It currently doesn't support animated image.
Note that Gfx::Bitmap has no support for get_pixel when the format is
RGBA8888. This is why it has been removed from the tests.
This matches libwebp (see ZeroFillCanvas() call in
libwebp/src/demux/anim_decode.c:355 and ZeroFillFrameRect() call
in line 435, but in WebPAnimDecoderGetNext()) and makes files
written e.g. by asesprite look correct -- even though the old
behavior is also spec-compliant and arguably makes more sense.
Now nothing looks at the background color stored in the file.
See PR for an example image where it makes a visible difference.
Cherry-picked from serenityos master
276a904d20ffe260b5544a9ace9841d083e0243
Bilevel images are not required to have a BitsPerSample or a
SamplesPerPixel tag, while this is unusual these images are still valid.
The test case has been generated by first making a copy of
ccitt3_1d_fill.tiff and then, using `tiffset` to remove both tags:
tiffset -u 258 ccitt3_no_tags.tiff
tiffset -u 277 ccitt3_no_tags.tiff
...and add a test case that shows why it's incorrect.
If one dimension is 2^n + 1 and the other side is just 1, then the
topmost node will have 2^n x 1 and 1 x 1 children. The first child will
have n levels of children. The 1 x 1 child could end immediately, or it
could require that it also has n levels of (all 1 x 1) children. The
spec isn't clear on which of the two alternatives should happen. We
currently have n levels of 1 x 1 blocks.
This test case shows that a VERIFY we had was incorrect, so remove it.
The alternative implementation is to keep the VERIFY and to add a
if (x_count == 1 && y_count == 1)
level = 0;
to the top of TagTreeNode::create(). Then we don't have multiple levels
of 1 x 1 nodes, and we need to read fewer bits.
The images in the spec suggest that all nodes should have the same
number of levels, so go with that interpretation for now. Once we can
actually decode images, we'll hopefully see which of the two
interpretations is correct.
(The removed VERIFY() is hit when decoding
Tests/LibGfx/test-inputs/jpeg2000/buggie-gray.jpf in a local branch that
has some image decoding implemented. That file contains a packet with
1x3 code-blocks, which hits this case.)
This tests reading JPEG2000 codestreams that aren't embedded in
the ISOBMFF wrapper. It's also useful for debugging bitstream
internals, since the spec lists expected output for many internal
intermediate results.
A tag tree is a data structure used for deserializing JPEG2000
packet headers.
We don't use them for anything yet, except from tests.
The implementation feels a bit awkward to me, but we can always polish
it later.
The spec thankfully includes two concrete examples. The code is
correct enough to pass those -- I added them as test.
The implementation is very similar to #23831.
I created the test exactly like in #23713, except that I replaced the
last four lines in the ini file with:
```
-txt -Param -rATX1 10
-txt -Param -rATY1 -1
-txt -Param -rATX2 4
-txt -Param -rATY2 15
```
This needed the same `jbig2` changes as for the non-transposed ones,
and the changes to it mentioned on #23780.
I used the same .ini files as for the non-transposed ones, except
that I added `-txt -Param -Transposed 1` as last line to each of them.
All three new files display fine in Chrome.
They all look busted in Firefox.
I think this is likey a bug in pdf.js that I'll report upstream.
(Reportedly they look fine in Acrobat on Android.)
This already worked fine. Now it's tested.
I did have to teach `jbig2` to correctly generate test files for this.
See the PR adding these tests for local changes.
I used the script from #23659 to create these images, but I replaced
these lines:
```
-txt -Param -numInst 4
-ID 2 108 50 -ID 3 265 60 -ID 1 100 135 -ID 0 70 232
-txt -Param -RefCorner 2
```
For `bottomleft`, I replaced them with:
```
-txt -Param -numInst 4
-ID 2 137 50 -ID 3 294 60 -ID 1 199 135 -ID 0 319 232
-txt -Param -RefCorner 0
```
For `bottomright`, I replaced them with:
```
-txt -Param -numInst 4
-ID 2 108 50 -ID 3 265 60 -ID 1 100 135 -ID 0 70 232
-txt -Param -RefCorner 2
```
For `topright`, I replaced them with:
```
-txt -Param -numInst 4
-ID 2 108 79 -ID 3 265 89 -ID 1 100 234 -ID 0 70 351
-txt -Param -RefCorner 3
```
All three new files display fine in Chrome.
