This code generator no longer creates JS wrappers for platform objects
in the old sense, instead they're JS objects internally themselves.
Most of what we generate now are prototypes - which can be seen as
bindings for the internal C++ methods implementing getters, setters, and
methods - as well as object constructors, i.e. bindings for the internal
create_with_global_object() method.
Also tweak the naming of various CMake glue code existing around this.
This new class with an admittedly long OOP-y name provides a circular
queue in shared memory. The queue is a lock-free synchronous queue
implemented with atomics, and its implementation is significantly
simplified by only accounting for one producer (and multiple consumers).
It is intended to be used as a producer-consumer communication
datastructure across processes. The original motivation behind this
class is efficient short-period transfer of audio data in userspace.
This class includes formal proofs of several correctness properties of
the main queue operations `enqueue` and `dequeue`. These proofs are not
100% complete in their existing form as the invariants they depend on
are "handwaved". This seems fine to me right now, as any proof is better
than no proof :^). Anyways, the proofs should build confidence that the
implemented algorithms, which are only roughly based on existing work,
operate correctly in even the worst-case concurrency scenarios.
Currently this can parse XML and resolve external resources/references,
and read a DTD (but not apply or verify its rules).
That's good enough for _most_ XHTML documents as the HTML 5 spec
enforces its own rules about document well-formedness, and does not make
use of XML DTDs (aside from a list of predefined entities).
An accompanying `xml` utility is provided that can read and dump XML
documents, and can also run the XML conformance test suite.
This is not ASCII-betical because `_` comes after all the uppercase
characters. Treating `_` as a ` ` (space character), these lists are
now alphabetical.
vdbgln() was responsible for ~10% of samples on pv's flamegraph for
RequestServer (under request_did_finish) when loading github.com in
Browser and recording a whole-system profile. This makes that almost
completely disappear.
Until we're confident that RequestServer doesn't need this runtime debug
dump helper, it's much nicer if everyone has it built in, so they can
simply send a SIGINFO if they see it acting up.
Otherwise we'd end up trying to delete the wrong connection if a
connection made before us is deleted.
Fixes _some_ RequestServer spins (though not all...).
This commit also adds a small debug mechanism to RequestServer (which
can be enabled by turning REQUEST_SERVER_DEBUG on), that can dump all
the current active connections in the cache, what they're doing, and how
long they've been doing that by sending it a SIGINFO.
The IRC Client application made some sense while our main communication
hub was an IRC channel. Now that we've moved on, IRC is just a random
protocol with no particular relevance to this project.
This also has the benefit of removing one major client of the single-
process Web::InProcessWebView class.
This patch introduces the SQLServer system server. This service is
supposed to be the only process/application talking to database storage.
This makes things like locking and caching more reliable, easier to
implement, and more efficient.
In LibSQL we added a client component that does the ugly IPC nitty-
gritty for you. All that's needed is setting a number of event handler
lambdas and you can connect to databases and execute statements on them.
Applications that wish to use this SQLClient class obviously need to
link LibSQL and LibIPC.
I didn't add any debug logging to the object rewrite, so this is now
unused. It's much more correct though, so we can get away with adding
ad-hoc logging, should that ever be necessary :^)
Side note: this should have a prefix, i.e. JS_OBJECT_DEBUG. The previous
name is too generic.
This commit initializes the LibVideo library and implements parsing
basic Matroska container files. Currently, it will only parse audio
and video tracks.
This adds a new URL parser, which aims to be compliant with the URL
specification (https://url.spec.whatwg.org/). It also contains a
rudimentary data URL parser.
These dbgln's caused excessive load in the WebServer process,
accounting for ~67% of the processing time when serving a webpage
with a bunch of resources like serenityos.org/happy/2nd/.
As the parser now flattens out the instructions and inserts synthetic
nesting/structured instructions where needed, we can treat the whole
thing as a simple parsed bytecode stream.
This currently knows how to execute the following instructions:
- unreachable
- nop
- local.get
- local.set
- {i,f}{32,64}.const
- block
- loop
- if/else
- branch / branch_if
- i32_add
- i32_and/or/xor
- i32_ne
This also extends the 'wasm' utility to optionally execute the first
function in the module with optionally user-supplied arguments.
