The ResourceGraph menu applet now supports a few command line options:
--cpu / -C to display a CPU usage graph
--memory / -M to display a memory usage graph
--name / -n to set a name which is used to order applets
--color / -c to set the graph color (supports anything
Gfx::Color::from_string() understands)
The SystemServer.ini and WindowServer.ini config files have been updated
to spawn and show two ResourceGraph menu applets, one for CPU usage
(green) and one for memory usage (cyan) - this matches the colors in the
SystemMonitor graphs.
The plan is to extend what currently is known as "CPUGraph" and let the
SystemServer spawn multiple instances of it - which then can show memory
or network usages as well :^)
Simply renaming the applet is the first step.
Add an implementation of CanvasRenderingContext2DWrapper.strokeRect().
While implementing this I fixed fillRect() and the new strokeRect() to
honor the .scale() and .translate() values that had previously been plumbed.
Also enhance the canvas.html demo to utilize strokeRect(), scale(), and translate().
Prior to this, we ran the DHCP client as a high-priority service, but
making the system feel laggy "for some network stuff" is not the
greatest of ideas :^)
Scripts loaded in this way will block the parser until they finish
executing. This means that they see the DOM before the whole document
has been fully parsed. This is all normal, of course.
To make this work, I changed the way we notify DOM nodes about tree
insertion. The inserted_into() callbacks are now incrementally invoked
during parse, as each node is appended to its parent.
To accomodate inline scripts and inline style sheets, we now also have
a children_changed() callback which is invoked on any parent when it
has children added/removed.
This adds:
- A global Date object (with `length` property and `now` function)
- The Date constructor (no arguments yet)
- The Date prototype (with `get*` functions)
I made some mistakes in the selector parsing code. It's now able to
parse selectors composed of multiple complex selectors, instead of just
one complex selector.
This currently returns a JS::Array of elements matching a selector.
The more correct behavior would be to return a static NodeList, but as
we don't have NodeLists right now, that'll be a task for the future.
This patchset adds a Button to the toolbar (right next to the location field)
with a star icon. The star is white if the currently visited url is not yet
bookmarked and yellow if a bookmark for the url exists.
After adding or removing a bookmark, the bookmark json file is synced to disk.
Therefore, some new pledge/unveil's have been added.
This patchset adds a bookmark bar that is backed by a json file backend.
The json file is loaded and checked for the format. According to the
format, the bookmarks bar is populated with the bookmark items.
If the bookmarks do not fit into one line, an expader button is shown
that brings up a menu containing the missing bookmark items.
There is currently no way to add or remove bookmarks. A hover over a
bookmark is also not yet showing the url in the statusbar.
Getting the innerHTML property will recurse through the subtree inside
the element and serialize it into a string as it goes.
Setting it will parse the set value as an HTML fragment. It will then
remove all current children of the element and replace them with all
the children inside the parsed fragment.
Setting element.innerHTML will currently force a complete rebuild of
the document's layout tree.
This is pretty neat! :^)
You can now throw an expression to the nearest catcher! :^)
To support throwing arbitrary values, I added an Exception class that
sits as a wrapper around whatever is thrown. In the future it will be
a logical place to store a call stack.
You can now throw exceptions by calling Interpreter::throw_exception().
Anyone who calls ASTNode::execute() needs to check afterwards if the
Interpreter now has an exception(), and if so, stop what they're doing
and simply return.
When catching an exception, we'll first execute the CatchClause node
if present. After that, we'll execute the finalizer block if present.
This is unlikely to be completely correct, but it's a start! :^)
This momentarily handles the CSS property "position: absolute;" in
combination with the properties "top" and "left", so that elements can
be placed anywhere on the page independently from their parents.
Statically positioned elements ignore absolute positioned elements when
calculating their position as they don't take up space.
We now support rAF, driven by GUI::DisplayLink callbacks. It's a bit
strange how we keep registering new callbacks over and over.
That's something we can definitely optimize.
