This change in fact does the following:
1. Use support for symlinks between /sys/dev/block/ storage device
identifier nodes and devices in /sys/devices/storage/{LUN}.
2. Add basic nodes in a /sys/devices/storage/{LUN} directory, to let
userspace to know about the device and its details.
These methods are essentially splitted from the after_inserting method
and the will_be_destroyed method so later on we can allow Storage
devices to override the after_inserting method and the will_be_destroyed
method while still being able to use shared functionality as before,
such as adding the device to and removing it from the device list.
This enforces us to remove duplicated code across the SysFS code. This
results in great simplification of how the SysFS works now, because we
enforce one way to treat SysFSDirectory objects.
This will be used later on to help connecting a node at /sys/dev/block/
that represents a Storage device to a directory in /sys/devices/storage/
with details on that device in that directory.
These methods will be used later on to introduce symbolic links support
in the SysFS, so the kernel will be able to resolve relative paths of
components in filesystem based on using the m_parent_directory pointer
in each SysFSComponent object.
LUN address is essentially how people used to address SCSI devices back
in the day we had these devices more in use. However, SCSI was taken as
an abstraction layer for many Unix and Unix-like systems, so it still
common to see LUN addresses in use. In Serenity, we don't really provide
such abstraction layer, and therefore until now, we didn't use LUNs too.
However (again), this changes, as we want to let users to address their
devices under SysFS easily. LUNs make sense in that regard, because they
can be easily adapted to different interfaces besides SCSI.
For example, for legacy ATA hard drive being connected to the first IDE
controller which was enumerated on the PCI bus, and then to the primary
channel as slave device, the LUN address would be 0:0:1.
To make this happen, we add unique ID number to each StorageController,
which increments by 1 for each new instance of StorageController. Then,
we adapt the ATA and NVMe devices to use these numbers and generate LUN
in the construction time.
This folder in the SysFS code represents everything related to /sys/dev,
which is a directory meant to be a convenient interface to track all IDs
of all block and character devices (ID = major:minor numbers).
This bug was probably around for a very long time, but it is noticeable
only under VirtualBox as it generated an non fatal error which caused a
kernel panic because we VERIFYed the wrong lock to be locked.
There's no point in keeping this method as we don't really care if a
graphics adapter is VGA compatible or not because we don't use this
method anymore.
There's no real value in separating physical pages to supervisor and
user types, so let's remove the concept and just let everyone to use
"user" physical pages which can be allocated from any PhysicalRegion
we want to use. Later on, we will remove the "user" prefix as this
prefix is not needed anymore.
We are limited on the amount of supervisor pages we can allocate, so
don't allocate from that pool. Supervisor pages are always below 16 MiB
barrier so using those was crucial when we used devices like the ISA
SoundBlaster 16 card, because that device required very low physical
addresses to be used.
This used to be needed to protect accesses to Process::all_instances.
That list now has a more granular lock, so we don't need to take the
scheduler lock.
This fixes a crash when we try to access a locked Thread::m_fds in the
loop, which calls Thread::block, which then asserts that the scheduler
lock must not be locked by the current process.
Fixes#13617
We should not allocate a kernel region inside the constructor of the
VGATextModeConsole class. We do use MUST() because allocation cannot
fail at this point, but that happens in the static factory method
instead.
The original intention was to support other types of consoles based on
standard VGA modes, but it never came to an implementation, nor we need
such feature at all.
Therefore, this class is not needed and can be removed.
While null StringViews are just as bad, these prevent the removal of
StringView(char const*) as that constructor accepts a nullptr.
No functional changes.
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).
No functional changes.
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).
No functional changes.
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
We never supported VGA framebuffers and that folder was a big misleading
part of the graphics subsystem.
We do support bare-bones VGA text console (80x25), but that only happens
to be supported because we can't be 100% sure we can always initialize
framebuffer so in the worst scenario we default to plain old VGA console
so the user can still use its own machine.
Therefore, the only remaining parts of VGA is in the GraphicsManagement
code to help driving the VGA text console if needed.
Uncommitted pages (shared zero pages) can not contain any existing data
and can not be modified, so there's no point to committing a bunch of
extra pages to cover for them in the forked child.
Since both the parent process and child process hold a reference to the
COW committed set, once the child process exits, the committed COW
pages are effectively leaked, only being slowly re-claimed each time
the parent process writes to one of them, realizing it's no longer
shared, and uncommitting it.
In order to mitigate this we now hold a weak reference the parent
VMObject from which the pages are cloned, and we use it on destruction
when available to drop the reference to the committed set from it as
well.
Until the thread is first set as Runnable at the end of sys$fork, its
state is Invalid, and as a result, the Finalizer which is searching for
Dying threads will never find it if the syscall short-circuits due to
an error condition like OOM. This also meant the parent Process of the
thread would be leaked as well.
The extra argument to fcntl is a pointer in the case of F_GETLK/F_SETLK
and we were pulling out a u32, leading to pointer truncation on x86_64.
Among other things, this fixes Assistant on x86_64 :^)
This is not explicitly specified by POSIX, but is supported by other
*nixes, already supported by our sys$bind, and expected by various
programs. While were here, also clean up the user memory copies a bit.
We were previously assuming that the how value was a bitfield, but that
is not the case, so we must explicitly check for SHUT_RDWR when
deciding on the read and write shutdowns.
The previous check for valid how values assumed this field was a bitmap
and that SHUT_RDWR was simply a bitwise or of SHUT_RD and SHUT_WR,
which is not the case.
`sigsuspend` was previously implemented using a poll on an empty set of
file descriptors. However, this broke quite a few assumptions in
`SelectBlocker`, as it verifies at least one file descriptor to be
ready after waking up and as it relies on being notified by the file
descriptor.
A bare-bones `sigsuspend` may also be implemented by relying on any of
the `sigwait` functions, but as `sigsuspend` features several (currently
unimplemented) restrictions on how returns work, it is a syscall on its
own.
When updating the signal mask, there is a small frame where we might set
up the receiving process for handing the signal and therefore remove
that signal from the list of pending signals before SignalBlocker has a
chance to block. In turn, this might cause SignalBlocker to never notice
that the signal arrives and it will never unblock once blocked.
Track the currently handled signal separately and include it when
determining if SignalBlocker should be unblocking.