much
quicker.