This isn't entirely symmetrical with on_load_start as it will also fire
on reloads and back/forward navigations. However, it's good enough for
some basic use cases, and we can do more sophisticated notifications
later on when we need them.
Layout was using an outdated viewport rect that we set *after* doing
a layout due to resize. That meant that layout-in-response-to-resize
was always lagging behind the current size of the view.
The root of this problem was how Frame kept both a viewport rect
(with both scroll offset and size) and a frame size. To fix this,
only store the viewport scroll offset, and always use the frame size.
This way they can't get out of sync and the problem goes away. :^)
Fixes#4250.
Bring the names of various boxes closer to spec language. This should
hopefully make things easier to understand and hack on. :^)
Some notable changes:
- LayoutNode -> Layout::Node
- LayoutBox -> Layout::Box
- LayoutBlock -> Layout::BlockBox
- LayoutReplaced -> Layout::ReplacedBox
- LayoutDocument -> Layout::InitialContainingBlockBox
- LayoutText -> Layout::TextNode
- LayoutInline -> Layout::InlineNode
Note that this is not strictly a "box tree" as we also hang inline/text
nodes in the same tree, and they don't generate boxes. (Instead, they
contribute line box fragments to their containing block!)
If we're sharing buffers, we only want to share trivial structures
as anything else could potentially share internal pointers, which
most likely is going to cause problems due to different address
spaces.
Fix the GUI::SystemTheme structure, which was not trivial, which
is now caught at compile time.
Fixes#3650
The WebContentView widget now inherits from GUI::ScrollableWidget and
will pass its scroll offset over to the WebContent process as it's
changing. This is not super efficient and can get a bit laggy, but it
will do fine as an initial scrolling implementation.
Just like the single-process Web::PageView widget, WebContentView also
paints scrolled content by translating the Gfx::Painter.
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:
- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)
Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
After layout, we may want to repaint the page, so we now listen for the
PageClient::page_did_invalidate() notification and use it to drive a
client-side repaint.
Note that an invalidation request from LibWeb makes a full roundtrip
to the WebContent client and back since the client drives painting.
The "WebContent" service provides a very restricted instance of LibWeb
running as an unprivileged user account. This will be used to implement
process separation in Browser, among other things.
This first cut of the service only spawns a single WebContent process
when someone connects to /tmp/portal/webcontent. We will soon switch
this over to spawning a new process for each connection.
Since this feature is very immature, we'll be bringing it up inside of
Demos/WebView as a separate demo program. Eventually this will become
a reusable widget that anyone can embed and easily get out-of-process
web content in their GUI.
This is pretty, pretty cool! :^)