This became apparent when using the VirtIO graphics device, because the
HardwareScreenBackend object needs to allow flushing of the framebuffer
constantly, and due to incorrect if-else flow, even a non-error response
from the ioctl was leading to a debug spam.
We turn it on in initialize(), so turn it off in restore().
Not all CLI applications can handle this mode correctly, and there's no
reason to leave it on.
This makes the wrapper more like the rest in LibCore, and also
removes the annoying limitation of not supporting arguments.
There are three overloads one for String, char const *, and StringView
argument lists. As long as there are <= 10 arguments the argv list
will be allocated inline, otherwise on the heap.
Previously, the device wasn't being created.
The new numbers correspond to those in the FullDevice (which is also
a Linux's full device number).
Also, I've tweaked the permissions to give everyone read-write access
to it.
This means all three window titles are visible, regardless of what the
TitleHeight and BorderThickness values are. :^)
The one exception is when TitleHeight is less than the height of the
title text. WindowManager ensures that the real title height is at
least enough to fit the text, so if the value is set to less than that,
the window titles will start to overlap. So, don't set values that are
impossibly small!
This is quite a radical change. The previous UI was very easy to add new
properties to (just add to the FooRole enum and it automatically
works), but not so nice to use: A ComboBox for selecting a property,
and then a box to edit that property's value. This makes it difficult
to compare different properties or edit multiple together without a lot
of back-and-forth.
This new design gives each property its own editing widgets, with those
categorized into several tabs. To try and avoid increasing the
maintenance burden for this, the UI is generated from the
`windows_tab`, `widgets_tab` and `syntax_highlighting_tab` variables,
which are basically just lists of which properties go in that tab. One
of the `FooProperty.gml` files is loaded to create each property's
widgets.
This moves all code comprehension-related code to a new library,
LibCodeComprehension.
This also moves some types related to code comprehension tasks (such as
autocomplete, find declaration) out of LibGUI and into
LibCodeComprehension.
Previously, `touch` remained limited to creating files and updating
their current access and modifications time to the current time. It's
now capable of accepting two different timestamp formats with flags `-d`
and `-t` and referencing timestamps of other files with flag `-r`.
`touch` can also update only the last access time with `-a`, only the
last access time with `-m`, or update both as usual. `touch` updates
both left unspecified.
With `-c`, `touch` does not create a file if it doesn't already exist.
Implement futimes() in terms of utimensat(). Now, utimensat() strays
from POSIX compliance because it also accepts a combination of a file
descriptor of a regular file and an empty path. utimensat() then uses
this file descriptor instead of the path to update the last access
and/or modification time of a file. That being said, its prior behavior
remains intact.
With the new behavior of utimensat(), `path` must point to a valid
string; given a null pointer instead of an empty string, utimensat()
sets `errno` to `EFAULT` and returns a failure.
Some ports linked against posix_memalign, but didn't use it, and others
used it if it was Available. So I decided to implement posix_memalign.
My implementation adds almost no overhead to regular mallocs. However,
if an alignment is specified, it will use the smallest ChunkedBlock, for
which aligned chunks exist, and simply use one of the chunks that is
aligned. If it cannot use a ChunkedBlock, for size or alignment reasons,
it will use a BigAllocationBlock, and return a pointer to the first
aligned address past the start of the block. This implementation
supports alignments up to 32768, due to the limitations of the
BigAllocationBlock technique.
This fixes a crash where if you switched to a theme that has hover
icons for title buttons, then back to a theme that does not. Then
when you next hover over the title buttons the window server would
crash.
This was due to the hover_bitmap multi-scale bitmap pointer being
non-null, but not containing any bitmaps, so hitting an assertion
when painting.