Commit graph

41 commits

Author SHA1 Message Date
Andreas Kling
3117182c2e LibJS: Implement 'this' in the bytecode VM
ThisExpression now emits a "ResolveThisBinding" bytecode op, which
simply loads the VM's current 'this' binding into the accumulator.
2021-10-24 17:18:06 +02:00
Andreas Kling
7c7bc4f44a LibJS: Alphabetize the bytecode opcode list 2021-10-24 17:18:06 +02:00
Linus Groh
32932f83be LibJS: Rename {Abstract,Typed => Loosely,Strictly}{Equals,Inequals}
This affects the AST's BinaryOp enum as well as the Bytecode's
ENUMERATE_BYTECODE_OPS and JS_ENUMERATE_COMMON_BINARY_OPS macros.
2021-09-24 09:13:57 +02:00
Johan Dahlin
f6028c2534 LibJS: NewClass bytecode instruction
This adds a the NewClass bytecode instruction, enough of it
is implemented for it to show it in the bytecode (js -d).
2021-07-01 17:34:05 +02:00
Andreas Kling
44221756ab LibJS: Drop "Record" suffix from all the *Environment record classes
"Records" in the spec are basically C++ classes, so let's drop this
mouthful of a suffix.
2021-07-01 12:28:57 +02:00
Andreas Kling
8a3c9d9851 LibJS: Remove direct argument loading since it was buggy
The parser doesn't always track lexical scopes correctly, so let's not
rely on that for direct argument loading.

This reverts the LoadArguments bytecode instruction as well. We can
bring these things back when the parser can reliably tell us that
a given Identifier is indeed a function argument.
2021-06-22 22:20:17 +02:00
Andreas Kling
6c6dbcfc36 LibJS: Rename Environment Records so they match the spec :^)
This patch makes the following name changes:

- ScopeObject => EnvironmentRecord
- LexicalEnvironment => DeclarativeEnvironmentRecord
- WithScope => ObjectEnvironmentRecord
2021-06-21 23:49:50 +02:00
Matthew Olsson
df65ff8a1e LibJS: Add bytecode support for regexp literals 2021-06-21 00:28:07 +02:00
Matthew Olsson
25baefdd1e LibJS: Support object rest elements in the bytecode interpreter 2021-06-19 09:38:26 +02:00
Matthew Olsson
57b9a228ab LibJS: Support array rest elements in the bytecode interpreter 2021-06-19 09:38:26 +02:00
Matthew Olsson
7983324639 LibJS: Implement array destructuring for the bytecode interpreter 2021-06-19 09:38:26 +02:00
Matthew Olsson
f39ab2e60a LibJS: Add JumpUndefined bytecode 2021-06-19 09:38:26 +02:00
Ali Mohammad Pur
1414c7b049 LibJS: Add a basic pass manager and add some basic passes
This commit adds a bunch of passes, the most interesting of which is a
pass that merges blocks together, and a pass that places blocks that
flow into each other next to each other, and a very simply pass that
removes duplicate basic blocks.
Note that this does not remove the jump at the end of each block in that
pass to avoid scope creep in the passes.
2021-06-15 22:06:33 +04:30
Andreas Kling
91fbeeab72 LibJS: Add LoadArgument bytecode instruction for fast argument access
This is generated for Identifier nodes that represent a function
argument variable. It loads a given argument index from the current
call frame into the accumulator.
2021-06-14 11:26:12 +02:00
Andreas Kling
9ee5029bc5 LibJS: Basic bytecode support for computed member expressions
Expressions like foo[1 + 2] now work, and you can assign to them
as well! :^)
2021-06-11 00:36:18 +02:00
Ali Mohammad Pur
3234697eca LibJS: Implement generator functions (only in bytecode mode) 2021-06-11 00:30:09 +02:00
Andreas Kling
c3c68399b5 LibJS: Generate bytecode for entering nested lexical environments
This adds a new PushLexicalEnvironment instruction that creates a new
LexicalEnvironment and pushes it on the VM's scope stack.