The bottomleft one displays fine in Firefox, while the other two
look compressed in X. I think this is a bug in pdf.js that I'll
report upstream.
(Reportedly they look fine in Acrobat on Android.)
See the PR adding this test for local changes to `jbig2`.
I used the shell script mentioned in #23659, except I added the line
`-txt -Param -Transposed 1` at the very end of the .ini file.
As with all the symbol test cases, after running
Meta/jbig2_to_pdf.py -o foo.pdf foo.jb2 399 400
the file opens up ok in Chrome and Firefox (but not Safari), so
maybe it's not completely broken.
The T.800 spec says there should only be one 'colr' box, but the
extended jpx file format spec in T.801 annex M allows having multiple.
Method 2 is a basic ICC profile, while method 3 (jpx-only) allows full
ICC profiles. Support that.
For the test, I opened buggie.png in Photoshop, converted it to
grayscale, and saved it as a JPEG2000, with "JP2 Compatible" checked
and "Include Transparency" unchecked. I also unchecked "Include
Metadata", and "Lossless". I left "Fast Mode" checked and the quality
at the default 50.
This adds a test for the code added in #23710.
I created this file using `jbig2` (see below for details), but as
usual it required a bunch of changes to it to make it actually produce
spec-compliant output. See the PR adding this image for my local diff.
I created the test image file by running this shell script with
`jbig2` tweaked as described above:
#!/bin/bash
set -eu
S=Tests/LibGfx/test-inputs/bmp/bitmap.bmp
# See make-symbol-jbig.sh (the script in #23659) for the general
# setup and some comments. See also make-symbol-textrefine.sh (in
# #23713).
#
# `-Ref` takes 5 arguments:
# 1. The symbol ID of this symbol (like after a `-Simple`)
# 2. A bmp file that the base symbol gets refined to
# 3. The ID of the base symbol
# 4. dx, dy
cat << EOF > jbig2-symbol-symbolrefine.ini
-sym -Seg 1
-sym -file -numClass -HeightClass 3 -WidthClass 1
-sym -file -numSymbol 3
-sym -file -Height 250
-sym -file -Width 120 -Simple 0 mouth-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -file -Height 100
-sym -file -Width 100 -Simple 1 nose-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -file -Height 30
-sym -file -Width 30 -Simple 2 top_eye-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -Param -Huff_DH 0
-sym -Param -Huff_DW 0
-sym -Seg 2
-sym -file -numClass -HeightClass 1 -WidthClass 1
-sym -file -numSymbol 1
-sym -file -Height 30
-sym -file -Width 30 -Ref 3 bottom_eye-1bpp.bmp 2 0 0
-sym -file -EndOfHeightClass
-sym -Param -Huff_DH 0
-sym -Param -Huff_DW 0
-sym -Param -RefTemplate 1
-txt -Seg 3
-txt -Param -numInst 4
-ID 2 108 50 -ID 3 265 60 -ID 1 100 135 -ID 0 70 232
-txt -Param -RefCorner 1
-txt -Param -Xlocation 0
-txt -Param -Ylocation 0
-txt -Param -W 399
-txt -Param -H 400
EOF
J=$HOME/Downloads/T-REC-T.88-201808-I\!\!SOFT-ZST-E/Software
J=$J/JBIG2_SampleSoftware-A20180829/source/jbig2
$J -i "${S%.bmp}" -f bmp -o symbol-symbolrefine -F jb2 \
-ini jbig2-symbol-symbolrefine.ini
We can't decode any actual image data yet, but it shows that we can
read the basics of the container format. (...as long as there's an
Annex I container around the data, not just an Annex A codestream.
All files I've found so far have the container.)
I drew the thes input in Acorn.app and used "Save as..." to save it as
JPEG2000. It's an RGBA image.
This adds a test for the code added in #23696.
I created this file using `jbig2` (see below for details), but as
usual it required a bunch of changes to it to make it actually produce
spec-compliant output. See the PR adding this image for my local diff.
