Previously this port would just crash. There was a workaround in
the way the app launcher started the game but I'd really like to
get rid of that hack.
According to @Baitinq the original port crashed with audio enabled.
I suspect that this was because the SDL2 headers didn't match between
the host and target system. Now that we properly use target's headers
this is no longer an issue so I enabled audio:
https://www.youtube.com/watch?v=ZTFvrcpZjY8