Custom buttons can now be set using TitleButtonIcons under the
Paths group in themes. WindowFrame recognizes window-close.png,
window-minimize.png, window-maximize.png and window-restore.png
filenames.
I was a bit confused by the fact that a method named `build_system_menu()`
first enumerates a directory. Moving the app/category discovery to a dedicated
function that returns the GUI-relevant information makes this process a bit
less surprising.
As an added bonus, `g_app_category_menus` was actually only a temporary mapping,
and didn't need to be global. In theory, SystemMenu should use a handful fewer
of bytes now.
Use Core::guess_mime_type_based_on_filename() for this. It's obviously
not perfect, but it works better than just sending "text/html" for
everything no matter what. :^)
With this, System Monitor has "System Monitor" instead of
"SystemMonitor" as tooltip, matching the app's title bar
and menu bar title.
Same for File Manager and Text Editor.
If we add "(Not responding)" to the title of an unresponsive window,
the title rect needs to be wider or we'll have text-on-stripes.
Thanks to @SharpOB for reporting this bug!
The theming system can now control title bar height, title button
size, title stripe color and the title text shadow color.
The implemented theme metrics system could be later extended to LibGUI
to allow themes to change widget padding, border width, etc.
When walking the modal window stack upwards, we need to check if
the top modal window is still a descendant of the window that
the parent is blocked by. Fixes not all windows being brought to
the front when trying to active a parent in the middle of the
modal window stack.
* The parent information is necessary by the Taskbar to be able to
determine a modal window's parent
* Minimize and maximize modal window stacks together
This fixes a few problems with modal windows:
* If any child window, or any child window further down the
tree is considered modal, then all windows in that chain
are modal.
* When trying to activate a window blocked by a modal child
bring the entire stack of modal windows to the front and
activate the modal window.
* A window is modal if it has a parent and it's flagged as
modal, regardless of whether the ClientConnection has
created modal windows.
This technically supports diverging modal window trees as well,
where two modal windows share the same parent, allowing both to
be activated (including for input) but not the parent. And it
should also support modal window stacks of arbitrary depth.
This solves a problem where windows don't receive a WindowInputLeft
event when popup menus are opened. This prevented ComboBox being
closed when right clicking the application on the task bar.
Accessory windows are windows that, when activated, will activate
their parent and bring all other accessory windows of that parent
to the front of the window stack. Accessory windows can only be
active input windows. The accessory window's parent is always the
active window regardless of whether it is also the active input
window.
In order to route input correctly, input is now sent to the active
input window, which can be any accessory window or their parent,
or any regular window.
By adding a special LauncherType::Application we can still
get meta data for the application, but also know that we should
consider executing that binary as the default action. LaunchServer
will not do this for us, as it should probably not be allowed to
run arbitrary binaries that haven't been registered as handlers.
This allows marking a MenuItem as a default action, e.g. in a
context menu for an action that reflects what e.g. a double click
would perform.
Also enhance the window menu to mark the close action as the
default, and when double clicked perform that action.
Fixes#1289
This commit makes the WebServer accept a base path to serve.
This makes taking files out of the system significantly more simple
(depending on whom you ask).
I saw this assertion fire once and I don't know how I made it happen,
but it seems fine for client-less windows to become active, they just
don't have a menubar to install.
Everyone who connects to ProtocolServer now gets his own instance.
This means that different users can no longer talk to the same exact
ProtocolServer process, enhanching security and stability.
Instead of painting synchronously whenever a Paint request comes in,
the WebContent process will now buffer pending paints and coalesce
them and defer the actual paint using a zero-timer.
This significantly reduces flickering already, without doing any
double-buffering in the WebContentView widget.
The WebContentView widget now inherits from GUI::ScrollableWidget and
will pass its scroll offset over to the WebContent process as it's
changing. This is not super efficient and can get a bit laggy, but it
will do fine as an initial scrolling implementation.
Just like the single-process Web::PageView widget, WebContentView also
paints scrolled content by translating the Gfx::Painter.
fixes#2575
The extra ResizeEvent would be handled after on_rect_change, and would
reset the size of main_widget to what it was before the resize.
Bonus: Less unnecessary events.
The new ImageDecoder service (available for members of "image" via
/tmp/portal/image) allows you to decode images in a separate process.
This will allow programs to confidently load untrusted images, since
the bulk of the security concerns are sandboxed to a separate process.
The only API right now is a synchronous IPC DecodeImage() call that
takes a shbuf with encoded image data and returns a shared buffer and
metadata for the decoded image.
It also comes with a very simple library for interfacing with the
ImageDecoder service: LibImageDecoderClient. The name is a bit of a
mouthful but I guess we can rename it later if we think of something
nicer to call it.
