This allows a limited amount of DOM manipulation through the Inspector.
Users may edit node tag names, text content, and attributes. To initiate
an edit, double-click the tag/text/attribute of interest.
To remove an attribute, begin editing the attribute and remove all of
its text. To add an attribute, begin editing an existing attribute and
add the new attribute's text before or after the existing attribute's
text. This isn't going to be the final UX, but works for now just as a
consequence of how attribute changes are implemented. A future patch
will add more explicit add/delete actions.
This adds a JS console to the bottom section of the Inspector WebView.
Much of this code is based on the existing WebView::ConsoleClient, but
ported to fit the inspector model. That is, much of the code from that
class is now handled in the Inspector's JS.
CobyCat has very kindly remastered their card backs to fit the new card
back dimensions of 72 x 102px with 3px rounded corners. This gives
cards 3px of inner border which looks much neater.
Also, all card names have been capitalized and the suffix '-deck'
removed to improve their appearance in GamesSettings.
Co-authored-by: Tom L <lemtom@users.noreply.github.com>
Hand-drawn face/court cards for traditional French-suited playing cards.
For each of the four suits (Clubs, Hearts, Diamonds & Spades) there is a
corresponding King, Queen, Jack and a standalone symbol which can be
used for the numeral card patterns, including Ace. There is a special
Ace of Spades card. Also included is a Joker card.
Now when selecting a chess set in Games Settings, the names of the sets
are capitalized which looks much neater.
The default set 'stelar7' has been renamed to 'Classic' to reflect its
default vanilla design, as opposed to more stylized sets.
This commit also updates any code references to this set.
IFF was a generic container fileformat that was popular on the Amiga
since it was the only file format supported by Deluxe Paint.
ILBM is an image format popular in the late eighties/nineties
that uses the IFF container.
This is a very first version of the decoder that only supports
(byterun) compressed files with bpp <= 8.
Only the minimal chunks are decoded: CMAP, BODY, BMHD.
I am planning to add support for the following variants:
- EHB (32 colours + lighter 32 colours)
- HAM6 / HAM8 (special mode that allowed to display the whole Amiga
4096 colours / 262 144 colours palette)
- TrueColor (24bit)
Things that could be fun to do:
- Still images could be animated using color cycle information
The error.html page now uses the resource_directory_url this
variable contains the relative path to /Base/res/ on the host
system as a file:// url. This is needed for future pages to load
resource files like icons. For the error.html page this was not
really needed because it lies over this own URL in FrameLoader.cpp.
The user can now save, load, and view calendars. A calendar is made up
of an array of events which are saved in a JSON file. In the future we
should implement the iCalendar standard instead of using a custom
format.
Add the CanvasTextDrawingStyles mixin with the textAlign and
textBaseline attributes. Update fill_text in CanvasRenderingContext2D
to move the text rect by the text align and text baseline attributes.
Wrote a simple HTML example to showcase the new features.
...along with `outline-color`, `outline-style`, and `outline-width`.
This re-uses the existing border-painting code, which seems to work well
enough!
This replaces the previous code for drawing focus-outlines, with generic
outline painting for any elements that want it. Focus outlines are now
instead supported by this code in Default.css:
```css
:focus-visible {
outline: auto;
}
```
When joined border width is zero width, then the midpoint
of the joined corner is no longer need to be computed
anymore. Just set the mid point to be the endpoint of the
corner.
The refactor of the border painting mainly to handle:
1. Single border with minor border radius.
2. Different border widths and border colors joined situations.
This refactor only apply to solid border.
The main differece is to use Path.fill to paint each border,
not fill_rect anymore. There's a special case need to consider.
The Path.fill will leave shared edge blank between two borders.
To handle this, we decide to combine the borders with same color
to paint together.
When specifying either `background-position-x: right` or
`background-position-y: bottom` without an offset value no
EdgeStyleValue was created.
However, the spec says the offset should be optional.
Now, if you do not provide an offset, it creates the EdgeStyleValue
with a default offset of 0 pixels.
I could not find a vector graphic of Buggie, so I've now made one
and am adding it exclusively as a .tvg :^)
Should be easy to convert to an SVG too :)
Works for fills and strokes (using colors, gradients, or patterns),
along with images.
fill_rect() has been updated to use fill_path(), which allows it to
easily transform the rect, and already supports opacity.
Co-authored-by: MacDue <macdue@dueutil.tech>
The translation to the bounding box location is handled by the gradient
transform, also doing it here breaks things.
This fixes the MDN <radialGradient> example.
It's a png file, not a jpeg file, so give it the correct name.
If I read WindowFrame.cpp right, the hover bitmap only works if
the file is named .png, too.
(Noticed by running `find Base/res/icons -name '*.jpg'`.)