There is no corresponding PopLexicalEnvironment instruction yet,
so this will behave incorrectly with let/const scopes for example.
2021-06-10 22:20:23 +02:00
Andreas Kling
b3e6a6c1cd LibJS: Perform function instantiation in bytecode
This replaces Bytecode::Op::EnterScope with a new NewFunction op that
instantiates a ScriptFunction from a given FunctionNode (AST).

This is then used to instantiate the local functions directly from
bytecode when entering a ScopeNode. :^)
2021-06-10 21:59:49 +02:00
Gunnar Beutner
67cc31a74f LibJS: Implement bytecode generation for try..catch..finally
EnterUnwindContext pushes an unwind context (exception handler and/or
finalizer) onto a stack.

LeaveUnwindContext pops the unwind context from that stack.

Upon return to the interpreter loop we check whether the VM has an
exception pending. If no unwind context is available we return from the
loop. If an exception handler is available we clear the VM's exception,
put the exception value into the accumulator register, clear the unwind
context's handler and jump to the handler. If no handler is available
but a finalizer is available we save the exception value + metadata (for
 later use by ContinuePendingUnwind), clear the VM's exception, pop the
unwind context and jump to the finalizer.

ContinuePendingUnwind checks whether a saved exception is available. If
no saved exception is available it jumps to the resume label. Otherwise
it stores the exception into the VM.

The Jump after LeaveUnwindContext could be integrated into the
LeaveUnwindContext instruction. I've kept them separate for now to make
the bytecode more readable.

> try { 1; throw "x" } catch (e) { 2 } finally { 3 }; 4
1:
[   0] EnterScope
[  10] EnterUnwindContext handler:@4 finalizer:@3
[  38] EnterScope
[  48] LoadImmediate 1
[  60] NewString 1 ("x")
[  70] Throw
<for non-terminated blocks: insert LeaveUnwindContext + Jump @3 here>
2:
[   0] LoadImmediate 4
3:
[   0] EnterScope
[  10] LoadImmediate 3
[  28] ContinuePendingUnwind resume:@2
4:
[   0] SetVariable 0 (e)
[  10] EnterScope
[  20] LoadImmediate 2
[  38] LeaveUnwindContext
[  3c] Jump @3

String Table:
0: e
1: x
2021-06-10 21:59:46 +02:00
Gunnar Beutner
b78f1c1261 LibJS: Generate bytecode for throw statements 2021-06-09 20:04:11 +02:00
Gunnar Beutner
6a0d1fa259 LibJS: Store strings in a string table
Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
2021-06-09 17:42:52 +02:00
Andreas Kling
59eedd6de0 LibJS: Implement bytecode generation for UpdateExpression :^)
Added Increment and Decrement bytecode ops to support this. Postfix
updates use a temporary register to preserve the original value.

Note that this patch only implements Identifier updates. Member
expression updates are a TODO.
2021-06-09 11:40:38 +02:00
Ali Mohammad Pur
01e8f0889a LibJS: Generate bytecode in basic blocks instead of one big block
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes #7914 as a result of reimplementing the loop logic.
2021-06-09 09:07:29 +02:00
Gunnar Beutner
a1e5711a27 LibJS: Generate bytecode for array expressions 2021-06-09 01:27:18 +02:00
Andreas Kling
b8a5ea1f8d Revert "LibJS: Add bytecode instruction handles"
This reverts commit a01bd35c67.

This broke simple programs like:

function sum(a, b) { return a + b; }
console.log(sum(1, 2));
2021-06-09 00:50:42 +02:00
Matthew Olsson
a01bd35c67 LibJS: Add bytecode instruction handles
This change removes the mmap inside of Block in favor of a growing
vector of bytes. This is favorable for two reasons:
  - We don't take more space than we need
  - There is no limit to the growth of the vector (previously, if
    the Block overstepped its 64kb boundary, it would just crash)

However, if that vector happens to resize, any pointer pointing into
that vector would become invalid. To avoid this, this commit adds an
InstructionHandle<Op> class which just stores a block and an offset
into that block.
2021-06-09 00:37:17 +02:00
Matthew Olsson
9bed2e4f4a LibJS: Introduce an accumulator register to Bytecode::Interpreter
This commit introduces the concept of an accumulator register to
LibJS's bytecode interpreter. The accumulator register is always
register 0, and most simple instructions use it for reading and
writing.