This commit replaces the former, hand-written parser with a new one that
can be generated automatically according to a state change diagram.
The new `EscapeSequenceParser` class provides a more ergonomic interface
to dealing with escape sequences. This interface has been inspired by
Alacritty's [vte library](https://github.com/alacritty/vte/).
I tried to avoid changing the application logic inside the `Terminal`
class. While this code has not been thoroughly tested, I can't find
regressions in the basic command line utilities or `vttest`.
`Terminal` now displays nicer debug messages when it encounters an
unknown escape sequence. Defensive programming and bounds checks have
been added where we access parameters, and as a result, we can now
endure 4-5 seconds of `cat /dev/urandom`. :D
We generate EscapeSequenceStateMachine.h when building the in-kernel
LibVT, and we assume that the file is already in place when the userland
library is being built. This will probably cause problems later on, but
I can't find a way to do it nicely.
This commit introduces the ability to parse the document catalog dict,
as well as the page tree and individual pages. Pages obviously aren't
fully parsed, as we won't care about most of the fields until we
start actually rendering PDFs.
One of the primary benefits of the PDF format is laziness. PDFs are
not meant to be parsed all at once, and the same is true for pages.
When a Document is constructed, it builds a map of page number to
object index, but it does not fetch and parse any of the pages. A page
is only parsed when a caller requests that particular page (and is
cached going forwards).
Additionally, this commit also adds an object_cast function which
logs bad casts if DEBUG_PDF is set. Additionally, utility functions
were added to ArrayObject and DictObject to get all types of objects
from the collections to avoid having to manually cast.
This can currently parse a really simple module.
Note that it cannot parse the DataCount section, and it's still missing
almost all of the instructions.
This commit also adds a 'wasm' test utility that tries to parse a given
webassembly binary file.
It currently does nothing but exit when the parse fails, but it's a
start :^)
This currently (obviously) doesn't support any actual 3D hardware,
hence all calls are done via software rendering.
Note that any modern constructs such as shaders are unsupported,
as this driver only implements Fixed Function Pipeline functionality.
The library is split into a base GLContext interface and a software
based renderer implementation of said interface. The global glXXX
functions serve as an OpenGL compatible c-style interface to the
currently bound context instance.
Co-authored-by: Stephan Unverwerth <s.unverwerth@gmx.de>
SPDX License Identifiers are a more compact / standardized
way of representing file license information.
See: https://spdx.dev/resources/use/#identifiers
This was done with the `ambr` search and replace tool.
ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
Almost a year after first working on this, it's finally done: an
implementation of Promises for LibJS! :^)
The core functionality is working and closely following the spec [1].
I mostly took the pseudo code and transformed it into C++ - if you read
and understand it, you will know how the spec implements Promises; and
if you read the spec first, the code will look very familiar.
Implemented functions are:
- Promise() constructor
- Promise.prototype.then()
- Promise.prototype.catch()
- Promise.prototype.finally()
- Promise.resolve()
- Promise.reject()
For the tests I added a new function to test-js's global object,
runQueuedPromiseJobs(), which calls vm.run_queued_promise_jobs().
By design, queued jobs normally only run after the script was fully
executed, making it improssible to test handlers in individual test()
calls by default [2].
Subsequent commits include integrations into LibWeb and js(1) -
pretty-printing, running queued promise jobs when necessary.
This has an unusual amount of dbgln() statements, all hidden behind the
PROMISE_DEBUG flag - I'm leaving them in for now as they've been very
useful while debugging this, things can get quite complex with so many
asynchronously executed functions.
I've not extensively explored use of these APIs for promise-based
functionality in LibWeb (fetch(), Notification.requestPermission()
etc.), but we'll get there in due time.
[1]: https://tc39.es/ecma262/#sec-promise-objects
[2]: https://tc39.es/ecma262/#sec-jobs-and-job-queues
This makes them available for use by other language servers.
Also as a bonus, update the Shell language server to discover some
symbols and add go-to-definition functionality :^)