Some of these are allocated upon initialization of the intrinsics, and
some lazily, but in neither case the getters actually return a nullptr.
This saves us a whole bunch of pointer dereferences (as NonnullGCPtr has
an `operator T&()`), and also has the interesting side effect of forcing
us to explicitly use the FunctionObject& overload of call(), as passing
a NonnullGCPtr is ambigous - it could implicitly be turned into a Value
_or_ a FunctionObject& (so we have to dereference manually).
Similar to POSIX read, the basic read and write functions of AK::Stream
do not have a lower limit of how much data they read or write (apart
from "none at all").
Rename the functions to "read some [data]" and "write some [data]" (with
"data" being omitted, since everything here is reading and writing data)
to make them sufficiently distinct from the functions that ensure to
use the entire buffer (which should be the go-to function for most
usages).
No functional changes, just a lot of new FIXMEs.
Imported functions in Wasm may throw JS exceptions, and we need to
preserve these exceptions so we can pass them to the calling JS code.
This also adds a `assert_wasm_result()` API to Result for cases where
only Wasm traps or values are expected (e.g. internal uses) to avoid
making LibWasm (pointlessly) handle JS exceptions that will never show
up in reality.
This includes an Error::create overload to create an Error from a UTF-8
StringView. If creating a String from that view fails, the factory will
return an OOM InternalError instead. VM::throw_completion can also make
use of this overload via its perfect forwarding.
Note that as of this commit, there aren't any such throwers, and the
call site in Heap::allocate will drop exceptions on the floor. This
commit only serves to change the declaration of the overrides, make sure
they return an empty value, and to propagate OOM errors frm their base
initialize invocations.
If a negative value ends up in one of the arguments for an invoked
function, we don't want to cast it from a floating point type to an
unsigned type. This fixes a float-cast-overflow UBSAN error on macOS
with llvm 15.0.6.
This constructor was easily confused with a copy constructor, and it was
possible to accidentally copy-construct Objects in at least one way that
we dicovered (via generic ThrowCompletionOr construction).
This patch adds a mandatory ConstructWithPrototypeTag parameter to the
constructor to disambiguate it.
Three standalone Cell creation functions remain in the JS namespace:
- js_bigint()
- js_string()
- js_symbol()
All of them are leftovers from early iterations when LibJS still took
inspiration from JSC, which itself has jsString(). Nowadays, we pretty
much exclusively use static create() functions to construct types
allocated on the JS heap, and there's no reason to not do the same for
these.
Also change the return type from BigInt* to NonnullGCPtr<BigInt> while
we're here.
This is patch 1/3, replacement of js_string() and js_symbol() follow.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
Instead we just use a specific constructor. With this set of
constructors using curly braces for constructing is highly recommended.
As then it will not do too many implicit conversions which could lead to
unexpected loss of data or calling the much slower double constructor.
Also to ensure we don't feed (Un)SignedBigInteger infinities we throw
RangeError earlier for Durations.
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
This is a continuation of the previous six commits.
The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
This exposed a missing exception check in parseWebAssemblyModule(),
which could throw but still return a normal completion (which currently
works as we check VM::exception() at the right point, but breaks when
moving everything to exceptions).
The old versions were renamed to JS_DECLARE_OLD_NATIVE_FUNCTION and
JS_DEFINE_OLD_NATIVE_FUNCTION, and will be eventually removed once all
native functions were converted to the new format.
Some i64 values will not fit in normal doubles, and these values _are_
tested by the test suite, this makes the test runtime capable of
handling them correctly.