Before this patch we created ByteBuffer with the help of the
VERIFY macro that could cause a crash of FileManager
in case of memory allocation failures.
Now we propagate the error to a caller instead of using the
`release_value_but_fixme_should_propagate_errors()` method.
Rather than trying to assume the only two C libraries on Linux are musl
and glibc, this solution fixes musl builds by explicitly checking for
the one C library function we are overwriting.
That being said, we should find another solution to retrieving this
error information from crashing tests. Possibly just overriding the
SIGABRT handler would work. The full solution might require checking
stderr as well as stdout in the test driver though.
Rather than trying to use designated initializers, zero init the
msghdr variable and fill in its fields. This makes sure to zero-init any
padding bytes, and fixes a compilation error on musl-libc based systems.
This file is not needed here, and causes a compile issue on musl-libc
based distributions. We should only be including this file in LibC, for
the most part anyway.
This was wrong twice making it right... But let's fix that.
The center was being passed as a DevicePixelPoint, but was in fact in
CSS pixels, the size was passed as a Gfx::FloatSize but was in
CSS pixels again. Then we were scaling from device pixels to CSS pixels
when painting which does not need to be done if everything is passed
which the correct scale factors already applied.
This is a first step towards handling OOM errors instead of just
crashing the program.
Now UDPServer's method `receive()` return memory allocation
errors explicitly with help of ErrorOr.
This removes one FIXME and make a bunch of new ones. :(
We now generate all LibGL API wrappers from a single API method
definition list stored in `GLAPI.json`. Since a significant portion of
the OpenGL API methods are relatively consistent variants, we take
advantage of this to generate a lot of these variants at once.
The autogenerated methods check for the non-nullness of the current
`GLContext`, and only perform an action if a `GLContext` is present.
This prevents a crash in ports like GLTron, who assume you can still
call the OpenGL API without an active context.
This increases our API wrapper method count from 211 to 356.
Fixes#15814.
For the ambient light model, integers need to be remapped to a range of
`-1.` through `1.`. Add the `+` and `-` operators to `VectorN` to make
it a bit easier to normalize 4 values at once.
We now dereference the pointer given to us before adding the arguments
to an active list. This also factors out the switching logic from the
API wrappers, which helps us with a future commit where we autogenerate
all API wrapper functions.
We do not need to templatize the output type - it's always `float`.
Also, the input type can be inferred. Finally, use template
specialization instead of a conditional to deal with same type input and
output matrices.
Before this patch, when having the initial spinbox color value
(Color::White), if you changed the color value in the vertical color
picker it didn't update the spinbox's colors.
This is fixed by manually calling update() in the color picker's
onchange() handler if the new color is equal to the previous color,
which is the case in the initial spinbox's case as it will always be
white unless it is changed (and won't be affected by the vertical
color picker).
I added a NOTE in the source to explain this "opaque" update() call :))
This tackles a FIXME, but also makes sense to implement only now that
the SecurityHandler logic has been fixed. When a Document is created an
automatic attempt is made to provide the empty string as the password;
even if this attempt failed the SecurityHandler still reported it had a
user password, hence we never arrived to the VERIFY_NOT_REQUIRED line
this commit is changing.
When an attempt is made to provide the user password to a
SecurityHandler a user gets back a boolean result indicating success or
failure on the attempt. However, the SecurityHandler is left in a state
where it thinks it has a user password, regardless of the outcome of the
attempt. This confuses the rest of the system, which continues as if the
provided password is correct, resulting in garbled content.
This commit fixes the situation by resetting the internal fields holding
the encryption key (which is used to determine whether a user password
has been successfully provided) in case of a failed attempt.
With the StandardSecurityHandler the Length item in the Encryption
dictionary is optional, and needs to be given only if the encryption
algorithm (V) is other than 1; otherwise we can assume a length of 40
bits for the encryption key.
I confused myself when implementing this, plus I tested using pages that
had errors in pages 1 and 2, so the index and the number of the page
(internally represented as 0-indexed) was always the same. When opening
files with errors on higher pages it became evident that there was an
issue with how I was reading the errors per page from the corresponding
ModelIndex object.
Adapt BMPImageDecoderPlugin to support BMP images included in ICOns.
ICOImageDecoderPlugin now uses BMPImageDecoderPlugin to decode all
BMP images instead of it's own ad-hoc decoder which only supported
32 bpp BMPs.
Selections are always normalized when saving undo commands.
The restore_selection() function reverses this process so
negatively sized selections (created right-to-left) continue
to resize correctly with the keyboard when restored.
Previously the widget used a very rough estimate for visible glyphs
based on viewport and glyph areas. Now it simply figures rows times
columns with a two row overdraw to accommodate fractional glyphs
on either end of visible content. For KaticaRegular10, this ends up
reducing unnecessary glyph iterations during painting by about 30%.
Fixes a slightly oversized content rect and erroneous glyph outer
rect values. Increases glyph rect padding to guarantee at least 1px
between the focus rect and glyph.
Fixes crashing on invalid code points when creating selections
with the keyboard and applying actions to them.
Also adds Home/End key support for selections. Ctrl+Shift+{Home,End}
now extends the selection to the beginning or end of the active range,
respectively. Shift+{Home,End} extends the selection to the start or
end of the row. Alt+{Home,End} resets the selection and moves the
active glyph to the beginning or end of the active range.
Previously selection reset was ignored on active glyph change if the
old glyph equaled the new one. This was an intentional behavior that
allowed selections to resize by dragging the focused glyph, but has
proved more counterintuitive than useful.
Now the widget behaves like other text selection controls: selections
can be reset by clicking anywhere in them or shift can be held to
grow the selection.
This is a bogus size as the map must always have at least 1 glyph
selected, and it was causing occasional desync between selection
contents and the focused glyph when manipulating selections with
the keyboard.