We can do away with that shenanigans now that libstdc++ is gone.
Also, simplify the toolchain dependency hash calculation to only depend
on the toolchain build script(s) and the Patches files we use to modify
the toolchain itself.
This is __cxa_guard_acquire, __cxa_guard_release, and __cxa_guard_abort.
We put these symbols in a 'fake' libstdc++ to trick gcc into thinking it
has libstdc++. These symbols are necessary for C++ programs and not C
programs, so, seems file. There's no way to tell gcc that, for example,
the standard lib it should use is libc++ or libc. So, this is what we
have for now.
When threaded code enters a block that is trying to call the constructor
for a block-scope static, the compiler will emit calls to these methods
to handle the "call_once" nature of block-scope statics.
The compiler creates a 64-bit guard variable, which it checks the first
byte of to determine if the variable should be intialized or not.
If the compiler-generated code reads that byte as a 0, it will call
__cxa_guard_acquire to try and be the thread to call the constructor for
the static variable. If the first byte is 1, it will assume that the
variable's constructor was called, and go on to access it.
__cxa_guard_acquire uses one of the 7 implementation defined bytes of
the guard variable as an atomic 8 bit variable. To control a state
machine that lets each entering thread know if they gained
'initialization rights', someone is working on the varaible, someone is
working on the varaible and there's at least one thread waiting for it
to be intialized, or if the variable was initialized and it's time to
access it. We only store a 1 to the byte the compiler looks at in
__cxa_guard_release, and use a futex to handle waiting.
In order to remove libstdc++ completely, we need to give up on their
implementation of abi::__cxa_demangle. The demangler logic will actually
have to be quite complex, and included in both the kernel and userspace.
A definite fixme for the future, to parse the mangled names into real
deal names.
Back in 36ba0a35ee I thought that Travis would
automagically delete theoldest files. Apparently it does not.
Note that no dummy changes are needed, because BuildIt.sh lists itself
as a dependency for the Toolchain. Hooray for something that works!
The toolchain builds just fine without the git repository (tested on
windows and linux). We can skip setting up the repo and apply the
patches directly when we aren't working on the toolchain itself. A
flag `--dev` has been added for cases when git repo is needed. Without
the flag, regular patch is applied. This significantly improves build
times for first time builds.
This should give a significant boost to Travis speeds, because most of the
compile time is spent building the toolchain over and over again.
However, the toolchain (or libc or libm) changes only rarely,
so most rebuilds can skip this step.
The hashing has been put into a separate file to keep it
as decoupled as possible from BuiltIt.sh.
Toolchain build makes git repo out of toolchain to allow patching
Fix Makefiles to use new libstdc++
Parameterize BuildIt with default TARGET of i686 but arm is experimental
Ports/.port_include.sh, Toolchain/BuildIt.sh, Toolchain/UseIt.sh
have been left largely untouched due to use of Bash-exclusive
functions and variables such as $BASH_SOURCE, pushd and popd.
When we used "make install" in the past, the "install" target would pull
in the library targets as dependencies, and everything got built that way.
Now that we use "install.sh" instead, we have to build things manually.