There's obviously a bit of overhead to spawning a separate process
for every image decode, so this is mostly only appropriate for
untrusted images (e.g stuff downloaded from the web) and not necessary
for trusted local images (e.g stuff in /res)
Port the WebContent service to the new MultiInstance mechanism that
Sergey added. This means that every new WebContentView gets its very
own segregated WebContent process.
"Paint" matches what we call this in the rest of the system. Let's not
confuse things by mixing paint/render/draw all the time. I'm guilty of
this in more places..
Also rename RenderingContext => PaintContext.
CSS defines a very specific paint order. This patch starts steering us
towards respecting that by introducing the PaintPhase enum with values:
- Background
- Border
- Foreground
- Overlay (internal overlays used by inspector)
Basically, to get the right visual result, we have to render the page
multiple times, going one phase at a time.
After layout, we may want to repaint the page, so we now listen for the
PageClient::page_did_invalidate() notification and use it to drive a
client-side repaint.
Note that an invalidation request from LibWeb makes a full roundtrip
to the WebContent client and back since the client drives painting.
The "WebContent" service provides a very restricted instance of LibWeb
running as an unprivileged user account. This will be used to implement
process separation in Browser, among other things.
This first cut of the service only spawns a single WebContent process
when someone connects to /tmp/portal/webcontent. We will soon switch
this over to spawning a new process for each connection.
Since this feature is very immature, we'll be bringing it up inside of
Demos/WebView as a separate demo program. Eventually this will become
a reusable widget that anyone can embed and easily get out-of-process
web content in their GUI.
This is pretty, pretty cool! :^)
We were getting a little overly memey in some places, so let's scale
things back to business-casual.
Informal language is fine in comments, commits and debug logs,
but let's keep the runtime nice and presentable. :^)
Clients now receive HTTP status codes like 200, 404, etc.
Note that a 404 with content is still considered a "successful"
download from ProtocolServer's perspective. It's up to the client
to interpret the status code.
I'm not sure if this is the best API, but it'll work for now.
Instead of always running the responsiveness timer for IPC clients,
we now only start it after sending a message. This avoids waking up
otherwise idle clients to do ping/pong busywork.
- Parsing invalid JSON no longer asserts
Instead of asserting when coming across malformed JSON,
JsonParser::parse now returns an Optional<JsonValue>.
- Disallow trailing commas in JSON objects and arrays
- No longer parse 'undefined', as that is a purely JS thing
- No longer allow non-whitespace after anything consumed by the initial
parse() call. Examples of things that were valid and no longer are:
- undefineddfz
- {"foo": 1}abcd
- [1,2,3]4
- JsonObject.for_each_member now iterates in original insertion order
IPC::ClientConnection now tracks the time since the last time we got
a message from the client and calls a virtual function on itself after
3 seconds: may_have_become_unresponsive().
Subclasses of ClientConnection can then react to this if they like.
We use this mechanism in WindowServer to send out a friendly Ping
message to the client. If he doesn't Pong within 1 second, we mark
the client as "unresponsive" and recompose all of his windows with
a darkened appearance and amended title until he Pongs us.
This is a little on the aggressive side and we should figure out a way
to wake up less often. Perhaps this could only be done to windows the
user is currently interacting with, for example.
Anyways, this is pretty cool! :^)
You can now ask SystemServer to not only listen for connections on the socket,
but to actually accept them, and to spawn an instance of the service for each
client connection. In this case, it's the accepted, not listening, socket that
the service processes will receive using socket takeover.
This mode obviously requires the service to be a multi-instance service.
For this kind of services, there's no single PID of a running instance;
there may be multiple, or no instances of the service running at any time.
No keepalive functionality is available in this mode, since "alive" doesn't
make sense for multi-instance services.
At the moment, there's no way to actually create multiple instances of
a service; this is going to be added in the next commit.
If a window in the taskbar has progress, we'll now draw that progress
in the form of a progress bar behind the window title on the taskbar
button for the window.
Each window now has an associated progress integer that can be updated
via the SetWindowProgress IPC call.
This can be used by clients to indicate the progress of ongoing tasks.
Any number in the range 0 through 100 indicate a progress percentage.
Any other number means "no progress"
.. and make travis run it.
I renamed check-license-headers.sh to check-style.sh and expanded it so
that it now also checks for the presence of "#pragma once" in .h files.
It also checks the presence of a (single) blank line above and below the
"#pragma once" line.
I also added "#pragma once" to all the files that need it: even the ones
we are not check.
I also added/removed blank lines in order to make the script not fail.
I also ran clang-format on the files I modified.
Now that we have SystemServer that can (re)spawn the Shell, we don't need a
separate server just for that.