The creator of this site is most definitely not going to enforce his
copyright, yes, but it's still a bad idea to keep around an unlicensed
copy of someone else's work. We no longer use it to 'test' anything, so
let's just remove it entirely.
bmpsuite on GitHub is licensed under the GPLv3:
https://github.com/jsummers/bmpsuite/blob/master/COPYING.txt
However, we did not "conspicuously and appropriately publish on each
copy an appropriate copyright notice", therefore we probably were in
violation with GPLv3 paragraph 4, "Conveying Verbatim Copies".
Let's just remove this entirely, because Ladybird can just access
the original pages instead.
At the time of writing, `bmpsuite.html` and the HTML response from the
linked URL are byte-identical.
This partially implements CSS-Animations-1 (though there are references
to CSS-Animations-2).
Current limitations:
- Multi-selector keyframes are not supported.
- Most animation properties are ignored.
- Timing functions are not applied.
- Non-absolute values are not interpolated unless the target is also of
the same non-absolute type (e.g. 10% -> 25%, but not 10% -> 20px).
- The JavaScript interface is left as an exercise for the next poor soul
looking at this code.
With those said, this commit implements:
- Interpolation for most common types
- Proper keyframe resolution (including the synthetic from-keyframe
containing the initial state)
- Properly driven animations, and proper style invalidation
Co-Authored-By: Andreas Kling <kling@serenityos.org>
Corrects a slew of titles, buttons, labels, menu items and status bars
for capitalization, ellipses and punctuation.
Rewords a few actions and dialogs to use uniform language and
punctuation.
Csilla Regular 12 is used for inline code in LibMarkdown. It was
missing basic arrows and ellipsis needed by man pages referencing menu
items. I have added these and some extras.
General Punctuation
https://www.unicode.org/charts/PDF/U2000.pdf
2010, 2012-2026, 2032-203A, 203F-2040, 2044, 2047-2048, 204B
Arrows
https://www.unicode.org/charts/PDF/U2190.pdf
2190-2193
I've been unsatisfied with the current Assistant app icon (16px).
After trying many variations, I have ended-up with this. The changes
may be slight, but the bow tie now has a more natural shape including
a more prominent knot, bringing it more inline with the 32px version.
Plus the shading has been tweaked.
In Snake, the menu for choosing a skin looked messy due to
inconsistent capitalization. Two skins names were entirely lowercase.
For the sprite-based skins, the menu takes the name of each skin's
directory, so I have capitalized these.
Capitalizing the original snake skin required more change than simply
renaming a directory.
The pattern to construct `Application` was to use the `try_create`
method from the `C_OBJECT` macro. While being safe from an OOM
perspective, this method doesn't propagate errors from the constructor.
This patch make `Application` use the `C_OBJECT_ABSTRACT` and manually
define a `create` method that can bubble up errors from the
construction stage.
This commit also removes the ability to use `argc` and `argv` to
create an `Application`, only `Main`'s `Arguments` can be used.
From a user point of view, the patch renames `try_create` => `create`,
hence the huge number of modified files.
The graphics directory is a more suitable home for game assets.
Also, move card backs into their own subfolder in preparation for a
themes subfolder for card fronts.
These were part of the postcreate script previously, but with the new
powers of sed, we can text-replace the library name and make changing
them much more convenient.
Namely, the window title and size are carried over, since a larger
window with a more readable "Example Application" title is better to
understand. I also took the opportunity to add a missing trailing
newline to the generated CMake file.
This program has never lived up to its original idea, and has been
broken for years (property editing, etc). It's also unmaintained and
off-by-default since forever.
At this point, Inspector is more of a maintenance burden than a feature,
so this commit removes it from the system, along with the mechanism in
Core::EventLoop that enables it.
If we decide we want the feature again in the future, it can be
reimplemented better. :^)
Previously, `Heap` would store serialized data in blocks of 1024 bytes
regardless of the actual length. Data longer than 1024 bytes was
silently truncated causing database corruption.
This changes the heap storage to prefix every block with two new fields:
the total data size in bytes, and the next block to retrieve if the data
is longer than what can be stored inside a single block. By chaining
blocks together, we can store arbitrary amounts of data without needing
to change anything of the logic in the rest of LibSQL.
As part of these changes, the "free list" is also removed from the heap
awaiting an actual implementation: it was never used.
Note that this bumps the database version from 3 to 4, and as such
invalidates (deletes) any database opened with LibSQL that is not
version 4.
This is to allow testing autoplay, poster images, etc. without having to
stash local changes to the page. This also changes the URLs used on the
page to be relative to the page itself, to allow the page to load both
on Serenity and Lagom.
VALUES-4 defines the internal representation of `calc()` as a tree of
calculation nodes. ( https://www.w3.org/TR/css-values-4/#calc-internal )
VALUES-3 lacked any definition here, so we had our own ad-hoc
implementation based around the spec grammar. This commit replaces that
with CalculationNodes representing each possible node in the tree.
There are no intended functional changes, though we do now support
nested calc() which previously did not work. For example:
`width: calc( 42 * calc(3 + 7) );`
I have added an example of this to our test page.
A couple of the layout tests that used `calc()` now return values that
are 0.5px different from before. There's no visual difference, so I
have updated the tests to use the new results.