The BootFramebufferConsole class maps the framebuffer using the
MemoryManager, so to be able to draw the logo, we need to get this
mapped framebuffer. This commit adds a unsafe API for that.
The MemoryManager now works, so we can use the same code as on x86 to
map the framebuffer. Since it uses the MemoryManager, the initialization
of the BootFramebufferConsole has to happen after the MemoryManager is
working.
For the initial page tables we only need to identity map the kernel
image, the rest of the memory will be managed by the MemoryManager. The
linker script is updated to get the kernel image start and end
addresses.
The page table and page directory formats are architecture specific, so
move the headers into the Arch directory. Also move the aarch64 page
table constants from aarch64/MMU.cpp to aarch64/PageDirectory.h.
When an exception happens it is sometimes hard to figure out where
exactly the exception happened, so use the frame pointer of the trap
frame to print a backtrace.
We no longer require to lock the m_inode_lock in the SharedInodeVMObject
code as the methods write_bytes and read_bytes of the Inode class do
this for us now.
According to Dr. POSIX, we should allow to call mmap on inodes even on
ranges that currently don't map to any actual data. Trying to read or
write to those ranges should result in SIGBUS being sent to the thread
that did violating memory access.
To implement this restriction, we simply check if the result of
read_bytes on an Inode returns 0, which means we have nothing valid to
map to the program, hence it should receive a SIGBUS in that case.
This value will be used later on by WindowServer to reject resolutions
that will request a mapping that will overflow the hardware framebuffer
max length.
This class is intended to replace all IOAddress usages in the Kernel
codebase altogether. The idea is to ensure IO can be done in
arch-specific manner that is determined mostly in compile-time, but to
still be able to use most of the Kernel code in non-x86 builds. Specific
devices that rely on x86-specific IO instructions are already placed in
the Arch/x86 directory and are omitted for non-x86 builds.
The reason this works so well is the fact that x86 IO space acts in a
similar fashion to the traditional memory space being available in most
CPU architectures - the x86 IO space is essentially just an array of
bytes like the physical memory address space, but requires x86 IO
instructions to load and store data. Therefore, many devices allow host
software to interact with the hardware registers in both ways, with a
noticeable trend even in the modern x86 hardware to move away from the
old x86 IO space to exclusively using memory-mapped IO.
Therefore, the IOWindow class encapsulates both methods for x86 builds.
The idea is to allow PCI devices to be used in either way in x86 builds,
so when trying to map an IOWindow on a PCI BAR, the Kernel will try to
find the proper method being declared with the PCI BAR flags.
For old PCI hardware on non-x86 builds this might turn into a problem as
we can't use port mapped IO, so the Kernel will gracefully fail with
ENOTSUP error code if that's the case, as there's really nothing we can
do within such case.
For general IO, the read{8,16,32} and write{8,16,32} methods are
available as a convenient API for other places in the Kernel. There are
simply no direct 64-bit IO API methods yet, as it's not needed right now
and is not considered to be Arch-agnostic too - the x86 IO space doesn't
support generating 64 bit cycle on IO bus and instead requires two 2
32-bit accesses. If for whatever reason it appears to be necessary to do
IO in such manner, it could probably be added with some neat tricks to
do so. It is recommended to use Memory::TypedMapping struct if direct 64
bit IO is actually needed.
The APICTimer, HPET and RTC (the RTC timer is in the context of the PC
RTC here) are timers that exist only in x86 platforms, therefore, we
move the handling code and the initialization code to the Arch/x86/Time
directory. Other related code patterns in the TimeManagement singleton
and in the Random.cpp file are guarded with #ifdef to ensure they are
only compiled for x86 builds.
The new VGAIOArbiter class is now responsible to conduct x86-specific
instructions to control VGA hardware from the old ISA ports. This allows
us to ensure the GraphicsManagement code doesn't use x86-specific code,
thus allowing it to be compiled within non-x86 kernel builds.
The BootFramebufferConsole highly depends on using the m_lock spinlock,
therefore setting and changing the cursor state should be done under
that spinlock too to avoid crashing.
Only the Console code in the Graphics directory should be able to call
on these methods. The set_cursor method stays public as VirtualConsole
uses that method to change the cursor position.
This device is supposed to be used in microvm and ISA-PC machine types,
and we assume that if we are able to probe for the QEMU BGA version of
0xB0C5, then we have an existing ISA Bochs VGA adapter to utilize.
