This patch adds the concept of a window being "Pinnable" (always drawn
on top of other windows). This can be toggled through a new checkable
action in the top left corner's window menu.
An Overlay is similar to a transparent window, but has less overhead
and does not get rendered within the window stack. Basically, the area
that an Overlay occupies forces transparency rendering for any window
underneath, which allows us to render them flicker-free.
This also adds a new API that allows displaying the screen numbers,
e.g. while the user configures the screen layout in DisplaySettings
Because other things like drag&drop or the window-size label are not
yet converted to use this new mechanism, they will be drawn over the
screen-number currently.
Scoring is designed to mimic Microsoft's implementation - starting at
500, decreasing by 1 every move, and increasing by 100 for every full
stack.
Fixes GH-5319.
Color palettes can now be stored in and read from files. The default
palette will be read from `/res/color-palettes/default.palette`
instead of being hard-coded in PaletteWidget.
The file format is one color per line, in any format that can be
understood by `Gfx::Color::from_string`.
Gutter -- a space left of the text, before the ruler -- is not a part of
the ruler, nor should it be treated as such. This commit implements
gutter handling in LibGUI::TextEditor as part of mild cleaning up of the
gutter handling (breakpoint icons) in HackStudio's Editor.
This commit also enables separate theming of the gutter.
This adds test pages for border-radius, CSS custom properties and
flexboxes to the default page in the Browser.
I used those files to develop said features and they can be of use
when debugging in the future or just to showcase those features.
Previously, we only used bright colors when the bold attribute was set.
We now have the option to set it via escape sequences. We also needed to
make the bold text behavior optional, as some color schemes do weird
things with it. For example, Solarized uses it for various shades of
gray, so bold green would turn into a light shade of gray.
The following new escape sequences are supported:
- `CSI 90;m` to `CSI 97;m`: set bright foreground color
- `CSI 100;m` to `CSI 107;m`: set bright background color
This commit introduces color scheme support to Terminal. These are found
in `/res/terminal_colors` and the default color scheme can be set in
`~/.config/Terminal.ini`. Furthermore, a combo box is added for
setting the color scheme at runtime.
The previously used default color scheme has been added to
`/res/terminal-colors/Default.ini`.
To make the implementation more compatible with other color schemes,
`TerminalWidget` now supports overriding the default foreground and
background colors.
This changes the .port_include.sh script so that ports can more easily
create more than one launcher by making the install_launcher function
available to the port's package.sh script.
This creates launchers for the stpuzzles port in the Games/Puzzles
category.
This impl is *extremely* simple, and is missing a lot of things, it's
also not particularly spec-compliant in some places, but it's definitely
a start :^)
When building userland with UBSAN enabled (#7434), we were getting
spammed to death by unaligned access errors.
Fix these by adding 2 bytes of padding to the FontFileHeader struct,
and adjusting all our font files to match the new format. :^)
Previously accept() would copy the listener socket's cloexec and
non-blocking flag. With that fixed however TCPServer and LocalServer
now leak file descriptors into child processes and are blocking.
These all looked out of place both when used on a regular button (e.g.
in the SoundPlayer application) and a toolbar action button (e.g. in the
GameOfLife application). This makes them a bit smaller (hand-drawn, not
scaled down).