The two shells (on tty0 and tty1) are configured to only be started when booting
in text mode. This means you can now simply say boot_mode=text on the kernel
command line, and SystemServer will set up the system and spawn a comfy root
shell for you :^)
And move canonicalized_path() to a static method on LexicalPath.
This is to make it clear that FileSystemPath/canonicalized_path() only
perform *lexical* canonicalization.
* In some cases, we can first call sigaction()/signal(), then *not* pledge
sigaction.
* In other cases, we pledge sigaction at first, call sigaction()/signal()
second, then pledge again, this time without sigaction.
* In yet other cases, we keep the sigaction pledge. I suppose these could all be
migrated to drop it or not pledge it at all, if somebody is interested in
doing that.
You can now pass a dictionary of request headers when starting a new
download in ProtocolServer.
The HTTP and HTTPS protocol will include the headers in their requests.
Instead, we now tell Windows to invalidate themselves. Window will then
pass on the requests to Compositor.
My basic idea here is that WindowManager should do window management,
dealing with incoming events, moving, resizing, etc. Compositor should
deal with painting the window stack in the right order with the least
amount of effort. :^)
Full-screen mode is pleasantly exclusive, so we only need to send the
incoming mouse events to the active full-screen window.
This fixes an issue where clicking on the area normally covered by
the menubar while in full-screen mode would not send mouse events to
the full-screen window.
Normally we walk the window stack to see if a given dirty rect is
covered by an opaque window. When the active window is full-screened,
we can skip this check and just unconditionally paint the window.
This fixes an issue where windows with higher inherent z-order (like
the taskbar and menu windows) would get cursor ghosting in them while
a normal window was full-screened.
Fixes#2289.
Previously opening the shutdown dialog and cancelling out of it would
cause SystemMenu to exit due to the exit-when-there-are-no-more-windows
mechanism in GUI::Application. Fix this by opting out of it.
It's a little sad having two diferent versions of this function, but I
don't know of any better way to do it. This also gets rid of some const
casts down the line.
Adds metadata about apps for what file types and protocols they can
handle, then consumes that in the LaunchServer. The LaunchServer can
then use that to offer multiple options for what apps can open a given
URL. Callers can then pass back the handler name to the LaunchServer to
use an alternate app :)
Previously a download lived independently of the client connection it came
from. This was the source of several undesirable behaviours, including the
potential for clients to influence downloads they didn't start, and
downloads living longer than their associated client connections. Now we
attach downloads to client connections, which means they're cleaned up
automatically when the client goes away, and there's significantly less
risk of clients interfering with each other.
You can now mark String message parameters with the [UTF8] attribute.
This will cause the generated decoder to perform UTF-8 validation and
reject the message if the given parameter is not a valid UTF-8 string.
This frees up the receiving side from having to do this validation at
a higher level.
This commit moves the clipboard from WindowServer into a new Clipboard
service program. Clipboard runs as the unprivileged "clipboard" user
and with a much tighter pledge than WindowServer.
To keep things working as before, all GUI::Application users now make
a connection to Clipboard after making the connection to WindowServer.
It could be interesting to connect to Clipboard on demand, but right
now that would necessitate expanding every GUI app's pledge to include
"unix" and also unveiling the clipboard portal, which I prefer not to.
These are supposed to be interpreted caselessly so let's just use the
case insensitive traits throughout. This means we'll understand things
like "Content-Length" even when they send "content-length" etc.
Previously we were wasting the bottom pixel row on darkness. Use the
base button color all the way to the bottom row and offset the top
highlight by one pixel instead.
Perform a case insensitive search through the current menu. Jump to the
first item matching all keys in the current search. Backspace can clear
the current search, and the search will timeout after 3 seconds.
The menu manager will now send events directly to the current menu.
Previously if a menu was opened it would always be set as the current
menu. Now when opening a menu you can optionally say that you do not
want to have it as the current menu.
One scenerio when this happens is when a menu is popped up as part of a
preview, for example, when hovering over a menu item that is a submenu.
Sending the event to the current menu simplifies things and solves a few
inconsistencies in bevhaviour (such as hovering over a submenu, but key
events not being sent to the submenu).
When the user opens a context menu by right-clicking on something,
we now immediately stop sending mouse events to whoever was doing
active input window tracking before.
There are probably more situations where we should do this, and maybe
there's also a more generic way to express it, but this works for now.
Step one of moving DesktopServices::open handling out of process. This
makes it easier to do things like read in associations for which program
opens which files or protocols. This gives users the ability to modify
the associations without having to rebuild :^)
It didn't feel right to have a "DHCPClient" in a "Servers" directory.
Rename this to Services to better reflect the type of programs we'll
be putting in there.