To ensure we don't instantiate the driver for non isa-vga devices, we
try to ensure that PCI is disabled because hardware IO test probe failed
so we can be sure that we use this special handling code only in the
QEMU microvm and ISA-PC machine types. Unfortunately, this means that if
for some reason the isa-vga device is attached for the i440FX or Q35
machine types, we simply are not able to drive the device in such setups
at all.
To determine the amount of VRAM being available, we read VBE register at
offset 0xA. That register holds the amount of VRAM divided by 64K, so we
need to multiply the value in our code to use the actual VRAM size value
again.
The isa-vga device requires us to hardcode the framebuffer physical
address to 0xE0000000, and that address is not expected to change in the
future as many other projects rely on the isa-vga framebuffer to be
present at that physical memory address.
We should aim to reliably determine if PCI hardware exists or not, and
we should consider the ACPI MCFG table in that test. Although it is
unusual to see an hardware setup where the PCI host bridge does not
respond to x86 IO instructions, it is expected to happen at least on the
QEMU microvm machine type as the host bridge only responds to memory
mapped IO requests. Therefore, we first test if ACPI is enabled, and we
try to use it to fetch the MCFG table. Later on we could also add FDT
parsing as part of the PCI IO test which would be useful for the QEMU
microvm machine type.
We use a ScopeGuard to ensure we always set a console of some sort if we
exit early from the initialization sequence in the GraphicsManagement
code. We do so to ensure we can boot into text mode console in an ISA-PC
machine type, because earlier we failed with an assertion due to not
setting any console for VirtualConsole to use.
ISA IDE controllers don't support Bus-master DMA as this feature is only
available for PCI IDE controllers. Therefore, don't try to use DMA mode
for such hardware.
The code in init.cpp is specific to the x86 initialization sequence, so
move it to the Arch/x86 directory in the same fashion like the aarch64
pattern.
The PIC and APIC code are specific to x86 platforms, so move them out of
the general Interrupts directory to Arch/x86/common/Interrupts directory
instead.
That code heavily relies on x86-specific instructions, and while other
CPU architectures and platforms can have PCI IDE controllers, currently
we don't support those, so this code is a special case which needs to be
in the Arch/x86 directory.
In the future it could be put back to the original place when we make it
more generic and suitable for other platforms.
The i8042 controller with its attached devices, the PS2 keyboard and
mouse, rely on x86-specific IO instructions to work. Therefore, move
them to the Arch/x86 directory to make it easier to omit the handling
code of these devices.
The ISA IDE controller code makes sense to be compiled in a x86 build as
it relies on access to the x86 IO space. For other architectures, we can
just omit the code as there's no way we can use that code again.
To ensure we can omit the code easily, we move it to the Arch/x86
directory.
The AHCI code doesn't rely on x86 IO at all as it only uses memory
mapped IO so we can simply remove the header.
We also simply don't use x86 IO in the Intel graphics driver, so we can
simply remove the include of the x86 IO header there too.
Everything else was a bunch of stale includes to the x86 IO header and
are actually not necessary, so let's remove them to make it easier to
compile non-x86 Kernel builds.
The VMWare backdoor handling code involves many x86-specific
instructions and therefore should be in the Arch/x86 directory. This
ensures we can easily omit the code in compile-time for non-x86 builds.
It seems more correct to let each platform to define its own sequence of
initialization of the PCI bus, so let's remove the #if flags and just
put the entire Initializer.cpp file in the appropriate code directory.
Only use the Bochs debug output if we compile a x86 build since bochs
debug output relies on x86 specific instructions.
We also remove the CONSOLE_OUT_TO_BOCHS_DEBUG_PORT flag as we always
compile bochs debug output for x86 builds and we always want to include
the bochs debug output capability as it is very handy and doesn't hurt
bare metal hardware or do any other problem besides taking a small
amount of CPU cycles.
The simple PCI::HostBridge class implements access to the PCI
configuration space by using x86 IO instructions. Therefore, it should
be put in the Arch/x86/PCI directory so it can be easily omitted for
non-x86 builds.
kprintf should not really care about the hardware-specific details of
each UART or serial port out there, so instead of using x86 specific
instructions, let's ensure that we will compile only the relevant code
for debug output for a targeted-specific platform.
The RTC and CMOS are currently only supported for x86 platforms and use
specific x86 instructions to produce only certain x86 plaform operations
and results, therefore, we move them to the Arch/x86 specific directory.
Many code patterns and hardware procedures rely on reliable delay in the
microseconds granularity, and since they are using such delays which are
valid cases, but should not rely on x86 specific code, we allow to
determine in compile time the proper platform-specific code to use to
invoke such delays.