For some weird reason the C++ standard considers char, signed char and
unsigned char *three* different types. On the other hand int is just an
alias for signed int, meaning that int, signed int and unsigned int are
just *two* different types.
https://stackoverflow.com/a/32856568/8746648
This makes error messages more useful during debugging.
Old:
START Running test compare_views
FAIL: ../AK/Tests/TestStringView.cpp:59: EXPECT_EQ(view1, "foobar") failed
New:
START Running test compare_views
FAIL: ../AK/Tests/TestStringView.cpp:59: EXPECT_EQ(view1, "foobar") failed: LHS="foo", RHS="foobar"
I totally forgot about the C++ basics here. There are three distinct
types: "char", "signed char" and "unsigned char". Whether "char" is
signed or unsigned is implementation specific.
Move the "fast memcpy" stuff out of StdLibExtras.h and into Memory.h.
This will break a ton of things that were relying on StdLibExtras.h
to include a bunch of other headers. Fix will follow immediately after.
This makes it possible to include StdLibExtras.h from Types.h, which is
the main point of this exercise.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
We had some kernel-specific gizmos in AK that should really just be in the
Kernel subdirectory instead. The only thing remaining after moving those
was mmx_memcpy() which I moved to the ARCH(i386)-specific section of
LibC/string.cpp.
Also run it across the whole tree to get everything using the One True Style.
We don't yet run this in an automated fashion as it's a little slow, but
there is a snippet to do so in makeall.sh.
I just discovered the hard way that clobbering FPU/MMX/SSE registers in the
kernel makes things very confusing for userspace (and other kernel threads.)
Let's banish all of those things from the kernel to keep things simple.
The window frame is an object that contains a window, its title bar and
window border. This way WSWindowManager doesn't have to know about all the
different types of window borders, titlebar rects, etc.