Add an "ElementType" typedef to NonnullOwnPtr and NonnullRefPtr to allow
clients to easily find the pointee type. Then use this to remove a template
argument from NonnullPtrVector. :^)
It's not possible to grow one of these vectors beyond what's already in them
since it's not possible to default-construct Nonnull{Own,Ref}Ptr.
Add Vector::shrink() which can be used when you want to shrink the Vector
and delete resize() from the specialized Vectors.
This works just like NonnullRefPtr, except for NonnullOwnPtr's instead.
NonnullOwnPtrVector<T> inherits from Vector<NonnullOwnPtr<T>>, and adds some
comforts on top, like making accessors return T& so we can chase dots (.)
instead of arrows (->) :^)
This is just like OwnPtr (also single-owner), except it cannot be null.
NonnullOwnPtr is perfect as the return type of functions that never need to
return nullptr.
It's also useful as an argument type to encode the fact that the argument
must not be nullptr.
The make<Foo>() helper is changed to return NonnullOwnPtr<Foo>.
Note: You can move() out of a NonnullOwnPtr, and after that the object is
in an invalid state. Internally it will be a nullptr at this point, so we'll
still catch misuse, but the only thing that should be done in this state
is running the destructor. I've used consumable annotations to generate some
warnings when using a NonnullOwnPtr after moving from it, but these only
work when compiling with clang, so be aware of that.
Cached tooltip windows were preventing the automatic event loop shutdown.
It's not like we were gaining much by caching these anyway, since we only
cached the GWindow, not anything on the WindowServer side.
This behavior and API was extremely counter-intuitive since our default
behavior was for applications to never exit after you close all of their
windows.
Now that we exit the event loop by default when the very last GWindow is
deleted, we don't have to worry about this.
This behavior is the new opt-out default. If you don't want your app to exit
when the last GWindow is destroyed, call this:
- void GApplication::set_quit_set_quit_when_last_window_deleted(bool)
Also renamed "windows()" to "reified_windows" in GWindow.cpp to reflect that
it only contains GWindows that have a server-side representation. :^)
Use the new watch_file() mechanism to monitor the currently open directory
for changes and refresh the model when notified. This makes FileManager
automagically show newly added files. :^)
The syscall is quite simple:
int watch_file(const char* path, int path_length);
It returns a file descriptor referring to a "InodeWatcher" object in the
kernel. It becomes readable whenever something changes about the inode.
Currently this is implemented by hooking the "metadata dirty bit" in
Inode which isn't perfect, but it's a start. :^)
When we used "make install" in the past, the "install" target would pull
in the library targets as dependencies, and everything got built that way.
Now that we use "install.sh" instead, we have to build things manually.
We were installing libraries into /Libraries/Root, rather than in /Root.
This made the ports system behave rather unpredictable, since I had old
versions of things in /Root and new versions of things in /Libraries/Root.
The "stddbg" stream was a cute idea but we never ended up using it in
practice, so let's simplify this and implement userspace dbgprintf() on top
of a simple dbgputch() syscall instead.
This makes debugging LibC startup a little bit easier. :^)
Restructure the makefile a little so it only builds objects once, and
then run them on make clean.
This is a little slower (since we're relinking tests each makeall), but
it also ensures that it will work.
Add a trivial CSafeSyscall template that calls a callback until it stops
returning EINTR, and use it everywhere we use select() now.
Thanks to Andreas for the suggestion of using a template parameter for
the syscall function to invoke.