The goal here is to generate most of this code from IPC protocol
descriptions, but for now I've spelled them all out to get started.
Each message gets a wrapper class in the ASAPI_Client or ASAPI_Server
namespace. They are convertible to and from the old message structs.
The real hotness happens when you want to make a synchronous request
to the other side:
auto response = send_sync<ASAPI_Client::GetMainMixVolume>();
Each request class knows his corresponding response class, so in the
above example, "response" will be an ASAPI_Server::DidGetMainMixVolume
object, and we can get the volume like so:
int volume = response.volume();
For posting messages that don't expect a response, you can still use
post_message() since the message classes are convertible:
post_message(ASAPI_Server::DidGetMainMixVolume(volume));
It's not perfect yet, but I already really like it. :^)
Processes can now have an icon assigned, which is essentially a 16x16 RGBA32
bitmap exposed as a shared buffer ID.
You set the icon ID by calling set_process_icon(int) and the icon ID will be
exposed through /proc/all.
To make this work, I added a mechanism for making shared buffers globally
accessible. For safety reasons, each app seals the icon buffer before making
it global.
Right now the first call to GWindow::set_icon() is what determines the
process icon. We'll probably change this in the future. :^)
We're going to be using dedicated server socket classes instead.
This was only implemented for CLocalSocket, and clients have been switched
over to using CLocalServer.
Use CLocalServer to listen for connections in WindowServer and AudioServer.
This allows us to accept incoming CLocalSocket objects from the CLocalServer
and construct client connections based on those.
Removed COpenedSocket since it's replaced by CLocalSocket.
Instead of trying to support both client and server in CLocalSocket, let's
have a specialized server class.
The basic usage is:
CLocalServer server;
server.listen("/tmp/name-of-portal");
server.on_ready_to_accept = [&] {
CLocalSocket* client = server.accept();
...
};
This will make things a lot simpler, since an accepting socket doesn't need
half of the stuff that a regular CIODevice provides. :^)
Since ChildAdded events originate from the CObject constructor, they are not
fully constructed when their parent learns that they were added.
Added a little comment about this to the child_event() declaration.
This macro goes at the top of every CObject-derived class like so:
class SomeClass : public CObject {
C_OBJECT(SomeClass)
public:
...
At the moment, all it does is create an override for the class_name() getter
but in the future this will be used to automatically insert member functions
into these classes.
If we had already processed a couple of queued events by the time we were
told to un-nest the event loop, we'd put the entire current batch at the
head of the outer queue. This meant that we might end up trying to process
the same events multiple times.
Let's not do that. :^)
We were installing libraries into /Libraries/Root, rather than in /Root.
This made the ports system behave rather unpredictable, since I had old
versions of things in /Root and new versions of things in /Libraries/Root.
Add a trivial CSafeSyscall template that calls a callback until it stops
returning EINTR, and use it everywhere we use select() now.
Thanks to Andreas for the suggestion of using a template parameter for
the syscall function to invoke.
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
Sticking these in a namespace allows us to use a more generic
("Connection") term without clashing, which is way easier to understand
than to try to come up with unique names for both.
As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.
This way, CNotifier can mutate state to its little heart's content
without destroying the world when the global CNotifier hash changes
during delivery.
If custom I/O is being done outside CIODevice, we need a way to force blocking sometimes.
This also fixes the default of CLocalSocket to be non-blocking, the same
as CTCPSocket.
This patch generalizes the concept used in Piano to wake up the event loop
so it can react to something happening on a secondary thread.
Basically, there's a pipe who is always part of the file descriptor set we
pass to select(), and calling wake() simply writes a little to that pipe.
* Add a LibAudio, and move WAV file parsing there (via AWavFile and AWavLoader)
* Add CLocalSocket, and CSocket::connect() variant for local address types.
We make some small use of this in WindowServer (as that's where we
modelled it from), but don't get too invasive as this PR is already
quite large, and the WS I/O is a bit carefully done
* Add an AClientConnection which will eventually be used to talk to
AudioServer (and make use of it in Piano, though right now it really
doesn't do anything except connect, using our new CLocalSocket...)
Don't process any more events. We already prepend the remaining events in
this loop to the outer loop if needed.
If there were any more events queued after the exit request, the iteration
code would make an invalid access into 'queued_events'.
Fixes#300.