Commit graph

18 commits

Author SHA1 Message Date
Tim Schumacher
d426c5a4b2 Ports: Format patches without numbering, commit hash or version number 2022-06-08 17:58:36 +01:00
Ali Mohammad Pur
cbd76e0531 Ports: Update Super-Mario's patches to use git patches 2022-05-19 20:17:10 +04:30
Daniel Bertalan
0be67ef12c Ports: Use the objcopy built as part of the toolchain
Relying on host tools working correctly is not a good idea, as they may
be outdated (and therefore not support features like RELR relocations)
or may not exist at all (like objcopy on macOS).
2022-02-20 23:07:31 +00:00
Ali Mohammad Pur
a906ff5884 Ports: Add ReadMe files explaining port patches that have explanations 2022-01-16 10:32:50 +03:30
Tim Schumacher
c07f91474d Ports: Make array-like settings actual arrays
We may need entries with spaces in makeopts, installopts, and
configopts, and at that point we should also convert depends and
auth_opts to avoid confusion.
2021-10-05 02:13:08 +02:00
Andrew Kaster
9dff6acc55 Ports: Use new CMakeToolchain.txt located in the build directory
Now that we're generating the CMake toolchain file in the build
directory, we need to redirect the ports that use CMake to the new
location. Looking into this showed that there's still a bunch of work to
do in general to make the ports agnostic to which toolchain they're
using, there's a lot of hard-coded ${ARCH}-pc-serenity-gcc assumptions
still here.
2021-09-15 19:04:52 +04:30
Gunnar Beutner
9c0cfede59 Ports: Embed icon into the Super Mario port 2021-06-04 09:38:25 +02:00
Gunnar Beutner
46de51f467 Ports: Create launchers for the stpuzzles port
This changes the .port_include.sh script so that ports can more easily
create more than one launcher by making the install_launcher function
available to the port's package.sh script.

This creates launchers for the stpuzzles port in the Games/Puzzles
category.
2021-06-04 09:38:25 +02:00
Gunnar Beutner
8c18c7e4c2 Ports: Don't crash when starting uMario outside of /opt/Super_Mario
Previously this port would just crash. There was a workaround in
the way the app launcher started the game but I'd really like to
get rid of that hack.
2021-06-04 09:38:25 +02:00
Gunnar Beutner
2f1ee91b3e Ports: Make Super Mario work with GCC 11 2021-04-29 10:33:44 +02:00
Gunnar Beutner
5911d379a6 Ports: Update checksums to use the SHA256 algorithm 2021-04-25 13:30:18 +02:00
Gunnar Beutner
e72235b981 Ports: Add launchers for some of the ports 2021-04-23 11:33:57 +02:00
Panagiotis Vasilopoulos
492f7132d2 Ports: Improve consistency and quality of ports
- Replaced /Root with
- Improved documentation.
- Removed a few typos.
- Replaced  with
- Added brackets in some cases.

Most of the changes were reviewed and applied manually.
2021-04-20 18:20:00 +02:00
Panagiotis Vasilopoulos
e45e0eeb47 Everywhere: Replace SERENITY_ROOT with SERENITY_SOURCE_DIR 2021-04-20 15:27:52 +02:00
Brendan Coles
a206ab2211 Ports: Add auth_type verification to all package.sh files 2021-04-16 21:14:00 +02:00
Gunnar Beutner
594d480391 Toolchain+Ports: Move the CMake toolchain file into a subdirectory 2021-04-16 19:04:24 +02:00
Gunnar Beutner
2ef7e757ad Ports: Enable audio for the Super-Mario port
According to @Baitinq the original port crashed with audio enabled.
I suspect that this was because the SDL2 headers didn't match between
the host and target system. Now that we properly use target's headers
this is no longer an issue so I enabled audio:

https://www.youtube.com/watch?v=ZTFvrcpZjY8
2021-04-14 22:43:13 +02:00
Manuel Palenzuela
4f690408af Ports: Added a Super-Mario clone port.
Added a minimal dependency super mario port. (Only depends on SDL, SDL_image and SDL_mixer).
2021-04-06 09:32:37 +02:00