I created the test image file by running this shell script with
`jbig2` tweaked as described above:
#!/bin/bash
set -eu
S=Tests/LibGfx/test-inputs/bmp/bitmap.bmp
# See make-symbol-jbig.sh (the script in #23659) for the general
# setup and some comments. Note that the symbol section here only
# has 3 symbols, instead of 4 over there.
#
# `-RefID` takes 6 arguments:
# 1. The symbol ID of the base symbol (like after an `-ID`)
# 2. A bmp file that the base symbol gets refined to
# 3. y, x (like after an `-ID`)
# 4. dx, dy (note swapped order to previous item)
#
# We also explicitly set refinement adaptive pixels, because the
# default adaptive refinement pixels aren't the nominal pixels from
# the spec.
cat << EOF > jbig2-symbol-textrefine.ini
-sym -Seg 1
-sym -file -numClass -HeightClass 3 -WidthClass 1
-sym -file -numSymbol 3
-sym -file -Height 250
-sym -file -Width 120 -Simple 0 mouth-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -file -Height 100
-sym -file -Width 100 -Simple 1 nose-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -file -Height 30
-sym -file -Width 30 -Simple 2 top_eye-1bpp.bmp
-sym -file -EndOfHeightClass
-sym -Param -Huff_DH 0
-sym -Param -Huff_DW 0
-txt -Seg 2
-txt -Param -numInst 4
-ID 2 108 50 -RefID 2 bottom_eye-1bpp.bmp 265 60 0 0
-ID 1 100 135 -ID 0 70 232
-txt -Param -RefCorner 1
-txt -Param -Xlocation 0
-txt -Param -Ylocation 0
-txt -Param -W 399
-txt -Param -H 400
-txt -Param -rATX1 -1
-txt -Param -rATY1 -1
-txt -Param -rATX2 -1
-txt -Param -rATY2 -1
EOF
J=$HOME/Downloads/T-REC-T.88-201808-I\!\!SOFT-ZST-E/Software
J=$J/JBIG2_SampleSoftware-A20180829/source/jbig2
$J -i "${S%.bmp}" -f bmp -o symbol-textrefine -F jb2 -ini \
jbig2-symbol-textrefine.ini
Template 2 is needed by some symbols in 0000372.pdf page 11 and
0000857.pdf pages 1-4. Implement the others too while here. (The
mentioned pages in those two PDFs also use the "end of stripe" segment,
so they still don't render yet.
We still don't support EXTTEMPLATE.
This extracts the bitbuffer combining code we had into a new function
composite_bitbuffer() and adds the following features:
* Real support for combination operators (which also lets us allow black
as background color again, even if that's never used in practice)
* Clipping support (not used here yet, but will be needed elsewhere
soon)
We're going to need this for text segment handling.
No behavior change.
It seems to do the right thing already, and nothing in the spec says
not to do this as far as I can tell.
With this, we can finally decode
Tests/LibGfx/test-inputs/jbig2/bitmap.jbig2 and add a test for
decoding simple arithmetic-coded images.
In practice, everything uses white backgrounds and operators `or`
or `xor` to turn them black, at least for the simple images we're
about to be able to decode.
To make sure we don't forget implementing this for real once needed,
reject other ops, and also reject black backgrounds (because 1 | 0
is 1, not 0 like our overwrite implementation will produce).
This means we have to remove a test, but since this scenario doesn't
seem to happen in practice, that seems ok.
The context can vary for every bit we read.
This does not affect the one use in the test which reuses the same
context for all bits, but it is necessary for future changes.
I think the context normally changes for every bit. But this here
is enough to correctly decode the test bitstream in Annex H.2 in
the spec, which seems like a good checkpoint.
The internals of the decoder use spec naming, to make the code
look virtually identical to what's in the spec. (Even so, I managed
to put in several typos that took a while to track down.)
With this, `image` can convert any jbig2 file, as long as it's
black (or white), and LibPDF can draw jbig2 files (again, as long
as they only contain a single color stored in just a
PageInformation segment).
This allows `file` to correctly print the dimensions of a .jbig2 file,
and it allows us to write a test that covers much of all the code
written so far.
This is for validating that a decoder with a weak or nonexistent
sniff() method thinks it can decode an image. This should not be
treated as an error.
No behavior change.
The semantics of BGRx8888 aren't super clear and it means different
things for different parts of the codebase. In particular, the PNG
writer still writes the x channel to the alpha channel of its output.
In BMPs, the 4th palette byte is usually 0, which means after #21412 we
started writing all .bmp files with <= 8bpp as completely transparent
to PNGs.
This works around that.
(See also #19464 for previous similar workarounds.)
The added `bitmap.bmp` is a 1bpp file I drew in Photoshop and saved
using its "Save as..." saving path.