Unlike ensure_web_prototype<T>(), the cached version doesn't require the
prototype type to be fully formed, so we can use it without including
the FooPrototype.h header. It's also a bit less verbose. :^)
This is a monster patch that turns all EventTargets into GC-allocated
PlatformObjects. Their C++ wrapper classes are removed, and the LibJS
garbage collector is now responsible for their lifetimes.
There's a fair amount of hacks and band-aids in this patch, and we'll
have a lot of cleanup to do after this.
This patch moves the following things to being GC-allocated:
- Bindings::CallbackType
- HTML::EventHandler
- DOM::IDLEventListener
- DOM::DOMEventListener
- DOM::NodeFilter
Note that we only use PlatformObject for things that might be exposed
to web content. Anything that is only used internally inherits directly
from JS::Cell instead, making them a bit more lightweight.
This tells the wrapper generator that there is no separate wrapper class
for this interface, and it should refer directly to the C++ "Foo" object
instead of "FooWrapper".
To enable incremental movement towards the removal of DOM object
instance wrappers, this patch adds a NO_INSTANCE argument that can be
passed to libweb_js_wrapper().
The UCD only cares about a few locales for special casing rules (az, lt,
and tr). Unfortunately, LibUnicode cannot use LibLocale once the
libraries are separate because LibLocale will need to use LibUnicode for
many more things; thus there would be a circular dependency. Instead,
just generate the small enum needed for this one use case.
When LibLocale is placed in the Locale namespace, this will conflict
with the Locale structure in each CLDR generator. Rename this to
"LocaleData", and rename its parent UnicodeLocaleData to just "CLDR"
to avoid confusion between LocaleData and UnicodeLocaleData.
Currently, LibUnicodeData contains the generated UCD and CLDR data. Move
the UCD data to the main LibUnicode library, and rename LibUnicodeData
to LibLocaleData. This is another prepatory change to migrate to
LibLocale.
To prepare for placing all CLDR generated data in a new library,
LibLocale, this moves the code generators for the CLDR data to the
LibLocale subfolder.
The FLAC "spec tests", or rather the test suite by xiph that exercises
weird FLAC features and edge cases, can be found at
https://github.com/ietf-wg-cellar/flac-test-files and is a good
challenge for our FLAC decoder to become more spec compliant. Running
these tests is similar to LibWasm spec tests, you need to pass
INCLUDE_FLAC_SPEC_TESTS to CMake.
As of integrating these tests, 23 out of 63 fail. :yakplus:
We don't need this AHCI controller to be present as we already have one
in the Q35 machine. This will help using the correct boot device in GRUB
setups later on.
The current lookup code and emoji.txt generator expects codepoints to
not include leading zeros. This may change in the future, but it's worth
enforcing the current convention until then.
Since LibUnicode depends on this data it used to include
Intl/AbstractOperations which in turn includes a number of other LibJS
headers. By moving this to its own header with minimal includes we can
save on rebuilding LibUnicode for unrelated LibJS header changes.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
The primary motivation for this is to make `generate-emoji-txt.sh` more
useful for generating a compact list of new emoji being added (e.g.
for use in commit messages / PRs) if it's run with an emoji image
directory that contains only the new emojis.
It currently takes upwards of 40 minutes to download the ccache on macOS
and often errors-out near the end. Change the cache version to bust it
so we can start anew. Reduce its max size to 2 GB (a clean build is ~0.9
GB, so this allows just over 2 clean builds to be cached).
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.