Not only does this slim down the AST, but it also simplifies a lot of
the code. For example, the generate_bytecode methods no longer need
to return an Optional<Register>, as any opcode which has a "return"
value will always put it into the accumulator.

This also renames the old Op::Load to Op::LoadImmediate, and uses
Op::Load to load from a register into the accumulator. There is
also an Op::Store to put the value in the accumulator into another
register.
2021-06-08 21:00:12 +02:00
Gunnar Beutner
50ece3dd1b LibJS: Implement bytecode generation for BigInts 2021-06-08 10:57:28 +01:00
Gunnar Beutner
6da587b59b LibJS: Implement bytecode ops for logical expressions 2021-06-08 10:42:45 +02:00
Linus Groh
9c0d83d11d LibJS: Add bytecode generation for BinaryOp::InstanceOf 2021-06-07 21:18:35 +01:00
Linus Groh
5e996de8c6 LibJS: Add bytecode generation for BinaryOp::In 2021-06-07 21:18:35 +01:00
Gunnar Beutner
93eae063a1 LibJS: Make sure that if expressions yield the correct value
When evaluated as an expression "if (true) { 3 } else { 5 }"
should yield 3. This updates the bytecode interpreter to make
it so.
2021-06-07 22:10:57 +02:00
Luke
1e10965e61 LibJS: Add bytecode ops for <<, >> and >>> 2021-06-07 21:18:34 +02:00
Ryan Chandler
18ac7fde12 LibJS: Add support for typed equality checks 2021-06-07 21:17:29 +02:00
Linus Groh
fa9bad912e LibJS: Add bytecode instructions for a bunch of unary operators
~, !, +, -, typeof, and void.
2021-06-07 19:53:47 +01:00
Luke
ae763f1ade LibJS: Add bytecode ops for &, | and ^ 2021-06-07 20:17:24 +02:00
Gunnar Beutner
4be3374b24 LibJS: Add bytecode ops for >, >= and <= 2021-06-07 20:09:23 +02:00
Gunnar Beutner
55f0791b13 LibJS: Add bytecode instructions for modulo and exponentiation 2021-06-07 19:40:27 +02:00
Gunnar Beutner
3c5ce9b5b7 LibJS: Add bytecode instructions for multiplication and division 2021-06-07 19:21:36 +02:00
Andreas Kling
e7d69c5d3c LibJS: Devirtualize and pack the bytecode stream :^)
This patch changes the LibJS bytecode to be a stream of instructions
packed one-after-the-other in contiguous memory, instead of a vector
of OwnPtr<Instruction>. This should be a lot more cache-friendly. :^)

Instructions are also devirtualized and instead have a type field
using a new Instruction::Type enum.

To iterate over a bytecode stream, one must now use
Bytecode::InstructionStreamIterator.
2021-06-07 18:11:59 +02:00
Andreas Kling
69dddd4ef5 LibJS: Start fleshing out a bytecode for the JavaScript engine :^)
This patch begins the work of implementing JavaScript execution in a
bytecode VM instead of an AST tree-walk interpreter.

It's probably quite naive, but we have to start somewhere.

The basic idea is that you call Bytecode::Generator::generate() on an
AST node and it hands you back a Bytecode::Block filled with
instructions that can then be interpreted by a Bytecode::Interpreter.

This first version only implements two instructions: Load and Add. :^)

Each bytecode block has infinity registers, and the interpreter resizes
its register file to fit the block being executed.

Two new `js` options are added in this patch as well:

`-d` will dump the generated bytecode
`-b` will execute the generated bytecode

Note that unless `-d` and/or `-b` are specified, none of the bytecode
related stuff in LibJS runs at all. This is implemented in parallel
with the existing AST interpreter. :^)
2021-06-07 18:11:59 +02:00