Given the following situation:
struct Object : public RefCounted<Object> {
RefPtr<Object> parent;
}
NonnullRefPtr<Object> object = get_some_object();
object = *object->parent;
We would previously crash if 'object' was the only strongly referencing
pointer to 'parent'. This happened because NonnullRefPtr would unref
the outgoing pointee before reffing the incoming pointee.
This patch fixes that by implementing NonnullRefPtr assignments using
pointer swaps, just like RefPtr already did.
As suggested by Joshua, this commit adds the 2-clause BSD license as a
comment block to the top of every source file.
For the first pass, I've just added myself for simplicity. I encourage
everyone to add themselves as copyright holders of any file they've
added or modified in some significant way. If I've added myself in
error somewhere, feel free to replace it with the appropriate copyright
holder instead.
Going forward, all new source files should include a license header.
Lock each directory before entering it so when using -j, the same
dependency isn't built more than once at a time.
This doesn't get full -j parallelism though, since one make child
will be sitting idle waiting for flock to receive its lock and
continue making (which should then do nothing since it will have
been built already). Unfortunately there's not much that can be
done to fix that since it can't proceed until its dependency is
built by another make process.
Allow everything to be built from the top level directory with just
'make', cleaned with 'make clean', and installed with 'make
install'. Also support these in any particular subdirectory.
Specifying 'make VERBOSE=1' will print each ld/g++/etc. command as
it runs.
Kernel and early host tools (IPCCompiler, etc.) are built as
object.host.o so that they don't conflict with other things built
with the cross-compiler.
Using int was a mistake. This patch changes String, StringImpl,
StringView and StringBuilder to use size_t instead of int for lengths.
Obviously a lot of code needs to change as a result of this.
binary_search takes a haystack, a size, a needle and a compare function.
The compare function should return negative if a < b, positive if a > b
and 0 if a == b. The "sane default" compare function is integral_compare
which implements this with subtraction a - b.
binary_search returns a pointer to a matching element, NOT necessarily
the FIRST matching element. It returns a nullptr if the element was not
found.
This patch includes tests for binary_search.
I'll be reconstructing parts of the VisualBuilder application here and
then we can retire VisualBuilder entirely once all the functionality
is available in HackStudio.
Previously we would not run destructors for items in a CircularQueue,
which would lead to memory leaks.
This patch fixes that, and also adds a basic unit test for the class.
`AK::String` can now be reversed via AK::String::reverse(). This makes
life a lot easier for functions like `itoa()`, where the output
ends up being backwards. Very much not like the normal STL
(which requires an `std::reverse` object) way of doing things.
A call to reverse returns a new `AK::String` so as to not upset any
of the possible references to the same `StringImpl` shared between
Strings.
This was a workaround to be able to build on case-insensitive file
systems where it might get confused about <string.h> vs <String.h>.
Let's just not support building that way, so String.h can have an
objectively nicer name. :^)
Utf8View wraps a StringView and implements begin() and end() that
return a Utf8CodepointIterator, which parses UTF-8-encoded Unicode
codepoints and returns them as 32-bit integers.
This is the first step towards supporting emojis in Serenity ^)
https://github.com/SerenityOS/serenity/issues/490
Add the concept of a PeekType to Traits<T>. This is the type we'll
return (wrapped in an Optional) from HashMap::get().
The PeekType for OwnPtr<T> and NonnullOwnPtr<T> is const T*,
which means that HashMap::get() will return an Optional<const T*> for
maps-of-those.
Okay, so, OwnPtr<T>::release_nonnull() returns a NonnullOwnPtr<T>.
It assumes that the OwnPtr is non-null to begin with.
Note that this removes the value from the OwnPtr, as there can only be
a single owner.
I was able to get parsing time down to about 1/3 of the original time
by using callgrind+kcachegrind. There's definitely more improvements
that can be made here, but I'm gonna be happy with this for now. :^)
Instead of aborting the program when we hit an assertion, just print a
message and keep going.
This allows us to write tests that provoke assertions on purpose.
There was a bug in the "prepend_vector_object" test but it was masked
by us not printing failures. (The bug was that we were adding three
elements to the "objects" vector and then checking that another
vector called "more_objects" indeed had three elements. Oops!)
Restructure the makefile a little so it only builds objects once, and
then run them on make clean.
This is a little slower (since we're relinking tests each makeall), but
it also ensures that it will work.
This allows you to do things like:
vector.insert_before_matching(value, [](auto& entry) {
return value < entry;
});
Basically it scans until it finds an element that matches the condition
callback and then inserts the new value before the matching element.
Instead of manually doing String::format("%d"/"%u") everywhere, let's have
a String API for this. It's just a wrapper around format() for now, but it
could be made more efficient in the future.
Get rid of the ConstIterator classes for these containers and use templated
FooIterator<T, ...> and FooIterator<const T, ...> helpers.
This makes the HashTable class a lot easier to read.
The underlying data structure is a singly-linked list of Vector<T>.
We never shift any of the vector contents around, but we batch the memory
allocations into 1000-element segments.