Instead of using Strings in the bytecode ops this adds a global string
table to the Executable struct which individual operations can refer
to using indices. This brings bytecode ops one step closer to being
pointer free.
This adds a FileWatcher to the LookupServer which watches '/etc/hosts'
for changes during runtime and reloads its contents. If the file is
deleted, m_etc_hosts will be cleared.
Since we now need to access '/etc/hosts' later during runtime, it needs
to be unveiled with read permissions.
This reworks the LookupServer::load_etc_hosts() method to use the
IPv4Address APIs instead of trying to parse an IPv4 address itself.
It also adds a few error checks for invalid entries in /etc/hosts,
trims away leading and trailing whitespace from lines and tries to use
StringView over String.
This fixes a bug where if you try to play a Wave file a second
time (or loop with `aplay -l`), the second time will be pure
noise.
The function `Audio::Loader::seek` is meant to seek to a specific
audio sample, e.g. seek(0) should go to the first audio sample.
However, WavLoader was interpreting seek(0) as the beginning
of the file or stream, which contains non-audio header data.
This fixes the bug by capturing the byte offset of the start of the
audio data, and offseting the raw file/stream seek by that amount.
While this implementation should be complete it is based on HashTable's
iterator, which currently follows bucket-order instead of the required
insertion order. This can be simply fixed by replacing the underlying
HashTable member in Set with an enhanced one that maintains a linked
list in insertion order.
Added Increment and Decrement bytecode ops to support this. Postfix
updates use a temporary register to preserve the original value.
Note that this patch only implements Identifier updates. Member
expression updates are a TODO.
This is a very basic implementation of glGetfloatv. It will only give a
result when used with GL_MODELVIEW_MATRIX. In the future
we can update and extend it's functionality.
This limits the size of each block (currently set to 1K), and gets us
closer to a canonical, more easily analysable bytecode format.
As a result of this, "Labels" are now simply entries to basic blocks.
Since there is no more 'conditional' jump (as all jumps are always
taken), JumpIf{True,False} are unified to JumpConditional, and
JumpIfNullish is renamed to JumpNullish.
Also fixes#7914 as a result of reimplementing the loop logic.
Previously useradd would not check if a username already existed on the
system, and would instead add the user anyway and just increment the
uid. useradd should instead return an error when the user attempts to
create already existing users.
This change removes the mmap inside of Block in favor of a growing
vector of bytes. This is favorable for two reasons:
- We don't take more space than we need
- There is no limit to the growth of the vector (previously, if
the Block overstepped its 64kb boundary, it would just crash)
However, if that vector happens to resize, any pointer pointing into
that vector would become invalid. To avoid this, this commit adds an
InstructionHandle<Op> class which just stores a block and an offset
into that block.
This was missing from Value::is_array(), which is equivalent to the
spec's IsArray() abstract operation - it treats a Proxy value with an
Array target object as being an Array.
It can throw, so needs both the global object and an exception check
now.
This ensures that "while", do...while, "for" expressions have a
properly initialized result value even if the user terminated
the loop body via break or the loop body wasn't executed at all.
Previously SwitchStatement::execute() would return <empty> when hitting
break, continue or empty consequent block. This was not in line with
the standard.
This partially reverts c6ce7c9326.
The munmap part of that change was good, but we can't seal the blocks
since that breaks NewString and other ops that have String members.
This commit introduces the concept of an accumulator register to
LibJS's bytecode interpreter. The accumulator register is always
register 0, and most simple instructions use it for reading and
writing.
Not only does this slim down the AST, but it also simplifies a lot of
the code. For example, the generate_bytecode methods no longer need
to return an Optional<Register>, as any opcode which has a "return"
value will always put it into the accumulator.
This also renames the old Op::Load to Op::LoadImmediate, and uses
Op::Load to load from a register into the accumulator. There is
also an Op::Store to put the value in the accumulator into another
register.
Other software might not expect these to be defined and behave
differently if they _are_ defined, e.g. scummvm which checks if
the TODO macro is defined and fails to build if it is.