The WorkQueue class previously had its own inline storage functionality
for function pointers. With the recent changes to the Function class
this is no longer necessary.
Previously <AK/Function.h> also included <AK/OwnPtr.h>. That's about to
change though. This patch fixes a few build problems that will occur
when that change happens.
This changes Variant::visit() to forward the value returned by the
selected visitor invocation. By perfectly forwarding the returned value,
this allows for the visitor to return by value or reference.
Note that all provided visitors must return the same type - the compiler
will otherwise fail with the message: "inconsistent deduction for auto
return type".
Problem:
- Function local `constexpr` variables do not need to be
`static`. This consumes memory which is unnecessary and can prevent
some optimizations.
- C-style arrays are not as safe as AK::Arrays and require the user to
specify the length of the array manually.
Solution:
- Remove `static` keyword.
- Change from C-style array for AK::Array.
This modifies the error checks in VFS::open after the call to
resolve_path to ignore a null parent custody if there is no error, as
this is expected when the path to resolve points to "/". Rather, a null
parent custody only constitutes an error if it is accompanied by ENOENT.
This behavior is documented in the VFS::resolve_path_without_veil
method.
To accompany this change, the order of the error checks have been
changed to more naturally fit the new logic.
In case the write was to stderr/stdout, and it just so happened to fail
because of an issue like "the pty is gone", VERIFY() would end up
calling vout() back to write to stderr, which would then fail forever
until the stack is exhausted.
"Fixes" the issue where the Shell would crash in horrible ways when the
terminal is closed.
Instead of sprinkling the definition of the ciper suites all over the
TLS implementation, let's regroup it all once and for all in a single
place, and then add our new implementations there.
Previously lsof would crash by incorrectly parsing valid file names
that contain spaces.
For example, established TCP socket file descriptors would cause an
lsof crash:
socket:127.0.0.1:33985 / 127.0.0.1:8080 (connected)
This commit fixes the issue by not parsing for white spaces to set the
file name.
For compressed coredumps, CrashReporter's argv were in this order:
CrashReporter path --unlink
Core::ArgsParser doesn't like that at all and would immediately exit
from main(), causing the crash reporter to never display.
When reloading a page multiple times, it was also added multiple
times to the history. This commit prohibits an url to be added
twice in a row.
Fixes#7264
Co-authored-by: Linus Groh <mail@linusgroh.de>
Previously StringBuilder would start allocating an external buffer
once the caller has used up more than half of the inline buffer's
capacity. Instead we should prefer to use the inline buffer until
it is full and only then start to allocate an external buffer.
This patch implements the HTML specification's "encoding sniffing
algorithm", which is used when no encoding can be obtained from the
Content-Type header (either because it doesn't contain a charset=...)
value or the file has not been opened via HTTP (as with local files).
It also modifies the creator of the HTMLDocumentParser to use the new
HTMLDocumentParser::create_with_uncertain_encoding static method, which
runs the encoding sniffing algorithm before instantiating the parser.
This now allows us to load local HTML pages (or remote pages without a
charset specified in the 'Content-Type' header) with a non-UTF-8
encoding such as 'windows-1252'. This would previously crash the
browser. :^)
This modifies the Document class to use Optional<String> for the
encoding. If the encoding is unknown, the Optional will not have a
value. It also implements the has_encoding() and encoding_or_default()
instance methods, the latter of which will return "UTF-8" as a fallback
if no encoding is present.
The usage of Optional<String> instead of the null string is part of an
effort to explicitly indicate that a string could not have a value.
This also modifies the former callers of encoding() to use
encoding_or_default(). Furthermore, the encoding will now only be set if
it is actually known, rather than just guessed by earlier code.
This modifies the Resource class to use Optional<String> for the
encoding. If the encoding is unknown, the Optional will not have a
value (instead of using the null state of the String class). It also
implements a has_encoding() instance method and modifies the callers
of Resource::encoding() to use the new API.
This patch changes the encoding_from_content_type function to only
return an encoding if it actually finds one, and leave it up to the
caller to decided on a default to use.
It also modifies the caller to expect an Optional<String> (instead of
relying on the null state of the String class) as a return value and
separates the encoding and MIME type determination. This will be built
upon in a further commit.
This patch changes get_standardized_encoding to use an Optional<String>
return type instead of just returning the null string when unable to
match the provided encoding to one of the canonical encoding names.
This is part of an effort to move away from using null strings towards
explicitly using Optional<String> to indicate that the String may not
have a value.
Second batch of detectable formats, this time with verious offsets, as
enabled by the previous commit.
This adds tar, and the three signature variants for iso-9660 image
files.
Currently, it is possible for the player to drag an entire stack
of cards to the foundation stack, provided the top card of the stack
(i.e the "root" card) can be dropped onto the foundation stack.
This causes an invalid state where, e.g, red cards end up in a
black foundation stack, or vice versa.
It was very confusing for every Tab to have their own GUI::Menubar that
got dynamically swapped in/out when switching tabs.
This change moves us to a single menubar per window, and BrowserWindow
is the owner of its own menubar.
- Make the ball chill out a bit by reducing its x velocity by 1.
- Make the AI dumber. It now relaxes until the ball is coming towards it
and is in its half of the court.