Commit graph

7 commits

Author SHA1 Message Date
Tim Schumacher
d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Ali Mohammad Pur
cbd76e0531 Ports: Update Super-Mario's patches to use git patches 2022-05-19 20:17:10 +04:30
Ali Mohammad Pur
a906ff5884 Ports: Add ReadMe files explaining port patches that have explanations 2022-01-16 10:32:50 +03:30
Gunnar Beutner
8c18c7e4c2 Ports: Don't crash when starting uMario outside of /opt/Super_Mario
Previously this port would just crash. There was a workaround in
the way the app launcher started the game but I'd really like to
get rid of that hack.
2021-06-04 09:38:25 +02:00
Gunnar Beutner
2f1ee91b3e Ports: Make Super Mario work with GCC 11 2021-04-29 10:33:44 +02:00
Gunnar Beutner
2ef7e757ad Ports: Enable audio for the Super-Mario port
According to @Baitinq the original port crashed with audio enabled.
I suspect that this was because the SDL2 headers didn't match between
the host and target system. Now that we properly use target's headers
this is no longer an issue so I enabled audio:

https://www.youtube.com/watch?v=ZTFvrcpZjY8
2021-04-14 22:43:13 +02:00
Manuel Palenzuela
4f690408af Ports: Added a Super-Mario clone port.
Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).
2021-04-06 09:32:37 +02:00