This adds menu item icons for Add Mask, Flatten Image, Fit Image To
View, and Generic 5x5 Convolution.
This modifies the menu item icon for Swap Colors to make the action more
obvious and improve accessibility.
For the fuzzer build isnan was not usable in a constexpr context however
__builtin_isnan seems to always be.
Also while we're here add my name to the copyright since I forgot after
the Value rewrite.
This command finds the smallest non-empty content bounding rect
by looking for the outermost non-transparent pixels in the image,
and then crops the image to that rect.
It's implemented in a pretty naive way, but it's a start. :^)
Some header files use __BEGIN_DECLS without including sys/cdefs.h.
This causes issues for C code that compiles against these headers,
which may occur with Ports.
We previously had at least three different implementations for resolving
executables in the PATH, all of which had slightly different
characteristics.
Merge those into a single implementation to keep the behaviour
consistent, and maybe to make that implementation more configurable in
the future.
Removing the FIXME'd code in b99cc7d was a bit too eager, and relying on
the main thread VM's current realm only works when JS is being executed.
Restore a simplified version of the old code to determine the realm this
time instead of the global object, following the assumptions already
made in get_current_value_of_event_handler() regarding what kind of
event target 'this' can be.
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.
This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.
Similar to create() in LibJS, wrap() et al. are on a low enough level to
warrant passing a Realm directly instead of relying on the current realm
from the VM, as a wrapper may need to be allocated while no JS is being
executed.
Instead of passing a GlobalObject everywhere, we will simply pass a VM,
from which we can get everything we need: common names, the current
realm, symbols, arguments, the heap, and a few other things.
In some places we already don't actually need a global object and just
do it for consistency - no more `auto& vm = global_object.vm();`!
This will eventually automatically fix the "wrong realm" issue we have
in some places where we (incorrectly) use the global object from the
allocating object, e.g. in call() / construct() implementations. When
only ever a VM is passed around, this issue can't happen :^)
I've decided to split this change into a series of patches that should
keep each commit down do a somewhat manageable size.
This is a continuation of the previous six commits.
The global object is only needed to return it if the execution context
stack is empty, but that doesn't seem like a useful thing to allow in
the first place - if you're not currently executing JS, and the
execution context stack is empty, there is no this value to retrieve.
This is a continuation of the previous five commits.
A first big step into the direction of no longer having to pass a realm
(or currently, a global object) trough layers upon layers of AOs!
Unlike the create() APIs we can safely assume that this is only ever
called when a running execution context and therefore current realm
exists. If not, you can always manually allocate the Error and put it in
a Completion :^)
In the spec, throw exceptions implicitly use the current realm's
intrinsics as well: https://tc39.es/ecma262/#sec-throw-an-exception
This is a continuation of the previous four commits.
Passing a global object here is largely redundant, we definitely need
the interpreter but can get the VM and (later) current active realm from
there - and also the global object while we still need it, although I'd
like to remove Interpreter::global_object() in the future.
This now matches the bytecode interpreter's execute_impl() functions.
This is a continuation of the previous three commits.
Now that create() receives the allocating realm, we can simply forward
that to allocate(), which accounts for the majority of these changes.
Additionally, we can get rid of the realm_from_global_object() in one
place, with one more remaining in VM::throw_completion().
This is a continuation of the previous two commits.
As allocating a JS cell already primarily involves a realm instead of a
global object, and we'll need to pass one to the allocate() function
itself eventually (it's bridged via the global object right now), the
create() functions need to receive a realm as well.
The plan is for this to be the highest-level function that actually
receives a realm and passes it around, AOs on an even higher level will
use the "current realm" concept via VM::current_realm() as that's what
the spec assumes; passing around realms (or global objects, for that
matter) on higher AO levels is pointless and unlike for allocating
individual objects, which may happen outside of regular JS execution, we
don't need control over the specific realm that is being used there.
This is a continuation of the previous commit.
Calling initialize() is the first thing that's done after allocating a
cell on the JS heap - and in the common case of allocating an object,
that's where properties are assigned and intrinsics occasionally
accessed.
Since those are supposed to live on the realm eventually, this is
another step into that direction.
No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.