This allows you to update animations/whatever without doing it more
often than the browser can display.
This function is ultimately supposed to be generic and allow any |this|
that has a length property, but for now it only works on our own Array
object type.
I'm not completely thrilled about Object::get() and Object::put() doing
special-case stuff for arrays, and we should probably come up with a
better abstraction for it.
But at least it works for now, which is really nice. :^)
This makes it possible to write shorter CSS. Instead of writing
.foo {
border-width: 3px;
border-style: solid;
border-color: blue;
}
it is now possible to write
.foo {
border: 3px solid blue;
}
while the order of values is irrelevant.
Currently only the basic values are supported. More values should be
added in the future.
Three more value specific parse functions were added:
parse_line_width, parse_color, and parse_line_style
Additionally a few test cases were added to borders.html.
This patch adds HTMLCanvasElement along with a LayoutCanvas object.
The DOM and layout parts are very similar to <img> elements.
The <canvas> element holds a Gfx::Bitmap which is sized according to
the "width" and "height" attributes on the element.
Calling .getContext("2d") on a <canvas> element gives you a context
object that draws into the underlying Gfx::Bitmap of the <canvas>.
The context weakly points to the <canvas> which allows it to outlive
the canvas element if needed.
This is really quite cool. :^)
This patch adds the EventTarget class and makes Node inherit from it.
You can register event listeners on an EventTarget, and when you call
dispatch_event() on it, the event listeners will get invoked.
An event listener is basically a wrapper around a JS::Function*.
This is pretty far from how DOM events should eventually work, but it's
a place to start and we'll build more on top of this. :^)
Services can now have their initial working directory
configured via `SystemServer.ini`.
This commit also configures Terminal's working directory
to be /home/anon
Weirdly enough, the "simple-scopes" test doesn't return undefined
anymore, at first I thought the scoping was somehow broken, turns out
the interpreter doesn't consider the returned y as the last evaluated
value anymore, possibly because it's undefined (?).
This patch adds String.prototype.charAt() to demonstrate that prototype
property lookup works, and that you can call a prototype function on an
object, and it will do what you expect. :^)
This patch introduces the Wrapper and Wrappable classes.
Node now inherits from Wrappable, and can be wrapped in a GC-allocated
Bindings::NodeWrapper object. The only property we expose right now is
the very simple nodeName property.
When a Document's JS::Interpreter is first instantiated, we add a
"document" property with a DocumentWrapper object to the global object.
This is pretty cool! :^)
This patch begins integrating LibJS into LibWeb. Document holds the
JS::Interpreter for now, and it is created on demand when you first
call Document::interpreter().
We also add a simple "alert()" function to the global object.
This can be used to implement arbitrary functionality, callable from
JavaScript.
To make this work, I had to change the way CallExpression passes
arguments to the callee. Instead of a HashMap<String, Value>, we now
pass an ordered list of Argument { String name; Value value; }.
This patch includes a native "print(argument)" function. :^)
Now that we have the beginnings of a parser, let's take the script to
run as a command-line argument and move all the test scripts into
/home/anon/js :^)
To run a script, simply use "js":
$ js my-script.js
To get an AST dump before execution, you can use "js -A"
Added a solitaire game. Currently there are graphics missing on some
of the cards, but the game is fully functional.
Press F12 to show the game-over animation manually.
This feels a lot more consistent and Unixy:
create_shared_buffer() => shbuf_create()
share_buffer_with() => shbuf_allow_pid()
share_buffer_globally() => shbuf_allow_all()
get_shared_buffer() => shbuf_get()
release_shared_buffer() => shbuf_release()
seal_shared_buffer() => shbuf_seal()
get_shared_buffer_size() => shbuf_get_size()
Also, "shared_buffer_id" is shortened to "shbuf_id" all around.
I probably would've done INI config removal in another commit, but it
fit well here because I didn't want to pledge wpath for SystemMenu if I
didn't need to.
Frankly, that's something that I think should be done: allow ConfigFile
to be used read-only.