Jelle Raaijmakers
bff5137cb4
Ports/gltron: Exit the game when SDL_QUIT is received
2023-04-26 09:37:16 +01:00
Jelle Raaijmakers
215d68baf6
Ports: Remove gltron patch for glext.h
...
This is no longer necessary since we have resolved most conflicts with
SDL2's version of the GL constants.
2023-01-03 19:48:16 -05:00
Grigoris Pavlakis
2fa907b31a
Ports/gltron: Use sdl12-compat instead of SDL2
2022-06-20 23:24:45 +01:00
Grigoris Pavlakis
de31f51bbe
Ports: Move SDL_sound to SDL2_sound
2022-06-20 23:24:45 +01:00
Tim Schumacher
d426c5a4b2
Ports: Format patches without numbering, commit hash or version number
2022-06-08 17:58:36 +01:00
Jelle Raaijmakers
b5a39f5edb
Ports: Play GLTron audio at 1x speed
...
Because of sample rate issues, the audio used to be played at 2x speed.
2022-05-09 21:18:21 +02:00
Jelle Raaijmakers
fa77e6b289
Ports: Convert GLTron patches to new format
2022-05-09 21:18:21 +02:00
Ali Mohammad Pur
cdd6d68b2a
Ports: Remove some config.sub patches and download a fresh one if needed
...
All of these patches did the same thing, which is already in upstream
config.sub.
With this change, we need only add `use_fresh_config_sub=true` to
the package.sh file.
Note that this is not done automatically in case the port has a modified
config.sub file.
2022-01-16 10:32:50 +03:30
Jelle Raaijmakers
b2e0bf24ef
Ports: Add missing GLtron port dependencies
2022-01-12 01:08:38 +01:00
Jelle Raaijmakers
90d70479b8
Ports: Correct EOL in GLtron patch
...
The line endings for this patch were inadvertently normalized because
of our old `.gitattributes` rules.
2022-01-12 01:08:38 +01:00
Jelle Raaijmakers
c7e021c1f1
Ports: Add GLTron
...
The patches mainly convert this SDL1 game to SDL2. It has some
graphical artifacts, but it's playable!
2022-01-11 23:47:42 +01:00